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Hey Richrad, I have killed 3 Z's, so I think my point total is 78. I think you just forgot to add my 3rd one in. I'm still behind, though. Gotta play catch-up
Correction needed: Atom is at K 23. See post 123
Quote: Jessie Quick move to L 22, droping Atom at K 23.
Also because Atom is blocking steel Zombie at K 24 could not attack steel.
And since ATOM has DEF 20?.the attack roll failed.
Steel takes no damage and should be at full strength.
Atom perplex Swamp Thing Damage.
#1) ST attack zombie at K24 , roll 8,
Zombie takes 2+1 = 3 damage.
#2) Atom vs Zombie at K 24, roll 6
Zombie takes 1 move damage and is KO.
V Jessie Quick (Taxi) L 22
R Steel (Range Attacker) K 22 (With Car)
U Atom (Support) @ K 23
R Swamp Thing (Brick) @ L 23
Prog Linda Lark (Bystander) D 11
My teams first kill??
Alliance with good teams I hope,
Jessie Quick > Why is Linda still outside ?. ? Perhaps she knew about the zombies.
Steel > This is not the shopping trip I first imagine to be.
A) Too many shoppers.
B) Shopping sales assistance look dead
Swampy > They are dead. Look , let me punch one to see what happens?.Snack ?.Look they are falling apart.
????
Atom ?.service really STINKS and I mean STINKS.
Originally posted by choonhui Correction needed: Atom is at K 23. See post 123
Quote: Jessie Quick move to L 22, droping Atom at K 23.
Also because Atom is blocking steel Zombie at K 24 could not attack steel.
And since ATOM has DEF 20?.the attack roll failed.
Steel takes no damage and should be at full strength.
Actually, the zombies are basing both Steel and Atom and I could have attacked either. However, since this was my mapping mistake, I will remove the click to Steel.
I think Atom is the lower point cost of the two figures (ZOMBIES always preying on the weak and injured) and besides, thinking of the Zombie trying to pop Atom into their mouth to eat him just sounds funny.
Free JLA) Aquaman moves to H24 and picks up the bench.
Free JLA) Plasticman moves to H23.
DEO Agent Perplexes Kendra Sanders’ movement up to 11. Then moves to H20.
Hawkgirl Charges to J25 and attacks the Zombie in K24. Def. 14 – Att 8 = need 6. Rolled 1,3 miss. I hope my rolls improve later or I am in trouble.
Everyone else passes
Positions:
R Aquaman H24 @ Heavy Object
E Big Barda I18
E Rocket Red H18
LE Kendra Sanders (Hawkgirl) J25 @
E Plasticman H23 @
V DEO Agent (1 click) H20 @
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
Grundy says, leave me alone and swings his potted plant at the zombie in front of him. But the zombie uses amazing speed and dodges the attack. Joker says, Man-Bat get him out of there. He must be weakened by the bites he received. Man-Bat lifts Grundy, and flies behind Joker dropping Grundy next to him. Catwomen leaps over their heads and lands in the space just beyond. She pulls a whip from her waist and lasso’s the zombie in the corridor around the ankle tripping it to the ground.
Moves:
Grundy attacks zombie in S43 with HO. AV=10 vs DV=14 needs a 4+. Rolls a 2+1 and misses (Darn It).:disappoin
Man-Bat Lifts Grundy and flies to T47 Dropping Grundy in U47.
Catwomen uses leap/climb and moves to S47. Outwits charge on Zombie in S43.
Originally posted by ALC Marauder Sorry this is a bit late.
Hawkgirl Charges to J25 and attacks the Zombie in K24. Def. 14 – Att 8 = need 6. Rolled 1,3 miss. I hope my rolls improve later or I am in trouble.
Hey ALC,
No problem about being late but, Choonhui had already dispatched the Zombie you attempted to charge. Since this does not effect an Evil Team player, just let me know if you would like me to place Hawkgirl in the square she moved to or give her a pass option. Obviously you were trying to get the move in and did not notice Choonhui's destruction of the zombie at K24. Just let me know before I send out the map after my Wednesday move.
That square is OK just leave her there. I can live with that location. That explains why she missed!
Do zombies sense people through walls? Or do they have to be within 6 movement of characters to start moving? Just wondering if the one in C27 will start heading south to put presure on Oogie.
"Nature has placed nothing so high, that valour cannot overcome it."
Alexander of Macedon
I guess you would say that zombies "sense" the living. When movement ends within their movement (starting is 6 squares), they move towards it. Through walls or whatever. The zombie at AB39 moved there because of movement by "Bob" the Criminal. Unfortunately, he is now out of range of "Bob" and awaiting a new victim.