You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
TRANSFORM: Stegosaurus: FREE: Turn Snarl to the same click # of a different color.
Solar Collectors: Willpower, but only while occupying outdoor terrain.
Never Follows Plans: PROTECTED: Friendly Probability Control.
Tail Whip: Quake, Blades/Claws/Fangs. When Snarl uses Quake, he may use Blades/Claws/Fangs against characters in which his attack total is 3 or more higher than target's defense value.
Dino-Hide: Toughness. When Snarl is targeted by a range attack, after resolutions, roll a d6. 4-5: Heal 1 click. 6: Heal 2 clicks. // When Snarl is targeted by a close attack, after resolutions, deal the attacker, roll a d6. 4-5: Deal the attacker 1 damage. 6: Deal the attacker 1 penetrating damage.
ONLY IN WAR IS THERE HAPPINESS (Running Shot)
WAR ALL TO BRIEF A RESPITE (Sidestep)
LOVES TO FIGHT (Charge)
MISSILE LAUNCHER (Energy Explosion)
SPIKE STRIKE (Poison)
SWORD (Blades/Claws/Fangs)
TAIL SLAPPING THE GROUND (Quake)
ARMORED PLATES (Invulnerability)
ROBOT IN DISGUISE (Toughness)
THAGOMIZER STRIKE (Close Combat Expert)
Tail Whip: Quake, Blades/Claws/Fangs. When Snarl uses Quake, he may roll Blades/Claws/Fangs against characters in which his attack total is 3 or more higher than target's defense value.
That doesn’t seem sufficient to me. Saying you get to roll a d6 doesn’t imply that you get to change the damage.
I wasn’t sure how to phrase it properly, so I looked through the units a bit and found this:
I wouldn’t have thought that was sufficient either, but if that’s sufficient, then I’ll use that as a guide. I suggest this:
“Quake, Blades/Claws/Fangs. When Snarl uses Quake, he may use Blades/Claws/Fangs against targets for which his attack total is 3 or more higher than the target's defense value.”
I’m starting to think that I might be too strict in my adherence to logic in the HeroClix language.
That doesn’t seem sufficient to me. Saying you get to roll a d6 doesn’t imply that you get to change the damage.
I wasn’t sure how to phrase it properly, so I looked through the units a bit and found this:
I wouldn’t have thought that was sufficient either, but if that’s sufficient, then I’ll use that as a guide. I suggest this:
“Quake, Blades/Claws/Fangs. When Snarl uses Quake, he may use Blades/Claws/Fangs against targets for which his attack total is 3 or more higher than the target's defense value.”
I’m starting to think that I might be too strict in my adherence to logic in the HeroClix language.
Good call on the wording. Yeah, at first I thought it was didn't seem the wording works so easily, but like you after looking at current wordings used, it looked good. You corrections make it straight up bonafide.
I enjoy all the reactive randomness on snarl's dial. the fact that it's not always the same every time means the play experience is going to be interestingly different each time. the blades quake for "really hitting them" as operationally defined by the higher attack roll is quite neat. the heals off the hit to demonstrate "twas only a flesh wound" is a cool way to reflexively "increase" the resistance of his armor in truly the cleanest way that a modular invince/invuln would be clunky. while I think you have some redundant language that could be cleaned up on the reactive damage, I know what you mean and it's cool to upgrade that click to a penetrating impalement
Rare #G007 Grimlock
Team: No Affiliation
Range: 3
Points: 125/100/75
Keywords: Autobots, Dinobots, Animal, Monster, Robot, Ruler, Past
|
|
|
|
|
|
|
7
11
18
4
1
|
|
|
|
|
|
|
6
11
18
3
2
|
|
|
|
|
|
|
6
11
18
3
3
7
11
18
3
4
7
10
18
3
5
7
10
17
4
6
6
10
17
3
7
6
10
17
3
8
KO
KO
KO
KO
9
KO
KO
KO
KO
10
KO
KO
KO
KO
11
|
|
|
|
|
|
|
7
12
17
4
1
|
|
|
|
|
|
|
6
11
18
4
2
|
|
|
|
|
|
|
6
11
18
3
3
7
10
18
4
4
6
10
17
3
5
7
10
17
3
6
6
9
16
3
7
6
9
16
3
8
KO
KO
KO
KO
9
KO
KO
KO
KO
10
KO
KO
KO
KO
11
KO
KO
KO
KO
23
KO
KO
KO
KO
24
KO
KO
KO
KO
25
KO
KO
KO
KO
26
TRANSFORM: T-Rex: FREE: Turn Grimlock to the same click # of a different color. // Range +2 when Grimlock's click # is red.
(125 & 100 Points) 2nd Only To Optimus Prime: Super Strength, Colossal Stamina.
Me Grimlock King: For all friendly characters with this trait, when another friendly character of equal or less points can use Leadership, Action Total -1.
Leader Of The Dinobots: Leadership, but he may only remove tokens from friendly character with the Dinobots keyword unless no other friendly character can use Leadership.
