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02a The Book of the Skull FortressIndoor
Size: 16x24
Source: Fear Itself Month 1 OP Kit
Starting Areas: 2
Security Drones: (Not for Tournament Play) Orange squares are security drone squares. After any action resolves, if the character given the action moved into or through a square within 2 squares of a Security Drone, that drone makes a ranged combat attack targeting that character with a 9, 2. This attack does not need range or line of fire.
02b The RaftOutdoor
Size: 16x24
Source: Fear Itself Month 1 OP Kit
Starting Areas: 2
Kuurth’s Hammer Impact Zone: (Not for Tournament Play) Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a FI S101 Kuurth’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Charge.
03a AntarcticaIndoor
Size: 16x24
Source: Fear Itself Month 2 OP Kit
Starting Areas: 2
Skadi’s Hammer Impact Zone: (Not for Tournament Play) Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a FI S201 Skadi’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Leadership.
Note: This map is incorrectly printed with the name, "The Book of the Skull Fortress."
03b ParisOutdoor
Size: 16x24
Source: Fear Itself Month 2 OP Kit
Starting Areas: 2
Mokk’s Hammer Impact Zone: (Not for Tournament Play) Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a FI S102 Mokk’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use team abilities.
04a NYC: Yancy StreetOutdoor
Size: 16x24
Source: Fear Itself Month 3 OP Kit
Starting Areas: 2
Angrir’s Hammer Impact Zone: (Not for Tournament Play) Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a FI S107 Angrir’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Support or Regeneration.
04b South AfricaOutdoor
Size: 16x24
Source: Fear Itself Month 3 OP Kit
Starting Areas: 2
Skirn’s Hammer Impact Zone: (Not for Tournament Play) Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a FI S103 Skirn’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Outwit.
Special Rules: Orange squares are Uru Forge squares. At the beginning of your turn, friendly characters occupying Uru Forge squares are dealt 1 unavoidable damage and are given an Uru token. Characters modify their attack and defense values +1 for each Uru token they are assigned. When a character takes damage from an attack, remove all Uru tokens from that character.
06a Broxton, OKOutdoor
Size: 16x24
Source: Fear Itself Month 4 OP Kit
Starting Areas: 2
06b ChinaOutdoor
Size: 16x24
Source: Fear Itself Month 4 OP Kit
Starting Areas: 2
Greithoth’s Hammer Impact Zone: (Not for Tournament Play) Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a FI S104 Greithoth’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Willpower.
07a Fallen AsgardOutdoor
Size: 16x24
Source: Fear Itself Month 5 OP Kit
Starting Areas: 2
Yggdrasil/The World Tree: Orange squares are hindering terrain. When damage would be dealt to a character occupying these squares, ignore 1 of that damage. Ignoring damage in this way does not prevent the damage from being reduced or ignored by another game effect.
07b Pacific OceanOutdoor
Size: 16x24
Source: Fear Itself Month 5 OP Kit
Starting Areas: 2
Ocean Depths: Characters ignore the water terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: Ignores Hindering Terrain, Ignores Elevated Terrain, Ignores Characters.
OCEAN DEPTHS: Characters ignore water terrain for movement purposes. Characters that can use the Swim ability modify their speed value by +2 and can use Improved Movement: [HINDERING], [ELEVATED], [CHARACTERS], during this movement. Objects and terrain markers may be placed as though water terrain is clear terrain.
Nerkkod’s Hammer Impact Zone: (Not for Tournament Play) Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a FI S105 Nerkkod’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone have .
08a BrazilOutdoor
Size: 16x24
Source: Fear Itself Month 6 OP Kit
Starting Areas: 2
Nul’s Hammer Impact Zone: (Not for Tournament Play) Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a FI S106 Nul’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Super Strength.
08b Dark AsgardIndoor
Size: 16x24
Source: Fear Itself Month 6 OP Kit
Starting Areas: 2
Greithoth’s Hammer Impact Zone: (Not for Tournament Play) Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a FI S104 Greithoth’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Willpower.
C1a South Africa CraterOutdoor
Size: 32x24
Source: Created by combining two copies of South Africa.
Starting Areas: 2
Skirn’s Hammer Impact Zone: (Not for Tournament Play) Orange Squares are IMPACT ZONE squares. Before the beginning of the game either player may place a FI S103 Skirn’s Hammer from outside the game in the Impact Zone. While that object occupies the Impact Zone, characters within 6 squares of the Impact Zone can’t use Outwit.
01a SvartalfheimOutdoor
Size: 16x24
Source: Thor: The Dark World Starter
Starting Areas: 2
01b Royal Naval AcademyOutdoor
Size: 16x24
Source: Thor: The Dark World Starter
Starting Areas: 2
Interdimensional Portal: Orange squares are Portal squares. Portal squares are hindering terrain. For other exciting scenarios, check the scenario sheet included in this starter!
