You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
PULSE WAVE
Give this character a ranged combat action even if it is adjacent to an opposing character; the area of effect for this attack is half the character’s range value. Draw lines of fire to all other characters within the area of effect, including at least one opposing character; these lines of fire ignore all game effects except for walls, blocking and elevated terrain. Game effects possessed or used by characters with a line of fire drawn to them are ignored until the action has been resolved. If a line of fire is drawn to more than 1 character, this character’s damage value becomes 1 and is locked. Each character hit is dealt damage.
Because the Sniper's Nest trait isn't a wall, blocking, or elevated terrain; it is ignored when you draw the lines of fire for pulse wave.
That doesn't seem right. Pulse Wave's Lines of Fire ignore everything but walls, blocking and elevated. It should go through Sniper's Nest.
Quote : Originally Posted by MoomPix
Yes.
Because the Sniper's Nest trait isn't a wall, blocking, or elevated terrain; it is ignored when you draw the lines of fire for pulse wave.
Ignore me, go with these guys.
I think I was remembering an older wording of Pulse Wave, something like "Lines of Fire are only blocked by", instead of the current "lines of fire ignore all game effects except for".
My bad. Nothing to see here. Pulse Wave is still super-effective.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword