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I'm sorry. I hate games where the dice completely take over a matchup.
It happens. I'm not sure that I could have taken down this team even with better die rolls.
***********
The Authority Turn 4A
Free) Jenny perplexes her Damage by +1.
1. Jenny pushes to break away for a RS.
Break Away roll = 6
Jenny moves to K-14, where she attacks Ghost Rider with P/PB.
10 v 18
Roll=1,3
Miss
No push damage because of Willpower.
***********
Midnight Sons
1. 145 ASM Ghost Rider E-20/F19
2. 107 ASM Hannibal King K17 @
3. 041 MM Vet Blade L16 @
=293
VS
The Authority
1. Jenny Sparks, 125 pts [5] K-14 @@
2. The Engineer, 90 pts KOKOKO
3. Jack Hawksmoor, 85 pts M-10
Objects: Kinetic Accelerator, HO, LO
Total: 300 pts
Theme PC: 3/3
It happens. I'm not sure that I could have taken down this team even with better die rolls.
I've wanted to play the Midnight Sons for so long and now that I finally got the chance...I'll be putting them away for a long time after this league.
***********
Turn 4B
1. Ghost Rider will Charge to K15/k16, attacking Jenny. 11 v 17. 3,6 is a hit, KO'ing Jenny.
2. Hannibal King will grab Blade and RS to I14, setting Blade in I13. I didn't use Form of Mist so it's 10 on 17. Result is 5,6 but PC'd by Jack. 2,5 is still successful. However, he's got the moves like Jagger with a Super Sense roll of 6. Another token for King, but Indom so no push.
Blade clears.
***********
Midnight Sons
1. 145 ASM Ghost Rider K15/K16 @
2. 107 ASM Hannibal King I-14 @@
3. 041 MM Vet Blade I-13
=293
VS
The Authority
1. Jenny Sparks, 125 pts KOKOKO
2. The Engineer, 90 pts KOKOKO
3. Jack Hawksmoor, 85 pts M-10
Objects: Kinetic Accelerator, HO, LO
Total: 300 pts
Theme PC: 3/3
Sorry, I'm just more casual and laid back in my play style and builds normally. This team is significantly better than that, and I feel kinda dirty because of it.
Quote : Originally Posted by Dragon
Oh thank god. If it is you, then I'll go for it. It must be someone who is trust worthy. Thankfully you fit that bill perfectly!
Quote : Originally Posted by th3foot
There's competent, and incompetent, and then there's WizKompetent.
1. Ghost Rider will try to take a swing at Jack. 11 on 17. First roll is 5,3. Jack to Prob it...into a 3,2. I'll use Blade to Theme Prob it. A 2,2 remains a miss.
Clear King.
***********
Midnight Sons
1. 145 ASM Ghost Rider K15/K16 @@
2. 107 ASM Hannibal King I-14
3. 041 MM Vet Blade I-13 @
=293
VS
The Authority
1. Jenny Sparks, 125 pts KOKOKO
2. The Engineer, 90 pts KOKOKO
3. Jack Hawksmoor, 85 pts L-16 @
Objects: Kinetic Accelerator, HO, LO
Total: 300 pts
Theme PC: 3/3
Sorry, I'm just more casual and laid back in my play style and builds normally. This team is significantly better than that, and I feel kinda dirty because of it.
There's no resources, entities, etc. I don't think it'd be considered a dirty team at all.
**********
Authority Turn 6B
Jack clears.
***********
Midnight Sons
1. 145 ASM Ghost Rider K15/K16 @@
2. 107 ASM Hannibal King I-14
3. 041 MM Vet Blade I-13 @
=293
VS
The Authority
1. Jenny Sparks, 125 pts KOKOKO
2. The Engineer, 90 pts KOKOKO
3. Jack Hawksmoor, 85 pts L-16
Objects: Kinetic Accelerator, HO, LO
Total: 300 pts
Theme PC: 3/3
There's no resources, entities, etc. I don't think it'd be considered a dirty team at all.
I appreciate that.
**********
1. Hannibal will select +1 attack, pick up Blade and Running Shot to L14, setting Blade in M15. 11 on 18. A 6,5 hits. Prob with Jack is 1,5 (the e-mail should say Probs King, not Blaze)...so that's a miss.
Free -Ghost Rider will use Living Hellfire Chain on Jack for 1 damage.
Free -Hannibal King will Outwit Close Combat Expert.
***********
Midnight Sons
1. 145 ASM Ghost Rider K15/K16
2. 107 ASM Hannibal King L14 @
3. 041 MM Vet Blade M15
=293
VS
The Authority
1. Jenny Sparks, 125 pts KOKOKO
2. The Engineer, 90 pts KOKOKO
3. Jack Hawksmoor, 85 pts [2] L-16
Objects: Kinetic Accelerator, HO, LO
Total: 300 pts
Theme PC: 3/3