You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
01a Central CityOutdoor
Size: 16x24
Source: DC The Flash OP Kit
Starting Areas: 2
01b Keystone CityOutdoor
Size: 16x24
Source: DC The Flash OP Kit
Starting Areas: 2
C1a The Twin CitiesOutdoor
Size: 16x48
Source: Created by combining Central City and Keystone City.
Starting Areas: 2
C2a The Twin Cities and MuseumIndoor/Outdoor
Size: 16x96
Source: Created by combining Central City, Keystone City, Central City Park and The Flash Museum.
Starting Areas: 2
C2b The Twin Cities and ParkOutdoor
Size: 16x72
Source: Created by combining Central City, Keystone City, and Central City Park.
Starting Areas: 2
C2c Central City and MuseumIndoor/Outdoor
Size: 16x96
Source: Created by combining Central City, Central City Park and The Flash Museum.
Starting Areas: 2
C2a Central City and ParkOutdoor
Size: 16x48
Source: Created by combining Central City, and Central City Park.
Starting Areas: 2
FF01a Central City ParkOutdoor
Size: 16x24
Source: Fast Forces: The Rogues
Starting Areas: 2
FF01b The Flash MuseumIndoor
Size: 16x24
Source: Fast Forces: The Rogues
Starting Areas: 2
FFC1a The Flash Museum GroundsIndoor/Outdoor
Size: 16x48
Source: Created by combining Central City Park and The Flash Museum.
Starting Areas: 2
01a Liberty IslandOutdoor
Size: 16x24
Source: Spider-Man and His Amazing Friends Team Pack
Starting Areas: 2
LOFTY TERRAIN: Orange squares are Lofty terrain. Characters occupying Lofty terrain treat it as elevated terrain and treat non-Lofty terrain as grounded terrain. Characters occupying elevated terrain treat Lofty terrain as elevated terrain as if they were grounded. Squares labeled with and orange A or B are considered adjacent for movement purposes to other squares labeled with an orange A or B.
01b Xavier Mansion GroundsIndoor/Outdoor
Size: 16x24
Source: Spider-Man and His Amazing Friends Team Pack
Starting Areas: 2
C1a Xavier Mansion Extended GroundsOutdoor
Size: 16x48
Source: Created by combining Wayne Manor Grounds and Xavier Mansion Grounds.
Starting Areas: 2
SPECIAL RULES: Squares inside a dotted purple boundary line are staring areas only used in a 3 or 4 player and other specific games. If you play with 3 or 4 players or another game that uses these starting areas, orange row numbers on that map will indicate which rows are not used that game.
Skirmish Rules (excerpt): To figure out where the starting squares are, you will roll 2 d10 (one for the tens digit, and one for the ones digit) or something equivalent (d100, a dice app on a smartphone). You will roll those 2 d10 a number of times equal to the total number of characters on all starting forces (rerolling any duplicates). For each number rolled, you will place a marker in the corresponding square with that number on the map (you can use coins, beads, action tokens, poker chips, etc. for these starting markers). You will place any objects or special terrain before placing characters, but after determining these starting markers (special objects and special terrain still need to be at leave 5 squares away from a starting marker, and normal objects can’t be placed in a starting marker). Each player, beginning with the first player, replaces a starting marker with one of their characters. When the last player in turn order places a character, reverse turn order and repeat (as you would for “Snake Drafting”).
RIDING THE RAILS: Orange squares are sky terrain. After actions resolve, if a character who can’t use the Flight ability occupies Sky Terrain, give them an action token, and then that character’s owner may place them in their starting area. Objects that are not held and occupy Sky Terrain are removed from the map.
When playing a battle on this map, do not place objects normally. Instead, place light object tokens on all squares marked with an orange X: these objects are magestone object. Magestone objects are light objects, but are not removed from the game when an attack fails; when a close combat attack using a magestone object succeeds, deal the target 1 penetrating damage after the attack resolves.
Once per turn, when one of your characters takes an action where a die roll results in doubles, that character earns leyspark points equal to the result on one of the dice. Immediately after the resolution of the action, any or all leyspark points can be spent to have the indicated effects, after which all remaining leyspark points are lost: 1 point: A friendly character can use Force Blast as a free action: 2 points: a target opposing character can be moved up to four squares: 3 points: A friendly character can use Regeneration as a free action, but can only be healed a maximum of 3 damage: 4 points: A target opposing character is dealt 1 penetrating damage for each on the target.
Objective Terrain: Orange squares are Objective Terrain. At the beginning of your turn, for each area of Objective Terrain occupied by your characters but no opposing characters, you score 10 victory points.
