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With the invincible ironman set coming out, this economical ironman is refreshing. Very cheap and easy to squeeze into a team with any of the multiple high cost monsters in this AVX set. Indomitable, impervious, running shot with penetrating and pulswave. A choice between perplex or outwit, two clicks of regeneration (a power not seen to often on ironman) and more two bolt energy explosion then you can shake a stick at. His power potential is apparent as well, he can deal a massive 5 damage via range combat expert. There is nothing wrong with this ironman....
At first glance, and for a week now, I believed he wasn't worth his points but thinking about I thought of this, which changed my mind.
[Running Shot P/PB] from 12 squares away, staying 7 squares away from them and generating knockback can demolish CC teams. They'd never get to you and on top of that, if you knock them into a wall, they might take extra damage.
Assuming they aren't't charge heavy
The problem with cats is that they get the same exact look whether they see a moth or an ax-murderer. - Paula Poundstone | People who hate cats, will come back as mice in their next life. - Faith Resnick
"All of Iron Man's attacks generate knock back", but even if he misses the attack roll?
I'm going to assume this is an honest question. The amount of knockback is equal to damage dealt (unless otherwise specified like Quake). If you don't even hit, you can't be dealing damage, and thus can't possibly knock anyone back.
Doesn't look good at FIRST, but with a perplex on your team with him, that top click with RS and PB looks pretty mean... And to generate knockback seems lame at first, but if you hit them for 4 or 5 damage, the character will more often than not lose any damage reducers, adding another click of damage.
Hunh.... kinda just sold myself to buy this. Welp. :P
I just wish his Damage power was a lead off in either dial mode. Also should of have had Sharp-shooter for characters or ignoring hindering. As it stands that knockback trait is alot of points that may or may not be worth it....
Seems to me a predictable knock back could be a huge advantage. Since you control Iron Man's attack position, you control the direction of knock back. You could effectively knock back an opposing piece into a kill box.
The piece overall is somewhat underpowered for the points. I think he is most effective if you keep him back, attack with range. He's actually pretty good if he doesn't get hit. best tactic for this Iron Man would be to keep him back and keep him away from hard hitters. The knockback ability really helps Iron Man stay clear. He can hit pretty hard on his first click, P/PS for 4 damage. Not bad. Sadly once this Iron Man would be hit he's gone. Also if you have some spare points add Sharon Carter from CW. She gives him stealth so just camp Iron Man in a corner and keep everyone away from him and he's golden.
Last edited by Spacesargent11; 04/25/2014 at 17:17..
Reason: I wanted to add something
I've been waiting for an accurate way to make this Iron Man feel "worth it", and Jocasta finally fills that void, I believe.
The idea of having Jocasta be Tony's new AI is a fun little flavor-adder, and also allows you to boost his middling attack values most of the dial. I think the most exciting thing about possessing this armor with Jocasta is that Tony will never stop having useful options that also make sense. Tony gets to start with that sweet Outwit/Perplex power instead of waiting until click 2. Tony gets knocked or pushed onto Energy Explosion? Choose Precision Strike. When he starts getting too much heat at range, choose ESD. It seems like he'll never be short of options to increase his longevity.
Of course, there are other pieces that are already incredible that can excel even more with Jocasta's help, but they don't need it like this Iron Man does.