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I’m looking to finish out my Zombie team base (by finish it’s basically starting) I have Gladiator. So my question is what are the best Zombies for the team base?
Strategy is to get to the assist dial of 3 and 4 so I can leadership and pop off Gladiator, Rhino and Sabretooth in front of the opposing team and hopefully have 4 actions so that everyone gets a swing.
Strategy is to get to the assist dial of 3 and 4 so I can leadership and pop off Gladiator, Rhino and Sabretooth in front of the opposing team and hopefully have 4 actions so that everyone gets a swing.
On turn 1 the asset dial is on slot1 mole man goes there pop off 3 zombies in turn one one of which is magneto tk the other 2 after the team base has moved
At 300 our combination was Doom, superskrull, regular skrull, moleman, morbius and magneto. Doom plus one floating perplex is great. also the super skrull can pick flurry, poison, or outwit while on the tb.
Moleman in 1. Sabretooth in 6. Turn the asset dial until you end up with both showing and you can pop on and off 3 zombies at a time and prevent most forms of healing.
2-5 I usually shoot for (in any order) Gladiator, Super Skrull, Red Skull, Electro or Green Goblin.
None of their asset abilities matter, I just want options to toss out, I'll usually go for RS, SS, and Goblin or Electro. If I see something scary Gladiator and RS.
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The Zombie's i've happened to collect that (should) work well together are;
1) Mole Man
2) Magneto
3) Green Goblin
4) Dr Doom
5) Super Skrull
6) Electro
Planning to try this out this Thursday on the 400 point dial. This will allow me to pop off Super Skrull, Magneto and Electro on the 1st turn using Mole Mans asset ability. Then hopefully i'd look to land on the 3 & 4 asset ability to give every Zombie the Minions of Doom (to then copy Skrulls) and Sinister Syndicate TA.