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Trader: This guy would be oh so useful against figures from the Mighty Thor set, and on that same note would be able to make great use of their objects via his cool trait.
Silver Surfer: SF is a neat idea for the Surfer, not something I was expecting but it works really well as a way to keep him powerful, while still keeping his points down. Great design for a support/defense focused version of the character.
Iron Spider: This is one of my favorite designs so far. I love the way you handled Peter's web shooters, and the FREE move power is a great idea because it can allow him to just make a standard attack with his Super Strength, or drag someone close with his Web Shooters. However on the trait you could safe a little wording by just saying ''and choose one die to ignore''.
Silver Surfer: Now here's the offensive half of the Surfers SF dials. I like how this one can instead chose attack powers with his pick-a-power as opposed to the other one being focused on support. Together these two make a great version of the character that can give you the power that you want without him being broken or pricey.
Invisible Boy: Poor Johnny, Invisible Man and Invisible Kid were both already taken, so Invisible Boy is pretty much all he had to go with. This dial is a great design, I love the super Outwit and the trait is the best representation of Invisibility I've ever seen anyone come up with, it allows him to be as impossible to see as he should be while still being random enough to keep it balanced, I hope Sue will be getting something like this in the set.
Trader: This guy would be oh so useful against figures from the Mighty Thor set, and on that same note would be able to make great use of their objects via his cool trait.
I wanted a relatively cheaper elder for the set. It's hard to make a cheap figure that has the Power cosmic TA. I also wanted some sort of meta power for him. Focusing on equipment may date him somewhat over the long term, but he could find some use for the state of the game as it is.
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Silver Surfer: SF is a neat idea for the Surfer, not something I was expecting but it works really well as a way to keep him powerful, while still keeping his points down. Great design for a support/defense focused version of the character.
Silver Surfer seemed like a natural candidate for SF because there is so much he can do. I've always had a problem with SS designs trying to squeeze in all he can do.
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Iron Spider: This is one of my favorite designs so far. I love the way you handled Peter's web shooters, and the FREE move power is a great idea because it can allow him to just make a standard attack with his Super Strength, or drag someone close with his Web Shooters. However on the trait you could safe a little wording by just saying ''and choose one die to ignore''.
Thanks, this was one of my last designs for the set. I was not terribly familiar with the suit, so I had to do some research on it first. I'm particularly proud of the web shooters and Spidey-sense powers. This just seems like the best way to represent him as a character. I always hated SM having just a straight range value. It doesn't really fit the character doing 3 at range, imo.
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Silver Surfer: Now here's the offensive half of the Surfers SF dials. I like how this one can instead chose attack powers with his pick-a-power as opposed to the other one being focused on support. Together these two make a great version of the character that can give you the power that you want without him being broken or pricey.
My goal was to make a SS that did the job without being pricey or broken. I'm glad I could deliever.
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Invisible Boy: Poor Johnny, Invisible Man and Invisible Kid were both already taken, so Invisible Boy is pretty much all he had to go with. This dial is a great design, I love the super Outwit and the trait is the best representation of Invisibility I've ever seen anyone come up with, it allows him to be as impossible to see as he should be while still being random enough to keep it balanced, I hope Sue will be getting something like this in the set.
The invisibility power is almost a forced addition. In his limited appearances as Invisible Boy, he really never turns invisible. So I decided he had to have stealth of some sort, so instead I gave him a variable effect. I'm glad you like it. It's funny you mention Invisible Woman, because at the last second I almost dropped the power from this character to give to IW, but changed my mind at the last minute.
#020 Invisible Woman
Real Name: Sue Richards
Team: Fantastic Four
Range: 0
Points: 75
Keywords: Fantastic Four, Lady Liberators, Celebrity, Spy
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[PASSENGER]: 3
Shifting Focus: Invisible Woman: FREE: If Invisible Woman began the turn on the map, replace her with another character with this trait on the same click #.
Force Field: FREE: Choose either Stealth, Toughness, or Energy Shield/Deflection. Until your next turn, Invisible Woman and adjacent friendly characters can use the chosen power.
Force Field: Barrier. Barrier as FREE, but only to place 2 marker.
█ INVISIBLE (Stealth)
█ INVISIBLE BARRIER (Barrier)
█ I'VE GOT IT (Defend)
█ PARTIALLY INVISIBLE (Shape Change)
█ SOUL OF THE TEAM (Perplex)
Significant Appearance: Fantastic Four vol 1 #283 (1985)
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Fantastic Four Team Ability
When a friendly character is KO'd, choose one for all friendly characters with this team ability: heal 1 click or Combat Values +1 until the end of your next turn.
#038 Invisible Woman
Real Name: Sue Richards
Team: Fantastic Four
Range: 6
Points: 75
Keywords: Fantastic Four, Lady Liberators, Celebrity, Spy
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Shifting Focus: Invisible Woman: FREE: If Invisible Woman began the turn on the map, replace her with another character with this trait on the same click #.
█ FORCE COLUMNS (Sidestep)
█ SIMULATED FLIGHT (Running Shot)
█ FORCE STRUCTURES (Telekinesis)
█ PSIONIC FORCE PROJECTION (Precision Strike)
█ ENTRAPPED (Incapacitate)
█ FORCE FIELD (Invulnerability)
█ INSTINCTUAL REACTION (Super Senses)
█ SHOCK WAVE (Range Combat Expert)
Significant Appearance: Fantastic Four vol 1 #281 (1985)
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Fantastic Four Team Ability
When a friendly character is KO'd, choose one for all friendly characters with this team ability: heal 1 click or Combat Values +1 until the end of your next turn.
#059 Psycho-Man
Real Name: Unknown
Team: No Affiliation
Range: 6
Points: 85
Keywords: Microverse, Armor, Ruler, Scientist
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( +15 Points)Hate-Monger Construct: At the beginning of the game, generate a Hate-Monger bystander into your starting area.
Control Box: Mind Control. When Psycho-Man uses it to target only one character, choose one of the following effects:
Fear - Instead of making an attack, Move twice, combat values -1 until next turn.
Hate - Instead of moving, make two attacks.
Doubt - instead of normal effects, this character can not take a costed action next turn.
Microverse: If you chose the map, Psycho-Man is and he can use Close Combat Expert, otherwise, he can use Phasing/Teleport and Mastermind.
█ ESCAPE TO THE MICROVERSE (Phasing/Teleport)
█ NEURO-DESTABILIZER (Penetrating/Psychic Blast)
█ PARALYZED WITH FEAR AND DOUBT (Incapacitate)
#015 Unique Controller
Real Name: Basil Sandhurst
Team: No Affiliation
Range: 0
Points: 60
Keywords: Enforcers, Minions of Thanos, Brute, Scientist
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Stealing Mental Energies: Controller begins on click #4. At the beginning of your turn, heal Controller 1 click if there is a character with a Slave token assigned within 6 squares. He may heal beyond his starting line this way.
Mind Slave Disks: When Controller makes a close attack, instead of dealing damage, you may assign the character a Mind Slave token if it does not already have one. // POWER: Range 6. Mind Control at no cost to any characters with a Slave token assigned.
Enhanced Mental Powers: Range 6. Telekinesis. He can use it as FREE, but only to target himself.
█ NO ONE ESCAPES THE CONTROLLER (Charge)
█ MENTAL ENERGIES DRAINED (Earthbound/Neutralized)
#030 Sentinel Alpha Class
Real Name: N/A
Team: No Affiliation
Range: 6
Points: 150/90
Keywords: Days of Future Past, Sentinel, Future, Robot
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Learning Program: When Sentinel Alpha Class hits a character with an attack, after resolutions, assign it an Analyzed token if it doesn't have one assigned already.
Analyzed: FREE: Choose either Outwit, Precision Strike, Damage +1, or Attack +1. After resolutions of an action using the chosen effect, remove an Analyzed token from the target or deal Sentinel Alpha Class 1 unavoidable damage.
Invisible Woman: I'm just going to go ahead and combine these two here in sense they are meant to be played together anyway. I really like how the SF approach works for Sue, both dials came out great and combine well for an excellent version of the character. I love the support aspect of her Defensive dial, the powers and the Indomitable help capture her role as arguably the rock of the team. I enjoyed looking over these dials today in sense I just read a Christmas themed Fantastic Four story today.
Psycho Pirate: Excellent job on this design, the special MC does a great job of capturing this guys stuff, and I like how the changes take advantage of the changes to MC. The effect of the Hate-Monger is great as well.
Controller: When I first got into the game, I got a Fantastic Four starter set and some Hand me down figures from Infinity Challenge, and this guy was one of those figures I got so I like him a little bit just for that. Great work on coming up with another unique take on the Vampire style dial, it's very inspired though I think he should at least have a 17 defense on his first click, Impervious isn't really as powerful as it used to be so it wouldn't be over the top.
