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"When Juggernaut damages an opposing character, place a Food token on this card if there are less than 5 Food tokens. When Juggernaut would be KO'd by an opponent's attack, turn to its first KO click, remove all Food tokens from this card, and heal it that many clicks."
So what happens when you KO the click when it has food tokens but the damage was dealt by an attack made by pulsewave? Only reason I see the zombie just dying outright is because of Grundy's wording "When Solomon Grundy would be KO'd and has at least one Resurrection token on his card, instead click him to click #9, heal him of 1 damage for each Resurrection token on his card and remove all Resurrection tokens from his card. This ability can't be ignored."
Pulse wave ignores all game effects possessed and used by characters within the AoE. This trait ability is a game effect. It is ignored. The zombie is KOed and this trait ability never triggers.
Sun Tzu Clan Leader
Quote : Originally Posted by Uberman
When a game hums along, full of action and excitement, it's a barnburner!
When it trudges forward glacially, bogged down by debates over ridiculous rules minutia, it's a Barnstable!
They key difference between Grundy's power and the Zombie's power is the bolded part about cannot be ignored. The Zombie's power does not have the cannot be ignored wording so it can be ignored which means PW will prevent a Zombie with tokens on it from coming back.
I thought you couldnt ignore effects that state how a figure is KO'ed?
That line from the PG tripped me up for a while. My current understanding is, normal characters are KO'd when they hit a KO click, which is accurate for these zombies. A figure with an effect that effects how they are KO'd would be like Obnoxio, SLoSH Bizzarro, Misty Knight & Colleen Wing, or ASM Spider-Man 2099.
Obnoxio and Bizarro are KO'd by losing all their tokens.
MK & CW are KO'd when they cross a specific line.
SM 2099 at 80 points is KO'd when he crosses his red line.
So that PG entry applies to the specific occurrence that designates what KOs a figure, not any rules that modify when a figure is KOd.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by Dragon
With the amount of times you are Ninja'd I swear you must have the Past Keyword
That line from the PG tripped me up for a while. My current understanding is, normal characters are KO'd when they hit a KO click, which is accurate for these zombies. A figure with an effect that effects how they are KO'd would be like Obnoxio, SLoSH Bizzarro, Misty Knight & Colleen Wing, or ASM Spider-Man 2099.
Obnoxio and Bizarro are KO'd by losing all their tokens.
MK & CW are KO'd when they cross a specific line.
SM 2099 at 80 points is KO'd when he crosses his red line.
So that PG entry applies to the specific occurrence that designates what KOs a figure, not any rules that modify when a figure is KOd.
This is spot on 100% accurate.
That rule is one of the most misinterpreted rules in this game.
A game effect that says when a character would KO do .... instead does not change how that character would KO it simply prevents the KO. A character who says when... happens KO this character modifies how that character is actually KO'd and those effects cannot be ignored.
Quote : Originally Posted by dairoka
I'm pretty sure Dragon has the Future keyword and Probability Control.
Quote : Originally Posted by jonidschultz
Dragon is correct. Dragon is always correct. Never argue with a Dragon.
This has come up with a couple games I've played lately and I'm glad i'm not the only one confused/curious about how it works.
How the group has played it has been,
Pulse wave blasts zombie,
Zombie takes damage, and lands on KO click.
Action resolves, triggering any "When character would be KO'ed..." abilities (from friendlies or opposing characters)
Zombie has food tokens, trait activates sparing it from death, if only temporarily
(the game that was played and this happen, it got double PWed and turned into paste, heh.)
Of course, if instead "When zombie would be KO'ed..." is activated when pulse wave's nullifying effect is still on, then zombie dies, turns to paste, THEN actions resolve.
Quote : Originally Posted by Dragon
This is spot on 100% accurate.
That rule is one of the most misinterpreted rules in this game.
A game effect that says when a character would KO do .... instead does not change how that character would KO it simply prevents the KO. A character who says when... happens KO this character modifies how that character is actually KO'd and those effects cannot be ignored.
This makes a lot of sense and makes them a lot more manageable to deal with. The zombies really aren't played all that often so any ruling with them has been sparse and "huh, well, can see the ruling from both sides, lets uh, lets play it this way for now until we hear otherwise"
I'm going to keep an eye on this for sure, hopefully an orange can chime in.
So far the other ways we've talked about reliably taking a zombie down without him getting a chance to revive is KB damage, incap, and poison.
I really am looking forward to pulsewave being added to that list as well. heh.
Of course, if instead "When zombie would be KO'ed..." is activated when pulse wave's nullifying effect is still on, then zombie dies, turns to paste, THEN actions resolve.
This is how it works. A KO happens during the attack, which happens during the action and PW's ignoring is definitely still happening.
This is how it works. A KO happens during the attack, which happens during the action and PW's ignoring is definitely still happening.
Awesome. now when they're played again we know for sure how things stack up and what order they're timed. usually our fun games don't really pay much attention to things, but holy cow the zombies can be annoying.
Quote : Originally Posted by Uberman
Add common Thorin from DOS to the list of Zombie-busters.
OOoh, I havent seen that piece before. Love what he does.
Most fun Zombie buster (That also works for Grundy)? Deadpool Corps!
Quote
"Broccoli! Why Can't it Be Meat?"
Opposing characters within 8 squares occupying hindering terrain cannot be healed.
So if the zombie or grundy is KO'd and they are in hindering terrain, they get put on their last KO click, and then heal, except they can't heal because of the word balloon, so they stay on their KO click and die.
Consequently, any ability that stops healing like Thanos, or T-Ray will also work, but having Dogpool prevent the resurrection of zombie characters nearby is a fun bit of "HA HA!"