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Win / Loss: 8-2 Cloak is a solid secondary attacker and a decent representation of the character. Transporter plus Wildcard let's him be useful on the opening turn for early positioning. Ignoring all for movement makes his initial charge hard to counter. Exploit Weakness his whole dial and the bonus of Incap with his special makes Cloak one figure you cannot ignore. Steal Energy to self heal and bonus mobility should satisfy most fans of the character. Wildcard mystics to keep him protected from newer and weaker players - choose other TAs to maximize Cloaks value to the team. Average but consistent stats keep this guy relevant even in 2015. Awesome stuff.
Visible Dials and Pushing Damage need to be optional. This is the way.