You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
So here's a question that I'd like to know for all characters that I specifically am curious about for Goblin King.
Im pretty sure I know the answer but you cannot stack reducers correct? I noticed at Nationals/Worlds that most people chose Invincible and Shape Change as the defensive combo for GK, but if they picked that, they would not be able to use Impervious, right?
Thanks in advance!
Hey the coding worked!!
2018 Michigan ROC state runner up
2019 Origins Battle Royale table 7 map 1 - 4th place
You can t ever use more than one reducing power at a Time. The reason for Invicible is to avoid Psyblast Or Expolit Weakness since you can use either Invincible or Impervious you can chose which.
Shape Change is chosen because only Battle fury gets around it and not many figures in meta running around with Battle fury not to mention your not making ranged attacks with you Battle fury so shape change is better than Super Senses because everyone has Percision strike.
I personally like picking Energy Sheild or Combat Reflexes with Shape Change
On his 1st click of 175. Shape change 21 Def at range in hindering did you hit reroll the impervious. But it really just depends what your opponent has.
Last edited by JudgeLoudog; 06/24/2017 at 00:04..
Reason: Miswrote the 1st Time.
2018 Summer WKO Games & Stuff Champ
2017 & 2018 Fall WKO Games & Stuff Champ
2nd Place 3-1 2014 CIYS RedCap's Corner
Defensively really the only limitation is that you can only use one power that reduces or ignores damage at a time. Other than that go nuts.
Offensively, at the risk of sounding condescending, read the actual text of the powers. Too many people are surprised the first time they get a figure with HSS + Pulsewave or HSS + BCF that the powers are not "compatible" in the same action, where if they simply re-read the powers instead of remembering the gist of what they do the answer would be obvious.
Quote
Give this character a power action and move it up to its speed value. It adds 2 to its d6 roll when breaking away and can useHeroClix Improved Movement / TargetingHeroClix Improved Movement / Targeting. During its move, this character may, as a free action, make one close combat or ranged combat attack with its range value halved for the attack. This character must be in a square where it could legally end its move in order to make the attack.
Quote
When this character is given a close combat action, you may roll a d6 after making a successful attack. The result replaces this character’s damage value, then that damage value is locked.
No, actually you can't use more than one power to reduce damage, you can have access to more than one.
Hoping to resurrect this, so that means if his Invincible was countered by outwit (since he no longer has PC on that start line), he can still use Impervious, right?
Thanks for the help!
2018 Michigan ROC state runner up
2019 Origins Battle Royale table 7 map 1 - 4th place
Hoping to resurrect this, so that means if his Invincible was countered by outwit (since he no longer has PC on that start line), he can still use Impervious, right?
Thanks for the help!
This was a source of contention at the shop I regularly play at.
We had an ROC recently, and the judge ruled that you could only activate one damage reducer at a time. He said that Toughness, Invulnerability, and Impervious were all damage reducers but that Invincible was actually ignoring damage, not reducing it. This is the reason why it is not affected by penetrating damage effects like Exploit Weakness and Penetrating/Psychic Blast.
With that in mind, it was ruled that you could effectively ignore some damage and then reduce the remaining since it is two different types of powers. Therefore, you could combine Invincible with a damage reducer like Impervious. If Goblin King had both powers and got attacked for 4 damage, he could ignore half of it which would leave him with 2 and then reduce the damage down by 2 with Impervious. This meant that unless you hit him with someone who had Precision Strike or higher than a 5 Damage value, he effectively was taking no damage at all.
This was a source of contention at the shop I regularly play at.
We had an ROC recently, and the judge ruled that you could only activate one damage reducer at a time.
Well...
Quote
He said that Toughness, Invulnerability, and Impervious were all damage reducers but that Invincible was actually ignoring damage, not reducing it. This is the reason why it is not affected by penetrating damage effects like Exploit Weakness and Penetrating/Psychic Blast.
This is correct. ^
That said...
Quote
With that in mind, it was ruled that you could effectively ignore some damage and then reduce the remaining since it is two different types of powers. Therefore, you could combine Invincible with a damage reducer like Impervious. If Goblin King had both powers and got attacked for 4 damage, he could ignore half of it which would leave him with 2 and then reduce the damage down by 2 with Impervious. This meant that unless you hit him with someone who had Precision Strike or higher than a 5 Damage value, he effectively was taking no damage at all.
