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Hello everyone, i would like to understand in which situation i can use outsiders ability. actually, i'm not a rule expert, so i will write down some examples. Please, tell me if it is correct or not to use this TA in these cases
A. Prevent one of my character from being perplexed
B. Prevent opponent's character from being perplexed
Hello everyone, i would like to understand in which situation i can use outsiders ability. actually, i'm not a rule expert, so i will write down some examples. Please, tell me if it is correct or not to use this TA in these cases
A. Prevent one of my character from being perplexed
B. Prevent opponent's character from being perplexed
C. Transport someone without movement malus
D. Move and attack without attack malus
E. Charging/Running Shooting at full speed
If you have any other example, please tell!
A, B, C and D all work but E does not. Outsiders prevent the target character from having his combat values *modified* but Charge and Running Shot is a *replacement value* and NOT a modifier.
Other good uses of the Outsiders TA is to prevent an opposing figure from benefiting from Ranged Combat Expert, Close Combat Expert, Energy Shield, Combat Reflexes or Super Strength.
It's also handy for protecting your characters against The PD/Hydra Team Abilities, and of course it works absolute *wonders* against most resources too
Regards
Melkhor
From the ashes of Paragon City... it rises!
A, B, C and D all work but E does not. Outsiders prevent the target character from having his combat values *modified* but Charge and Running Shot is a *replacement value* and NOT a modifier.
Other good uses of the Outsiders TA is to prevent an opposing figure from benefiting from Ranged Combat Expert, Close Combat Expert, Energy Shield, Combat Reflexes or Super Strength.
It's also handy for protecting your characters against The PD/Hydra Team Abilities, and of course it works absolute *wonders* against most resources too
Also great against special powers that offer bonuses to combat values. For example, when attacking Big Barda if she has two tokens, or attacking FI Thor (who gets a defense bonus based on his opponent's point value) with a tentpole character.
It prevents everything that says "modify." Anything that replaces, locks, or halves a value is still going to work as normal.
And if you are going to use it to essentially counter energy shield/deflection on an opposing piece, first make sure they aren't a transporter. You will feel very silly when that happens (sadly speaking from experience)
Hello everyone, i would like to understand in which situation i can use outsiders ability. actually, i'm not a rule expert, so i will write down some examples. Please, tell me if it is correct or not to use this TA in these cases
A. Prevent one of my character from being perplexed
B. Prevent opponent's character from being perplexed
Highly persnickety correction: Using Outsiders TA on a target does not prevent them from being Perplexed. It prevents the Perplex from doing anything for the duration of the Outsiders TA effect, but it doesn't actually prevent the Perplex.
So, if my opponent Outsiders his Ultragal on his turn, then on my turn, I Perplex her attack down, when my opponent's next turn starts, the previous Outsiders usage will cease and Ultragal's attack will be at -1 (since the duration of my Perplex has not yet ended). My opponent can, presumably, use Outsiders again on Ultragal to make the Perplex impotent, but he will have to do it again.
And for another good use of Outsiders? Ignoring the new Damage Depletion Modifier, and letting your Duos attack for full damage each time. Letting your guys hiding in Smoke Cloud makers fire without the -1 penalty. Generally driving your opponent nuts. I love this TA.
You better be close enough to use the TA to begin with. His trait will cut that range until you use Outsiders on it.
I'm a bit confused because you seem to be referencing GSX Magneto (halves range) and WatX #037a Magneto (by a trait).
If you're talking about GSX Magneto, his Magnetic Shield won't do anything to Outsiders TA. Magnetic Shield (A) only applies to attacks, and (B) Outsiders TA doesn't use the character's range. Conversely, Outsiders TA won't keep Magnetic Shield from cutting a character's range in half, because halving is a replacement, not a modifier.
If you're talking about WatX #037a Magneto, Magnetic Force Barrier won't affect the Outsiders TA because of (B), but Outsiders TA can save someone from being affected by it.
This TA is awesome (and annoying at the same time!) I've only face a team using it once, but it was during my team base demo. Using my Hellfire Club against the Outlaws team base. Tried to pop off my Black Queen and use her modifier bonus, couldn't. Tried to use the Black King's ability for when they got damaged, couldn't. It's such a frustrating team ability, felt it was more broken than the team base I was facing
I definitely want to play a team with this TA, because screw your modifiers!