Chasm Terrain: Orange squares are Chasm Terrain. Chasm Terrain is blocking terrain for movement purposes, clear terrain for line of fire purposes and it can’t be destroyed.
Other Yu-Gi-Oh! Battle of the Millennium Map Diagrams
01a Pharaoh's Throne RoomIndoor
Size: 16x24
Source: Battle of the Millennium Month 1 OP Kit
Starting Areas: 2
02a Millennium PuzzleIndoor
Size: 16x24
Source: Battle of the Millennium Month 2 OP Kit
03a Kul ElnaOutdoor
Size: 16x24
Source: Battle of the Millennium Month 3 OP Kit
04a Egypt RiverOutdoor
Size: 16x24
Source: Battle of the Millennium Month 4 OP Kit
05a Broken SphinxOutdoor
Size: 16x24
Source: Battle of the Millennium Month 5 OP Kit
06a Egypt BattlefieldOutdoor
Size: 16x24
Source: Battle of the Millennium Month 6 OP Kit
01a BattlefieldOutdoor
Size: 16x24
Source: Lord of the Rings Campaign Starter and OP Kit
Starting Areas: 2
01b The Mines of MoriaIndoor
Size: 16x24
Source: Lord of the Rings Campaign Starter
Starting Areas: 2
02a Helm's DeepOutdoor
Size: 16x24
Source: Lord of the Rings Campaign Starter
Starting Areas: 2
THE BOMB: Before the beginning of the game, place a Bomb token in this square. The Bomb token can be picked up and held like an object by any character, but if the character can’t use Super Strength when picking up the Bomb, place an additional token on the character after actions resolve.
Bar The Gates!: Give a character from Force B adjacent to this area a power action; place blocking terrain markers in all squares in this area. (Battlefield Objective: Force B gets 25 victory points for each marker that remains at the end of the game.)
Siege Ladders: Give a character in a square marked with a ladder symbol a power action and place a SPECIAL token in the other square of the ladder; the ladder can’t be used until a character in the square with the token is given a power action to remove the token.
The Culvert: These squares are considered blocking terrain, but can only be destroyed by The Bomb. If a character holding the Bomb is adjacent to these squares at the end of any action, the blocking terrain is destroyed; remove the Bomb from the game and place debris tokens in these squares.
Battlefield Objective: They Come To Destroy Rohan's People!: Before the beginning of the game, place on objective token in the six squares of the battlefield marked with a flag symbol. When a character from Force A occupies the same square as an objective token at the beginning of their turn, give the character a power action to claim the token. At the end of the game, Force A gets 15 victory points foreach token claimed.
02b Minas TirithOutdoor
Size: 16x24
Source: Lord of the Rings Campaign Starter
Starting Areas: 2
Trebuchet: These squares are hindering terrain. Give a character from Force A in this area a power action and roll 2d6; choose which of the dice will indicate the target square with the same number on the Pelennor Fields map. You may immediately use Pulse Wave as a free action as if you occupied the target square and possessed a range value as indicated by the result on the other die. 1-2 4, 3-4 6, 5-6 8. A character occupying the target square is dealt 3 penetrating damage.
Battlefield Objective: Gondor Must Fall!: Before the beginning of the game, place on objective token in the five squares of the battlefield marked with a flag symbol. When a character from Force B occupies the same square as an objective token at the beginning of their turn,give the character a power action to claim the token. At the end of the game, Force B gets 15 victory points for each token claimed.
Lofty Terrain: Squares inside the boundary of this orange line are lofty terrain. Characters occupying lofty terrain treat lofty terrain as elevated terrain and treat non-lofty elevated terrain as grounded terrain. Characters occupying elevated terrain treat lofty terrain as elevated terrain, as if they were grounded.
03a Pelennor FieldsOutdoor
Size: 16x24
Source: Lord of the Rings Campaign Starter
Starting Areas: 2
Trebuchet: These squares are hindering terrain. Give a character from Force B in this area a power action and roll 2d6; choose which of the dice will indicate the target square with the same orange number on the Minas Tirith map. You may immediately use Pulse Wave as a free action as if you occupied the target square and possessed a range value as indicated by the result on the other die. 1-2 4, 3-4 6, 5-6: 8. A character occupying the target square is dealt 3 penetrating damage.
Battlefield Objective: King Hunting: Before the beginning of the first turn, each force chooses a target character on the opposing force to be the hunted character. Each time you eliminate an opposing character before the hunted character you earn one hunting token. When you eliminate the hunted character, collect 10 bonus victory points for each hunting token you possess. If the hunted character returns to the game for any reason after being eliminated, they are no longer hunted. No hunting tokens are earned after the hunted character is eliminated.