02a SvartalfheimOutdoor
Size: 16x6
Source: Thor: The Dark World Mini-Game
Starting Areas: 2
01a Avengers IslandIndoor/Outdoor
Size: 16x24
Source: Invincible Iron Man OP Kit
Starting Areas: 2
01b Office BuildingIndoor
Size: 16x24
Source: Invincible Iron Man OP Kit
Starting Areas: 2
Special Rules: No official special rules for this map. Consider using a version of the Streets of Gotham manhole rules with multiple copies of this map: A character occupying an orange square can be given a power action to be placed in a corresponding orange square on another Office Building map.
03a Wundagore MountainOutdoor
Size: 16x24
Source: Avengers Vs X-Men Month 1 OP Kit
Starting Areas: 2
03b Savage LandOutdoor
Size: 16x24
Source: Avengers Vs X-Men Month 1 OP Kit
Starting Areas: 2
04a LatveriaOutdoor
Size: 16x24
Source: Avengers Vs X-Men Month 2 OP Kit
Starting Areas: 2
04b Flooded WakandaOutdoor
Size: 16x24
Source: Avengers Vs X-Men Month 2 OP Kit
Starting Areas: 2
05a LimboIndoor
Size: 16x24
Source: Avengers Vs X-Men Month 3 OP Kit
Starting Areas: 2
INTERDIMENSIONAL PORTAL: Orange Squares are Portal squares. Portal squares are hindering terrain. If you are using the Verkhoyansk Mountains map, you may give a character occupying this square a power action and place them in the corresponding square on that map. If that square is occupied, place the character in the nearest square they could be placed in.
05b Verkhoyansk MountainsOutdoor
Size: 16x24
Source: Avengers Vs X-Men Month 3 OP Kit
Starting Areas: 2
INTERDIMENSIONAL PORTAL: Orange Squares are Portal squares. Portal squares are hindering terrain. If you are using the Limbo map, you may give a character occupying this square a power action and place them in the corresponding square on that map. If that square is occupied, place the character in the nearest square they could be placed in.
06a K’un LunOutdoor
Size: 16x24
Source: Avengers Vs X-Men Month 4 OP Kit
Starting Areas: 2
06b Surface of the MoonOutdoor
Size: 16x24
Source: Avengers Vs X-Men Month 3 OP Kit
Starting Areas: 2
LOW GRAVITY: All characters can use Improved Movement: Ignores Elevation
OPEN AIR TERRAIN: If a character that can’t use Leap/Climb, Phasing/Teleport, Flight or Great Size occupies Open Air Terrain after actions resolve, deal that character 1 unavoidable damage and then the character’s controller places the character in their starting area.
UNDERWATER: Orange squares are Underwater squares; they are blocking terrain and can’t be destroyed. Walls bordering Underwater squares are Hull. When a character misses with a ranged combat attack that would deal damage, extend the line of fire from the attacker to each missed target until it would be blocked by a wall. If that wall is a Hull, the wall is destroyed. Whenever a Hull is destroyed for any reason, place a water terrain marker instead of a debris marker in the adjacent square that is not Underwater terrain. At the beginning of each player’s turn, that player rolls a d6, subtracts 2 (minimum 0), and then places that many water terrain markers in squares adjacent to other water terrain markers placed as a result of a broken wall.
01a Oa Central Battery PlazaOutdoor
Size: 16x24
Source: Sinestro Corps War Scenario Pack
Starting Areas: 2
POWER BATTERY: Orange squares are Power Battery squares. The player who chose this map may choose to place a WOL#R100 Power Battery (Green Lantern Corps) that is already part of his or her force in the Power Battery squares, but only if its Emotional Spectrum trait is active. Once a Power Battery has been placed, no other player may place one. At the end of the Power Battery player’s turn, roll a d6 and on a result of 5-6, you may remove 1 action token from a friendly Corps Member that currently has 2. NOT FOR TOURNAMENT PLAY.
01b RanxIndoor
Size: 16x24
Source: Sinestro Corps War Scenario Pack
Starting Areas: 2
PLASMA PILLARS: Orange squares are Plasma Pillar squares. During the beginning of your turn, any hindering or blocking terrain markers in Plasma Pillar squares are removed from the game and any character occupying a Plasma Pillar square is dealt 1 unavoidable damage for each action token they are currently assigned.
02a Okaara TempleIndoor
Size: 16x24
Source: War of Light Month 1 OP Kit
Starting Areas: 2
POWER BATTERY: Orange squares are Power Battery squares. The player who chose this map may choose to place a WOL#R103 Power Battery (Orange Lantern Corps) that is already part of his or her force in the Power Battery squares, but only if its Emotional Spectrum trait is active. Once a Power Battery has been placed, no other player may place one. When a Corps Member friendly to the Power Battery uses Barrier, it may place up to an additional 2 blocking terrain markers. NOT FOR TOURNAMENT PLAY.
