You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
WIN/LOSS: 4-0 Catman lost his hyphen but gained a lot when he FINALLY entered the carded world. Average combat values at a low cost, Catman is a harasser you need to use ASAP while 5 other allies are on the board. He can go unnoticed thanks to his allies being bigger threats so keep that in mind. End dial is all about support his pals because a 9 / 2 doesn't cut it. I like him and hope to use him more often to really stretch his potential.
Last edited by tyroclix; 09/29/2018 at 21:02..
Reason: Updated W/L 9/29/18
Visible Dials and Pushing Damage need to be optional. This is the way.
Built perfectly to be a tertiary, early game hitter/tie-up who can then PC to support his team over the next few turns. While all 6 of your figs are alive early game he sports a 20 up close and Stealth.
What a letdown. It's a great dial, for 50 points, but so terribly uninteresting, for such an interesting character. You would think that after a 10 year wait, they would have come up with something better. They should have made another Catman; Prime, wearing his black costume.