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I am playing 106 Hulk team with Korath. So Korath has this ability:
KREE SUPREMACY: YOU SHALL NOT ESCAPE: When a friendly character that's adjacent or has the Kree keyword hits, after resolutions that character may move 1 square.
So Hulk use a MOVE action and after that he can QUAKE for free hitting Borg Boarding Party with this ability:
ADAPTATION: When an opposing character is given an action to activate a standard power and that power targets or damages a character that's adjacent or has the Borg keyword, after resolutions opposng characters can't use that power this turn.
The question here is: can Hulk keep moving and quaking "until resolutions" or his fist quake is shut down after that by Borg Boarding Party?
Similar issue might happen with Vulture if attacking Borg Boarding Party I guess.
Also, in my opinion this should be resolved as Mystics TA, only after resolutions, it means Hulk keep doing his things until he is finished and only after that take damage from Mystics so should be the same rationale here.
Active player chooses the order in which triggers are resolved. So, Hulk moves adjacent to Korath, uses Quake, Korath and Borg both trigger. You choose to resolve Korath's trigger first, and move Hulk 1 square. Now Hulk triggers. You choose to resolve his trigger before the Borg's. If you hit, Korath triggers again (as does the Borg). And so on, until you have no other triggers you want to resolve before the (presumably multiple) Borg triggers.
Active player chooses the order in which triggers are resolved. So, Hulk moves adjacent to Korath, uses Quake, Korath and Borg both trigger. You choose to resolve Korath's trigger first, and move Hulk 1 square. Now Hulk triggers. You choose to resolve his trigger before the Borg's. If you hit, Korath triggers again (as does the Borg). And so on, until you have no other triggers you want to resolve before the (presumably multiple) Borg triggers.
I was thinking this but I wasn't sure and didn't want to lead anyone astray. Thanks, LJ!
Active player chooses the order in which triggers are resolved. So, Hulk moves adjacent to Korath, uses Quake, Korath and Borg both trigger. You choose to resolve Korath's trigger first, and move Hulk 1 square. Now Hulk triggers. You choose to resolve his trigger before the Borg's. If you hit, Korath triggers again (as does the Borg). And so on, until you have no other triggers you want to resolve before the (presumably multiple) Borg triggers.
I agree with you but this is what I am getting from someone else:
“The “active player” is the player that is currently taking
their turn. When order matters for effects or choices that
would resolve simultaneously, the active player chooses
the order in which to resolve those effects, though any
simultaneous effects with “immediately” must happen
before other simultaneous effects.
what this hinges on is what simultaneously means. if X triggers Y and Z and Z triggers A, is a simultaneous with Z? Or must Z resolve first, since it is simultaneous to Y and A is not?
that is what needs clarification
looking at it from a strict language perspective, I can't see how something can be simultaneous to something that happens after it does“
Yeah, that's faulty logic on their part. The game doesn't track triggers that way. If you have, say, 3 simultaneous triggers, you choose one to resolve. The rest sit there and wait until the chosen trigger is resolved and then ask you to choose again. At that point, if more triggers are added to the "pool", then they are treated no differently than the ones that were already there.
HeroClix doesn't have a "stack" or "queue" like some games do for ordering effects, which is what would be required for it to work the way they're describing.
ADAPTATION: When an opposing character is given an action to activate a standard power and that power targets or damages a character that's adjacent or has the Borg keyword, after resolutions opposng characters can't use that power this turn.
Since the Hulk is using quake at no cost, does that count as being given an action to activate the quake?