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One of the guys in a FB group was being smart to my which other factions would you like to see question by saying Vorlons but it made me think. Would this game do well set in the Babylon Five Universe? There are many factions but some are just cosmetic with extra names but could still be playable. Would this kind of thing sell? I would pick some of it up but would others too?
And one last question should it more resemble AW or XW?
Magic is not for Parlor Tricks~
Sparrow, Moros Second Degree Master
While I'd love to be able to buy B5 ships as this scale (I've been using AW and Tactics to supplement my old Micro Machine collection) I doubt it would sell enough in this day and age to get made.
B5 is extremely retro now (20 years ago! I feel old ), and I think you'd find enough of the fanbase has aged and moved on, that $20 individual spaceships wouldn't attract enough of them to buy.
I could be wrong, but I think the overall lack of modern merchandising speaks to this possibility.
I think you'd also find that B5 fans would find the base mechanics wrong without significant revision.
There was deliberate point made in the development of the show to make the space battles totally unlike Star Wars and Star Trek, which tended to base their battles on WWII dogfighting, and the reason why Flight Path works so well for them.
By contrast, B5's combat was meant to more accurately represent what real space battles might be like, with ships free of gravitational effects, allowing them to maneuver in any direction with any orientation. And the capital ships are designed to engage at significant distances. Their primary defense is anti-ballistic/missile countermeasures, shooting down incoming projectiles before they can hit the ship. I got the impression that there were no significant countermeasures for energy weapons, but all the laser-based weapons on the common races were either not as effective, or fixed-mount.
Nifty as it would be, I think you'd need to see a lot of changes to the standard Flight Path rules to see the game accurate enough to not turn away the hard core fans.
Well the Vorlons and Shadows had the real advance weapons while the other races had less on the power scale. I did like the way the fighters could move and turn. I figure it would be either capital based like Trek or more fighter like XW with little mixing unless they did the fighter routine like AW or went to the large ships like XW is going to do.
Magic is not for Parlor Tricks~
Sparrow, Moros Second Degree Master
I think you'd also find that B5 fans would find the base mechanics wrong without significant revision.
There was deliberate point made in the development of the show to make the space battles totally unlike Star Wars and Star Trek, which tended to base their battles on WWII dogfighting, and the reason why Flight Path works so well for them.
By contrast, B5's combat was meant to more accurately represent what real space battles might be like, with ships free of gravitational effects, allowing them to maneuver in any direction with any orientation. And the capital ships are designed to engage at significant distances. Their primary defense is anti-ballistic/missile countermeasures, shooting down incoming projectiles before they can hit the ship. I got the impression that there were no significant countermeasures for energy weapons, but all the laser-based weapons on the common races were either not as effective, or fixed-mount.
Nifty as it would be, I think you'd need to see a lot of changes to the standard Flight Path rules to see the game accurate enough to not turn away the hard core fans.
I was thinking the economics of geeks. However I agree with this completely too.
I don't play AW (yet), but I can't see a system that would well represent SW and B5 together. Trek has been flipfloppy on its combat since day 1 (I'm a former Star Fleet Battles player...)