AMONG THE WINNERS... (Sidestep)
...THERE IS NO ROOM FOR THE WEAK (Charge)
CLAMPED DOWN (Plasticity)
DOUBLE BARREL ROCKET LAUNCHER (Penetrating/Psychic Blast)
ENERGON BLADE (Blades/Claws/Fangs)
BOTH BARRELS (Energy Explosion)
TAIL SWEEP (Quake)
MUNCH METAL (Steal Energy)
LASERS NO HURT GRIMLOCK (Invincible)
ROBOT IN DISGUISE (Toughness)
ARMOR PLATING (Invulnerability)
ME GRIMLOCK NOT NICE DINO, ME MASH BRAINS (Battle Fury)
POWERFUL JAWS (Exploit Weakness)
BITE DECEPTICON IN HALF (Close Combat Expert)
I think you need to add the starting lines to the other dial, too, and then add the wording “Grimlock can’t be healed past his starting line on either click # color” or something similar.
Otherwise, I think you could transform him, and then Rachet could give him an upgrade to click 2 or 1 with a simple use of Support.
I immediately love that grimlock's ego is getting in the way of the team if some puny bot (or worse a challenging rival) tries to boss him around 'cause he recognizes only strength (as operationally defined by point cost). AND the -1 action total directly negates the +1 action total from that leadership so there's no need to have extra language about minimums or the like. that 1 there is layered with so much carefully detailed mechanisms and loaded with tons of flavor that could easily be glossed over and I'd hate for folk to miss out on that. stellar stuff, there. and it plays in well with his own, limited leadership well, as well. kudos, dude. putting the PROTECTED/protecteds in his sp certainly showcases the differences and also highlights a problem I personally have with neo clixspeak is the subtle but significant difference in using the same keyphrase as either ALL CAPs or only Capitalized. it's asking for confusion. my own diatribe aside, the chosen effects are super potent but I love how it's only PrOtEcTiNg toughness anyway so it's wonderfully restrained on a piece of his price. at first I was taking aback by the lack of starting lines on the dino form, but tbf that dial (as not a standalone) is only accessible by the red click numbers anyway and therefore falls under their starting line "jursidictions," so it's actually superfluous, but I do think for clarity's sake, and the aesthetics of it, that putting those starting lines on the dino would be good. t-rex form is quite fierce, metric TONS of bite in there (looking at you, click 4 ) and the fitting steal energy helps to keep him going and going. love when it's paired with colossal stamina
I think you need to add the starting lines to the other dial, too, and then add the wording “Grimlock can’t be healed past his starting line on either click # color” or something similar.
Otherwise, I think you could transform him, and then Rachet could give him an upgrade to click 2 or 1 with a simple use of Support.
If the starting lines are there, then I don't think he needs wording to say he can't heal passed them as that's the norm. precedence has language added to clarify when a character can heal passed their starting line
... the -1 action total directly negates the +1 action total from that leadership so there's no need to have extra language about minimums or the like...
It just occurred to me that running multiple Grimlock's would tank your action total, since Leadership doesn't stack, but Grimlock's effect does. Maybe it should mirror Leadership's effect:
"For all friendly characters with this trait, when another friendly character of equal or less points can use Leadership, Action Total -1."
As I was writing that, I noticed that the word "another" is very necessary, regardless of which version you end up going with. Grimlock himself is a friendly character of equal or less points who can use Leadership, so he would trigger his own effect (even if you only have one Grimlock on your force): "Me, Grimlock no listen to leader. Not even when leader is me, Grimlock."
Quote : Originally Posted by Baron Impossible
If the starting lines are there, then I don't think he needs wording to say he can't heal passed them as that's the norm. precedence has language added to clarify when a character can heal passed their starting line
Yeah, that seems right. As long as they have the same colors (matching the point value colors), I guess they count as the "same" starting line.
I think you need to add the starting lines to the other dial, too, and then add the wording “Grimlock can’t be healed past his starting line on either click # color” or something similar.
Otherwise, I think you could transform him, and then Rachet could give him an upgrade to click 2 or 1 with a simple use of Support.
That is a good point. As Baron points out, it looks wonky without the other starting lines also.