Sentinel Alpha Class: Good design for a generic Sentinal, I like the Adaptation effect and how you can get punished if you don't remove the token and try to work to get another one on your target. The combat values seem about right for the cost. Though I've always kind of wondered why Sentinels get strong, tentpole dials in Heroclix when single X-Men take on groups of them in the comics, it's not a problem with the dial, your dial is great, it's just something about typical Sentinel designs I've been thinking about.
#055 Sentinel Omega Class
Real Name: Various
Team: No Affiliation
Range: 7
Points: 175
Keywords: Days of Future Past, Sentinel, Future, Robot, Ruler
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Learning Program: When Sentinel Omega Class hits a character with an attack, after resolutions, assign it an Analyzed token if it doesn't have one assigned already.
Adapted Offense: Penetrating/Psychic Blast, but only when targeting a character with an Analyzed token on their card.
Self-Repair Program: Toughness, Regeneration
Command Sentinel: Leadership. Sentinel Omega Class can use either Outwit or Perplex, but only to target characters with an Analyzed token on their card.
█ PATHETIC ORGANIC BEING (Running Shot)
█ YOU DARE APPROACH (Sidestep)
█ THE BETTER TO TERMINATE YOU (Energy Explosion)
█ WE WILL OVERWHELM YOU (Incapacitate)
█ YOUR ARROGANCE (Impervious)
█ REPAIR SYSTEMS (Invulnerability)
Invisible Woman: I'm just going to go ahead and combine these two here in sense they are meant to be played together anyway. I really like how the SF approach works for Sue, both dials came out great and combine well for an excellent version of the character. I love the support aspect of her Defensive dial, the powers and the Indomitable help capture her role as arguably the rock of the team. I enjoyed looking over these dials today in sense I just read a Christmas themed Fantastic Four story today.
Psycho Pirate: Excellent job on this design, the special MC does a great job of capturing this guys stuff, and I like how the changes take advantage of the changes to MC. The effect of the Hate-Monger is great as well.
Controller: When I first got into the game, I got a Fantastic Four starter set and some Hand me down figures from Infinity Challenge, and this guy was one of those figures I got so I like him a little bit just for that. Great work on coming up with another unique take on the Vampire style dial, it's very inspired though I think he should at least have a 17 defense on his first click, Impervious isn't really as powerful as it used to be so it wouldn't be over the top.
Sentinel Alpha Class: Good design for a generic Sentinal, I like the Adaptation effect and how you can get punished if you don't remove the token and try to work to get another one on your target. The combat values seem about right for the cost. Though I've always kind of wondered why Sentinels get strong, tentpole dials in Heroclix when single X-Men take on groups of them in the comics, it's not a problem with the dial, your dial is great, it's just something about typical Sentinel designs I've been thinking about.
Anyway, Merry Christmas!
Merry Christmas to you too. Thanks for the feedback.
I'm glad IW works as a SF.
Good advice on Controller - 17 def it is.
I was thinking the same thing actually. I was going to do a 50 pts version, but I feel like the Alpha, Omega, and Nimrod versions were the ultimate version and far more advanced than the traditional sentinels. If I'd included a reggie sentinel, he'd been 100/50.
#041 Unique Rachel
Real Name: Rachel Summers
Team: X-Men
Range: 7
Points: 65
Keywords: Days of Future Past, Phoenix Force, New Mutants, X-Men, Future
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⦿ █
Mind-Link: POWER: Until your next turn, friendly characters do not need line of fire to other friendly characters.
The Hound:At the beginning of your turn, If a friendly character has been KO'd since your last turn, turn Rachel to the blue click # equal to her current click #. When Rachel KO's an opposing character, after resolutions, turn her to her red click # equal to her current click #.
TK and Telepathy: Energy Shield/Deflection. Rachel and Adjacent friendly characters that share a keyword with her can use Shape Change.
Can't Surprise A Telepath: Range Combat Expert, Super Senses. When she uses Super Sense to evade an attack, knock back the attacker equal to its damage value.
█ KEEPING POWERS IN CHECK (Earthbound/Neutralized)
█ LEAVE HER ALONE (Running Shot)
█ HIGH-LEVEL TELEKINETIC (Telekinesis)
█ YOUNG STAR JUST BEGINNING TO GLOW (Pulse Wave)
█ I WANT THEM TO PAY (Precision Strike)
█ NO MORE THAN THEY DESERVE (Penetrating/Psychic Blast)
█ TK SHIELD (Energy Shield/Deflection)
█ PATHETIC HUMAN (Impervious)
█ PSI-SCAN (Perplex)
█ NEVER AGAIN! (Range Combat Expert)
█ CAN'T SURPRISE A TELEPATH (Probability Control)