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So I have heard and read many people claiming that this is a great counter to the zombie teambase and I was wondering why? Also if there were specific teams that made teh quinjet win against the teambase or if any decent quinjet team would be able to beat the zombie teambase. Also, would the strategy of just pumping out people work against most competitive teams?
I know nothing of meta or the Quinjet, but AoU LE Kang is great against zombies as they don't damage him him when he returns to his bubble, thus no food token.
Quinjet can definitely beat the Zombie team base. Just this past weekend I played a Quinjet team at our provincial ROC championship and beat my buddy's Zombie team twice with it (once in Swiss rounds and once in top 8). I scored over 700 pts in one of them and 470 in the other. It can win because it's so flexible. I played this:
Quinjet 145 (including resource dial)
NFAOS Iron Man 50
AVAS Jarvis 40
CACW Redwing 20 x2
ID card x8
Play whatever IDs you want, but my strategy in all games was to burn a couple low pt ones with Iron Man and Jarvis, ramping up the resource dial. Once I hit 120 I'd bring out Nick Fury using the resource call in, plus several other options through regular ID call-ins. Between the two perplexes from IM and Jarvis, the outwit granted by the Quinjet's damage SP, the SHIELD TA and other goodness, Fury was often hitting for 5 or 6 penetrating. The only teams I had trouble with were a Mystique/Resurrection Man/Deadman team (because I foolishly forgot to pack an ID character with pulse wave), and another Quinjet team that I lost to in the final using the QJ, Ultron Drones and one of the DC colossals at its lowest cost with the Retaliation SP.
With so many ID options, the Quinjet is, IMO, the nastiest piece there is now that batteries and the WoL entities have been retired.
Why 2x Redwing? Why not HENRY, Atomica, The Trench at 25, Brimstone, The Atom, Morlocks etc? And NF Iron Man could be called in by an ID card. I'm just curious.
If your reason was to try a different build than all Quinjet + drones, which you see everywhere, I understand that.
Why 2x Redwing? Why not HENRY, Atomica, The Trench at 25, Brimstone, The Atom, Morlocks etc? And NF Iron Man could be called in by an ID card. I'm just curious.
If your reason was to try a different build than all Quinjet + drones, which you see everywhere, I understand that.
Why 2x Redwing? Why not HENRY, Atomica, The Trench at 25, Brimstone, The Atom, Morlocks etc? And NF Iron Man could be called in by an ID card. I'm just curious.
If your reason was to try a different build than all Quinjet + drones, which you see everywhere, I understand that.
Honestly I hadn't even seen the Quinjet and drone builds everywhere. I've played like 3 times in the last 8 months and had played the QJ a few times after I won it and liked its potential, so I went with that. As someone already mentioned, I wanted map choice, so the plus 5 to map roll for the Avengers theme was helpful.
I don't play DC pieces which limits me a lot for these events, but I won't complain about getting 2nd.
Now that I see those other Quinjet builds, I notice that the one I lost to is the one that was listed here, with QJ, two Ultron Drones, Henry, Atomica and Atom.
Now that I see those other Quinjet builds, I notice that the one I lost to is the one that was listed here, with QJ, two Ultron Drones, Henry, Atomica and Atom.
Ok so it had no pilot till you get the other dial to 50pts. Wouldn't that slow the team down? Is that really the more effective then starting with a pilot?
I meant slowing down the goal of getting the resource dial to a higher value like 120 for Nick, when you free action put out Tony it'll reset back to whatever you roll on the die. Sure a 5-6 wouldn't hurt you, but what if you roll a 1? You're starting that all over.
I am very curious to know if ppl really think thats better then say having less dones and paying for tony outright. I really like running the QJ and personally have always paid for a pilot, but I am always open to learning a better way, can you explain more why calling in a pilot is better?
I meant slowing down the goal of getting the resource dial to a higher value like 120 for Nick, when you free action put out Tony it'll reset back to whatever you roll on the die. Sure a 5-6 wouldn't hurt you, but what if you roll a 1? You're starting that all over.
Not really. Turn one, blow a small ID card. If you roll 4-6, you can summon Iron Man right away and the dial should be around click 3. Use ID card on turn 2 and 3 averages 7 clicks and Quinjet clears on click 2. So on turn 3, you can still drop Nick Fury