03b Helm's DikeOutdoor
Size: 16x24
Source: Lord of the Rings Campaign Starter
Starting Areas: 2
C1a Helm's Deep Extended BattlefieldOutdoor
Size: 16x24
Source: Created by combining Helm’s Deep, Battlefield, and Helm’s Dike.
Starting Areas: 2
THE BOMB: Before the beginning of the game, place a Bomb token in this square. The Bomb token can be picked up and held like an object by any character, but if the character can’t use Super Strength when picking up the Bomb, place an additional token on the character after actions resolve.
Bar The Gates!: Give a character from Force B adjacent to this area a power action; place blocking terrain markers in all squares in this area. (Battlefield Objective: Force B gets 25 victory points for each marker that remains at the end of the game.)
Siege Ladders: Give a character in a square marked with a ladder symbol a power action and place a SPECIAL token in the other square of the ladder; the ladder can’t be used until a character in the square with the token is given a power action to remove the token.
The Culvert: These squares are considered blocking terrain, but can only be destroyed by The Bomb. If a character holding the Bomb is adjacent to these squares at the end of any action, the blocking terrain is destroyed; remove the Bomb from the game and place debris tokens in these squares.
Battlefield Objective: They Come To Destroy Rohan's People!: Before the beginning of the game, place on objective token in the six squares of the battlefield marked with a flag symbol. When a character from Force A occupies the same square as an objective token at the beginning of their turn, give the character a power action to claim the token. At the end of the game, Force A gets 15 victory points foreach token claimed.
C2a Minas Tirith Extended BattlefieldOutdoor
Size: 16x24
Source: Created by combining Minas Tirith, Battlefield, and Pelennor Fields.
Starting Areas: 2
Trebuchet (Minas Tirith): These squares are hindering terrain. Give a character from Force A in this area a power action and roll 2d6; choose which of the dice will indicate the target square with the same number on the Pelennor Fields map. You may immediately use Pulse Wave as a free action as if you occupied the target square and possessed a range value as indicated by the result on the other die. 1-2 4, 3-4 6, 5-6 8. A character occupying the target square is dealt 3 penetrating damage.
Battlefield Objective: Gondor Must Fall!: Before the beginning of the game, place on objective token in the five squares of the battlefield marked with a flag symbol. When a character from Force B occupies the same square as an objective token at the beginning of their turn,give the character a power action to claim the token. At the end of the game, Force B gets 15 victory points for each token claimed.
Lofty Terrain: Squares inside the boundary of this orange line are lofty terrain. Characters occupying lofty terrain treat lofty terrain as elevated terrain and treat non-lofty elevated terrain as grounded terrain. Characters occupying elevated terrain treat lofty terrain as elevated terrain, as if they were grounded.
Trebuchet (Pelennor): These squares are hindering terrain. Give a character from Force B in this area a power action and roll 2d6; choose which of the dice will indicate the target square with the same orange number on the Minas Tirith map. You may immediately use Pulse Wave as a free action as if you occupied the target square and possessed a range value as indicated by the result on the other die. 1-2 4, 3-4 6, 5-6 8. A character occupying the target square is dealt 3 penetrating damage.
Battlefield Objective: King Hunting: Before the beginning of the first turn, each force chooses a target character on the opposing force to be the hunted character. Each time you eliminate an opposing character before the hunted character you earn one hunting token. When you eliminate the hunted character, collect 10 bonus victory points for each hunting token you possess. If the hunted character returns to the game for any reason after being eliminated, they are no longer hunted. No hunting tokens are earned after the hunted character is eliminated.
Other Lord of the Rings: Fellowship of the Rings Map Diagrams
01a Amon HenOutdoor
Size: 16x24
Source: Fellowship of the Rings OP Kit
Starting Areas: 2
01a LothlorienOutdoor
Size: 16x24
Source: Fellowship of the Rings OP Kit
Starting Areas: 2
THE MIRROR OF GALADRIEL: Squares marked ≈ are Mirror of Galadriel squares. Once per turn per force, a character in this area can use Probability Control: if the rerolled dice result in doubles, deal the character 1 unavoidable damage.
Treetop Bridges: A/B C/D
When a character is moving and occupies a square in this area, you can subtract 3 from the number of squares it can move and, if it has any movement remaining, place it in any square in the are marked by corresponding letter and continue moving, if possible.
02a WeathertopIndoor
Size: 16x24
Source: Fellowship of the Rings OP Kit
Starting Areas: 2
02b Bag EndIndoor
Size: 16x24
Source: Fellowship of the Rings OP Kit
Starting Areas: 2