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Very top dial dependent, but boy this is some serious damage potential for the points. TK him into your opponent's cluster for a nasty Precision Strike Quake. No line of fire required either, so works through walls. If he takes a hit he's probably going to be useless for the rest of the game but you could very easily earn his cost in 1 attack and the resulting tie up.
I'm not saying the dial isn't great for the points...because it is! The damage potential is great and precision shot ensures he deals damage....but this doesn't look like Avalanche. They took away the ONE thing avalanche could do for a brotherhood team! Barrier! They could've given him two clicks of barrier end dial so when he gets hit he would still have a purpose. Instead he is a mini-bomb like Nitro. Precision shot? Why? How PRECISE is an earthquake? Could avalanche direct his rumbles with ninja precision? No....this is a lazy lazy comic inaccurate dial. Close combat expert? Avalanche would purposely prevent close encounters by shaking up the earth. Perplex? He wasn't a genius at all....
But rip the sculpt off and custom make a bomb sculpt and this becomes an incredible third tier attacker/TK bomb!
I can't wait to play him with a hammer and Tellus...quake people through barrier from across the map. ;)
..."across the map?" Tellus says, "Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of Tellus." That's a potential of 8 squares... hardly "from across the map." ;)
But yeah, slapping a charge hammer on him would make him BRUTAL. :devious:
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????
..."across the map?" Tellus says, "Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of Tellus." That's a potential of 8 squares... hardly "from across the map." ;)
But yeah, slapping a charge hammer on him would make him BRUTAL. :devious:
Let me rewrite Tellus' power for you so you understand you can't chain that effect across multiple Telluses
Quote
Friendly characters within 4 squares can draw lines of fire and count range and squares from the square of any one friendly character within 4 squares of this character.
To respectfully disagree with Department H, I think that this is an incredibly innovative dial for representing Avalanche as a literal "mover and shaker" for the Brotherhood/Freedom Force. I think that Precision Strike may have been a bit much for 3 clix, but considering how many times in the comics Avalanche has scattered enemies in several directions with a single attack, it's not without precedent.
Speaking as someone who thought Pulse Wave was a little too powerful for ol' Dom back in the day, I feel like a modified Quake fits just about perfect, although my hope would have been to see him with a range of 4 and a trait that says something like this: "Whenever Avalanche makes an attack, place up to 4 square of continuous Blocking Terrain between him and his targets, including the square the targets occupy. After the attack resolves, the target is dealt 5 damage minus the number of squares between Avalanche and his target. All targets are dealt knockback. If the target ignores knockback, place them adjacent to a square of Blocking terrain generated from Avalanche's attack. Avalanche may be given a double power action to use this trait as if he had 3 targets." Put this together with improved targeting that ignores adjacency and destroys blocking and elevated terrain, and you have a true Barrier warrior. Ah, wishful thinking...
I'll use the heck outta this one, though.
Last edited by UncannyAvenger; 03/11/2014 at 13:58..
To respectfully disagree with Department H, I think that this is an incredibly innovative dial for representing Avalanche as a literal "mover and shaker" for the Brotherhood/Freedom Force. I think that Precision Strike may have been a bit much for 3 clix, but considering how many times in the comics Avalanche has scattered enemies in several directions with a single attack, it's not without precedent.
Speaking as someone who though Pulse Wave was a little too powerful for ol' Dom back in the day, I feel like a modified Quake fits just about perfect, although my hope would have been to see him with a range of 4 targets and a trait that says something like this: "Whenever Avalanche makes an attack, place up to 4 square of continuous Blocking Terrain between him and his targets, including the square the targets occupy. After the attack resolves, the target is dealt 5 damage minus the number of squares between Avalanche and his target. All targets are dealt knockback. If the target ignores knockback, place them adjacent to a square of Blocking terrain generated from Avalanche's attack. Avalanche may be given a double power action to use this trait as if he had 3 targets." Put this together with improved targeting that ignores adjacency and destroys blocking and elevated terrain, and you have a true Barrier warrior. Ah, wishful thinking...
I'll use the heck outta this one, though.
You just proved my point...
You literally pulled a better Avalanche dial out of your butt. "Modified Quake, Barrier debris" all of that sounds like the character to the letter. This 'official' dial is good...if you rip off the sculpt and scratch out the name.
I wasn't trying to disprove your point- just that this *could* be valid for a representation of Avalanche. Everything about this fig is justifiable, just some points are more of a stretch than others, as with 90% of the characters based on comic book characters that have been made, especially if they've had more than 1 version of them made.
And just so you know, that idea for Avalanche didn't *literally* come from my butt. It was more figurative generation from my comic-addled brain that I had ever since Special Powers and Traits became part of the game.