02b Coast CityOutdoor
Size: 16x24
Source: War of Light Month 1 OP Kit
Starting Areas: 2
PLASMA PILLARS: Orange squares are Plasma Pillar squares. During the beginning of your turn, any hindering or blocking terrain markers in Plasma Pillar squares are removed from the game and any character occupying a Plasma Pillar square is dealt 1 unavoidable damage for each action token they are currently assigned.
03a Oa: The Big WIndoor/Outdoor
Size: 16x24
Source: War of Light Month 2 OP Kit
Starting Areas: 2
03b Qward Armory and ForgeIndoor
Size: 16x24
Source: War of Light Month 2 OP Kit
Starting Areas: 2
04a OdymOutdoor
Size: 16x24
Source: War of Light Month 3 OP Kit
Starting Areas: 2
POWER BATTERY: Orange squares are Power Battery squares. The player who chose this map may choose to place a WOL#R107 Power Battery (Blue Lantern Corps) that is already part of his or her force in the Power Battery squares, but only if its Emotional Spectrum trait is active. Once a Power Battery has been placed, no other player may place one. When a Corps Member friendly to the Power Battery uses Perplex to target a friendly character, it may use it a second time, targeting the same character but a different combat value, neither of which can be damage. NOT FOR TOURNAMENT PLAY.
04b SpaceOutdoor
Size: 16x24
Source: War of Light Month 3 OP Kit
Starting Areas: 2
LOW GRAVITY: All characters can use Improved Movement: Ignores Elevation
05a Black Mercy GardenOutdoor
Size: 16x24
Source: War of Light Month 4 OP Kit
Starting Areas: 2
BLACK MERCY: Orange squares are Black Mercy squares and are treated as hindering terrain. Characters occupying Black Mercy squares modify their defense values by -3 when targeted by Incapacitate or Mind Control.
05b YsamaultOutdoor
Size: 16x24
Source: War of Light Month 4 OP Kit
Starting Areas: 2
POWER BATTERY: Orange squares are Power Battery squares. The player who chose this map may choose to place a WOL#R102 Power Battery (Red Lantern Corps) that is already part of his or her force in the Power Battery squares, but only if its Emotional Spectrum trait is active. Once a Power Battery has been placed, no other player may place one. When a Corps Member not on its starting click makes a close combat attack, modify its attack value by +1. NOT FOR TOURNAMENT PLAY.
06a KorugarIndoor
Size: 16x24
Source: War of Light Month 5 OP Kit
Starting Areas: 2
POWER BATTERY: Orange squares are Power Battery#squares. The player who chose this map may choose to place a WOL#R105 Power Battery (Sinestro Corps) that is already part of his or her force in the Power Battery squares, but only if its Emotional Spectrum trait is active. Once a Power Battery has been placed, no other player may place one. Corps Members friendly to the Power battery can use Shape Change, but only succeed on a result of 6. NOT FOR TOURNAMENT PLAY.
06b NokIndoor
Size: 16x24
Source: War of Light Month 5 OP Kit
Starting Areas: 2
Dashed Line: Orange squares are Power Battery squares. the player who chose the map may choose to place a WOL#R104 Power Battery (Indigo Tribe) that is already part of his or her force in the Power Battery squares, but only if its Emotional Spectrum trait is active. Once a Power Battery has been placed, no other player may place one. When a Corps member friendly to the Power Battery uses Support, add 1 to the amount healed. NOT FOR TOURNAMENT PLAY.
Solid Line: Orange squares are Open Air squares. After actions resolve, if a character who can't use the flight ability occupies an Open Air square, deal them 1 unavoidable damage then that character's owner places them in their starting area. Non-held objects in Open Air squares are removed from the map.
07a ZamaronOutdoor
Size: 16x24
Source: War of Light Month 6 OP Kit
Starting Areas: 2
POWER BATTERY: Orange squares are Power Battery squares. The player who chose this map may chose to place a WOL#R106 Power Battery (Violet Lantern Corps) that is already part if his or her force in the Power Battery squares, but only if its Emotional Spectrum trait is active. Once a Power Battery has been placed, no other player may place one. When a Corps Member uses Shape Change, it may add 1 to the result of the D6 roll. NOT FOR TOURNAMENT PLAY.
07b RyutOutdoor
Size: 16x24
Source: War of Light Month 6 OP Kit
Starting Areas: 2
POWER BATTERY: Orange squares are Power Battery squares. The player who chose this map may chose to place a WOL#R108 Power Battery (Black Lantern Corps) that is already part of his or her force in the Power Battery squares, but only if the Emotional Spectrum trait is active. Once a Power Battery has been placed, no other player may place one. When a Corps Member friendly to the Power Battery KO's a character, roll a D6 and subtract 2 (Minimum 0): Heal that many other Corps Members of 1 damage. NOT FOR TOURNAMENT PLAY.