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EMOTIONAL SPECTRUM:#GREED:#If the Power Battery, attached Power Ring, and Constructs are all the same color, give the Power Battery a power action and choose a power, combat ability or team ability that a friendly Corps member can use. Opposing characters can't use that power or ability until your next turn.
The "can't use" part of the power which effects opposing characters. Is this countering a power like outwit would counter or is it it's own terminology which stops opposing figures using the specified power/ability?
If I were to choose willpower, would this stop figures with the cosmic team ability using willpower?
Also does the effect of not being able to use a power/ability by opposing figures count against all sources of where that power could come from?
The "can't use" part of the power which effects opposing characters. Is this countering a power like outwit would counter or is it it's own terminology which stops opposing figures using the specified power/ability?
If I were to choose willpower, would this stop figures with the cosmic team ability using willpower?
It is not countering anything, so it would block the use of WP on a PC character.
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Also does the effect of not being able to use a power/ability by opposing figures count against all sources of where that power could come from?
It does not matter the source, if you can't use it, you can't use it.
Cheers. This is what I thought but could anyone give me a link to an official ruling on it please?
Page 27 has a break down of the difference between counter and ignore.
"Can't use" is simply a third term. The same principle applies.
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What is the difference between “counter” and “ignore”?
I see some game effects that say the character using
the effect can’t have its powers countered… does that
mean you can’t ignore that character’s powers?
Counter and ignore are two different terms in this game, each
working in different ways. A good example of an effect that
would use “counter” is the power Outwit; if your character
uses Outwit on an opposing character, that character loses a
power. In effect, the power you countered with Outwit does
not exist until the duration of Outwit ends. Some game effects
can’t be countered or prevent you from countering any powers
on a character; you could not use Outwit in these cases.
An example of an effect that uses “ignore” is the power
Pulse Wave; if your character uses Pulse Wave, it ignores
virtually all game effects within the range of the Pulse
Wave attack. These game effects aren’t countered and
the powers aren’t lost as with countering. Instead, just
for the duration of the action that activated Pulse Wave,
the game effects don’t matter; they are still there, but
they won’t factor into this Pulse Wave at all. Since Pulse
Wave does not counter anything, game effects that can’t
be countered offer no protection against Pulse Wave.