Quote : Originally Posted by Baron Impossible
I immediately love that grimlock's ego is getting in the way of the team if some puny bot (or worse a challenging rival) tries to boss him around 'cause he recognizes only strength (as operationally defined by point cost). AND the -1 action total directly negates the +1 action total from that leadership so there's no need to have extra language about minimums or the like. that 1 there is layered with so much carefully detailed mechanisms and loaded with tons of flavor that could easily be glossed over and I'd hate for folk to miss out on that. stellar stuff, there. and it plays in well with his own, limited leadership well, as well. kudos, dude. putting the PROTECTED/protecteds in his sp certainly showcases the differences and also highlights a problem I personally have with neo clixspeak is the subtle but significant difference in using the same keyphrase as either ALL CAPs or only Capitalized. it's asking for confusion. my own diatribe aside, the chosen effects are super potent but I love how it's only PrOtEcTiNg toughness anyway so it's wonderfully restrained on a piece of his price. at first I was taking aback by the lack of starting lines on the dino form, but tbf that dial (as not a standalone) is only accessible by the red click numbers anyway and therefore falls under their starting line "jursidictions," so it's actually superfluous, but I do think for clarity's sake, and the aesthetics of it, that putting those starting lines on the dino would be good. t-rex form is quite fierce, metric TONS of bite in there (looking at you, click 4 ) and the fitting steal energy helps to keep him going and going. love when it's paired with colossal stamina
Thank you. I was looking for a good way to represent his friction in the autobot world as well as cut the cost on the dial. Your appreciation of my solution leaves me grateful for you support. Thank you.
My issues with the dial (beyond the missing starting lines) is his starting lines don't balance out very well honestly - meaning not sure if those clicks are worth 25 points each...but I'm happy with the end result, so let's leave it at that.
Quote : Originally Posted by Baron Impossible
If the starting lines are there, then I don't think he needs wording to say he can't heal passed them as that's the norm. precedence has language added to clarify when a character can heal passed their starting line
That is my understanding of it, but honestly, my brain is oatmeal. Just wrapped a long, hot 5-week shoot. Hopefully this gives me time to finish posting all the dials in the set.
(Also need to get that top 10 list going for a certain silver-age set.)
It just occurred to me that running multiple Grimlock's would tank your action total, since Leadership doesn't stack, but Grimlock's effect does. Maybe it should mirror Leadership's effect:
"For all friendly characters with this trait, when another friendly character of equal or less points can use Leadership, Action Total -1."
As I was writing that, I noticed that the word "another" is very necessary, regardless of which version you end up going with. Grimlock himself is a friendly character of equal or less points who can use Leadership, so he would trigger his own effect (even if you only have one Grimlock on your force): "Me, Grimlock no listen to leader. Not even when leader is me, Grimlock."
Good job grabbing that mistake. Definitely an oversight. I think you're right, I sometimes forget about the effect multiple versions of a dial will have. (I usually play comic accurate teams.)
The wording you've come up with is spot on. Thanks again for the assist. At this point I almost think you should get a co-writer credit
Good job grabbing that mistake. Definitely an oversight. I think you're right, I sometimes forget about the effect multiple versions of a dial will have. (I usually play comic accurate teams.)
The wording you've come up with is spot on. Thanks again for the assist. At this point I almost think you should get a co-writer credit
Thanks, but you're still the one coming up with all the effects and dials. I'm effectively just fixing your grammar. HeroClix-language grammar.
Good job grabbing that mistake. Definitely an oversight. I think you're right, I sometimes forget about the effect multiple versions of a dial will have. (I usually play comic accurate teams.)
The wording you've come up with is spot on. Thanks again for the assist. At this point I almost think you should get a co-writer credit
yeah I can fall into that trap easily, too. I'm thinking of the character as singles unless they're minions
Quote : Originally Posted by Hein2208
Thanks, but you're still the one coming up with all the effects and dials. I'm effectively just fixing your grammar. HeroClix-language grammar.
Chase #050 Circuit Breaker
Real Name: Josie Beller
Team: No Affiliation
Range: 6
Points: 75
Keywords: Armor, Scientist
9
10
17
3
1
8
11
18
2
2
7
11
18
2
3
8
11
18
2
4
9
10
17
3
5
0
0
12
0
6
KO
KO
KO
KO
7
KO
KO
KO
KO
8
KO
KO
KO
KO
9
KO
KO
KO
KO
10
KO
KO
KO
KO
11
KO
KO
KO
KO
12
Protect The Humans: When a character with the Autobot team ability deals damage to Circuit Breaker, after resolutions, deal the attacking character 1 unavoidable damage.
You Wretched Robot!: Toughness, Incapacitate. When Circuit Breaker uses Incapacitate and hits a character with the Armor, Robot, or Vehicle keyword, after resolutions, deal the hit character 2 penetrating damage and she may use Outwit at no cost to target that character.
Without This Circuitry, I Am Paralyzed: STOP. Regeneration as DOUBLE POWER. (Heals 1 less than normal because of STOP.)
When My Batteries Recharge, I Will End Your Existence: If Circuit Breaker did not make an attack on her last turn, she can use Range Combat Expert.
RIDE THE ELECTRO-MAGNETIC CURRENTS (Running Shot)
CALL ME CIRCUIT BREAKER NOW! (Sidestep)
PARALYZED BY DECEPTICON ATTACK (Earthbound/Neutralized)
I WANT TO DESTROY ALL ROBOTS (Pulse Wave)
ENERGY FIELD (Invulnerability)
PERSONAL FORCE FIELD (Energy Shield/Deflection)
ABSORB ENERGY FROM ATTACK (Super Senses)