Are you all saying that isn't correct?
This is not correct. ^
Rulebook, Page 10: "If a character can use multiple game effects to reduce and/or ignore damage dealt, only one of those game effects can activate, to be decided by the character‘s controlling player."
With that in mind, it was ruled that you could effectively ignore some damage and then reduce the remaining since it is two different types of powers. Therefore, you could combine Invincible with a damage reducer like Impervious. If Goblin King had both powers and got attacked for 4 damage, he could ignore half of it which would leave him with 2 and then reduce the damage down by 2 with Impervious. This meant that unless you hit him with someone who had Precision Strike or higher than a 5 Damage value, he effectively was taking no damage at all.
Are you all saying that isn't correct?
Indeed, that is very incorrect
Quote
DEALING DAMAGE When an attack hits, the damage dealt to the target is equal to the attacker’s damage value, modified by any game effects. The target takes that much damage, modified by any game effects. The target’s combat dial is turned clockwise a number of times equal to the damage taken. Unless specified otherwise, effects that would increase damage dealt are calculated before effects that would decrease damage dealt. If multiple game effects would allow a character to reduce or ignore damage dealt, only one game effect can activate, to be decided by the character’s controlling player. If damage dealt is reduced to 0, then the target is not damaged. Damage dealt can’t be reduced below 0. Game effects that reference the amount of damage a character has been dealt use the damage dealt value after all modifiers have been applied to it
edit: ninja'd by the law
Last edited by Jruffing; 07/31/2017 at 16:49..
Reason: ninja'd
Sorry that you had to go through that. Was the ROC judge a regular judge for your venue?
For your future games/evens, it may help to do something like this:
When I attend Opens or ogranized events at venues that I am unfamilar with or who have judges I do not know, I always bring a PAC and a copy of the 2014 Rulebook. I leave it out and let my opponents and judges know its there for reference. Ive only ever been asked one time to not display it. I complied. I often find that my judges are receptive to this and actually appreciate the gesture.
Plus it helps solve quick problems like the one you mentioned. More complex corner-cases are best solved by the judges conferring and/or the judges looking up clarifications on WIN.
Quote : Originally Posted by Kritus65
This was a source of contention at the shop I regularly play at.
We had an ROC recently, and the judge ruled that you could only activate one damage reducer at a time. He said that Toughness, Invulnerability, and Impervious were all damage reducers but that Invincible was actually ignoring damage, not reducing it. This is the reason why it is not affected by penetrating damage effects like Exploit Weakness and Penetrating/Psychic Blast.
With that in mind, it was ruled that you could effectively ignore some damage and then reduce the remaining since it is two different types of powers. Therefore, you could combine Invincible with a damage reducer like Impervious. If Goblin King had both powers and got attacked for 4 damage, he could ignore half of it which would leave him with 2 and then reduce the damage down by 2 with Impervious. This meant that unless you hit him with someone who had Precision Strike or higher than a 5 Damage value, he effectively was taking no damage at all.
Also important to note this isn't a new ruling and predates Invincible.
While ignoring damage didn't begin in GSX, I recall this going into the rule book soon after GSX Blob came out to cover the corner case of him ignoring all but 1 damage and then reducing it with Toughness.
To my knowledge, even before that line in the rule book, it was not possible to get out of all damage with multiple reduce/ignore effects (except for perhaps a few weeks? I recall it being ruled that way pretty quickly).
"I think it is very important to consider your venue a community and not a commodity." - tyroclix
Also important to note this isn't a new ruling and predates Invincible.
While ignoring damage didn't begin in GSX, I recall this going into the rule book soon after GSX Blob came out to cover the corner case of him ignoring all but 1 damage and then reducing it with Toughness.
To my knowledge, even before that line in the rule book, it was not possible to get out of all damage with multiple reduce/ignore effects (except for perhaps a few weeks? I recall it being ruled that way pretty quickly).
As I recall, an intent ruling was made pretty much immediately after the question was asked and the ruling made it into the Player's Guide almost immediately.