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VAST FORTUNE: Give Black Mask a power action and all adjacent friendly characters that have the Assassin keyword or share a keyword with him may immediately be given a move action as a free action.
A couple of questions.
A and B share keyword with Black Mask
If I have Black Mask Adjacent to character A and B and A can use the carry ability. Can I Activate Vast Fortune and have A carry B then have B take a free move action after the carry?
Can I activate Black Mask and have A carry Black Mask over to B and then give B a free move?
If A can Carry 2 people can A Carry Black Mask and B and then have B take a free action move if they all started adjacent?
A couple of questions.
A and B share keyword with Black Mask
If I have Black Mask Adjacent to character A and B and A can use the carry ability. Can I Activate Vast Fortune and have A carry B then have B take a free move action after the carry?
I would rule that as being ok, but I could see an argument being made that the figure must still be adjacent in order to be given that free move action. I'm fairly confident, however, that this is one of those cases where a trigger is applied to say that *this* is going to happen, so it happens even if something interrupts it and even causes the original conditions to no longer be met.
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Can I activate Black Mask and have A carry Black Mask over to B and then give B a free move?
Based on my previous statement, I would say this is not possible.
I can almost guarantee that is not intended.
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If A can Carry 2 people can A Carry Black Mask and B and then have B take a free action move if they all started adjacent?
For the first situation the key word is "immediately". Once the character is carried then that interrupts the free action, so I would say it can't be done
For the first situation the key word is "immediately". Once the character is carried then that interrupts the free action, so I would say it can't be done
The problem with that logic is that using it would prevent you from ever giving more than one figure a move action.
By that logic, the first free action given to the first guy to move would give the same interruption, with or without Carry.
Rather, what you have is a situation where multiple effects are happening simultaneously.
Basically BM is given his power action, then that makers it so characters A, B, and C are all now able to be given move actions as free actions. As each free action must be resolved separately, you need to choose the order they will happen. What happens while A is resolving his action should have no impact on the fact that B and C also get to resolve their free actions.
The argument for the carry then move is sound from what I've seen on the WK forum. Lookbat the science police ruling. Even if the attack kills it or takes it off the power you still take one unavoidable b/c it triggered.
Problem I'm seeing is I can't attack after BC itbwas carried. Love catching people off guard with that.
Problem I'm seeing is I can't attack after BC itbwas carried. Love catching people off guard with that.
That depends on the character. Some would be able to do it.
This one doesn't qualify as it doesn't have the right keywords, but you'd be looking for a power like:
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SQUASH: The Rampaging Hulk can use Leap/Climb. Immediately after the resolution of a move action in which the Rampaging Hulk uses Leap/Climb, he can use Quake as a free action.
The problem with that logic is that using it would prevent you from ever giving more than one figure a move action.
By that logic, the first free action given to the first guy to move would give the same interruption, with or without Carry.
Rather, what you have is a situation where multiple effects are happening simultaneously.
FWIW, I agree with Harpua on this... it's the same basic aspect of multi-target Mind Control. You get the target for one action, but you can't do both instantaneously so you have to do one and then the other (and it's totally legal to have the first one carry the other and have the other take any action afterward as their free action)... I see this as the same thing since they can't both move at the same instance.
-Heroclix is not a game of logic, it's a game of strategy .... after all, when's the last time that you saw a giant (using a stealth ability) that was hiding behind a swingset... and nobody could SEE him????