You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
[quote=
. . . . . .
. . B . . .
. B A B . .
. . B . . .
. . . . . .
. . . . . .[/FONT]
In example 1, character A using HSS could move between the diagonally adjacent character Bs (assuming they are all opposing). If any B was friendly, character A could move through that B as well.
QUOTE]
I do not understand the rules for HSS to support this. For movement purposes, opposing characters are like unto blocking terrain. For that reason, a character would not be able to move through diagonally adjacent opposing characters.
I am, as always, prepared for further enlightenment.
. . . . . .
. . B . . .
. B A B . .
. . B . . .
. . . . . .
. . . . . .
In example 1, character A using HSS could move between the diagonally adjacent character Bs (assuming they are all opposing). If any B was friendly, character A could move through that B as well.
I do not understand the rules for HSS to support this. For movement purposes, opposing characters are like unto blocking terrain. For that reason, a character would not be able to move through diagonally adjacent opposing characters.
I am, as always, prepared for further enlightenment.
Because the text of Hypersonic Speed says:
Quote
Give this character a power action. It automatically breaks away and can move through squares adjacent to opposing characters.
The underlined portion allows them to move through the intersection of 2 characters.
Quote : Originally Posted by
. . . . . .
. . B . . .
. B A B . .
. . B . . .
. . . . . .
. . . . . .[/FONT
In example 1, character A using HSS could move between the diagonally adjacent character Bs (assuming they are all opposing). If any B was friendly, character A could move through that B as well.
QUOTE]
Quote : Originally Posted by
. . . . . .
. . B . . .
. B A B . .
. . B . . .
. . . . . .
. . . . . .[/FONT
I do not understand the rules for HSS to support this. For movement purposes, opposing characters are like unto blocking terrain. For that reason, a character would not be able to move through diagonally adjacent opposing characters.
I am, as always, prepared for further enlightenment.
In addition to what norm said, nowhere in the rules does it say that characters are like unto blocking terrain for movement purposes.
Characters block line of fire for range combat attacks. That is the only thing in the rules to suggest that characters share anything in common with Blocking Terrain.
Unless a character has Flight, Giant Stride, Leap/Climb, Phasing/Teleport, Hypersonic Speed, etc., a character must stop when becoming adjacent to an opposing character. Characters do not have to stop moving when they become adjacent to blocking terrain.
Short-hands like, "opposing characters are like unto blocking terrain" are dangerous because the rules simply do not support that wording.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
[quote=CaptainNifty;5337985
Short-hands like, "opposing characters are like unto blocking terrain" are dangerous because the rules simply do not support that wording.[/QUOTE]
Page 13 of the Rule Book.... MOVEMENT THROUGH INTERSECTION POINTS Whenever a character would move diagonally through an intersection point between 4 squares on a map,....., treat the point as the least restrictive of the two squares that touch that point not along the path of movement. Include all relevant game effects, such as characters and objects occupying these squares, in determining whether each square acts as clear, hindering, or blocking terrain for movement purposes.
I will try to avoid any language that you deem inncorrect "HC" speak. I ask in advance that you forgive any turn of a phrase that you take issue with, but by all means do provide me with enlightenment that will prevent me from using dangerous phrases.
To the point, however, if we are to determine whether these squares are blocking, hindering, or clear, I reason thusly;
If characters were clear terrain, there would be no need to consider them at all other than the fact of coming adjacent to them. I find no reason to treat characters as clear terrain for movement purposes.
I find no reason to treat characters as hindering terrain for movement purposes, not least due to the Rule of Occupancy.
I am left to conclude the proper determination to be blocking terrain for movement purposes.
Page 13 of the Rule Book.... MOVEMENT THROUGH INTERSECTION POINTS Whenever a character would move diagonally through an intersection point between 4 squares on a map,....., treat the point as the least restrictive of the two squares that touch that point not along the path of movement. Include all relevant game effects, such as characters and objects occupying these squares, in determining whether each square acts as clear, hindering, or blocking terrain for movement purposes.
I will try to avoid any language that you deem inncorrect "HC" speak. I ask in advance that you forgive any turn of a phrase that you take issue with, but by all means do provide me with enlightenment that will prevent me from using dangerous phrases.
To the point, however, if we are to determine whether these squares are blocking, hindering, or clear, I reason thusly;
If characters were clear terrain, there would be no need to consider them at all other than the fact of coming adjacent to them. I find no reason to treat characters as clear terrain for movement purposes.
I find no reason to treat characters as hindering terrain for movement purposes, not least due to the Rule of Occupancy.
I am left to conclude the proper determination to be blocking terrain for movement purposes.
What you fail to see is in HC unless the rules specifically say it is something, then it is not.
Also note that characters are not terrain, and at this time no character is even considered terrain with SP.
Page 13 of the Rule Book.... MOVEMENT THROUGH INTERSECTION POINTS Whenever a character would move diagonally through an intersection point between 4 squares on a map,....., treat the point as the least restrictive of the two squares that touch that point not along the path of movement. Include all relevant game effects, such as characters and objects occupying these squares, in determining whether each square acts as clear, hindering, or blocking terrain for movement purposes.
I will try to avoid any language that you deem inncorrect "HC" speak. I ask in advance that you forgive any turn of a phrase that you take issue with, but by all means do provide me with enlightenment that will prevent me from using dangerous phrases.
To the point, however, if we are to determine whether these squares are blocking, hindering, or clear, I reason thusly;
If characters were clear terrain, there would be no need to consider them at all other than the fact of coming adjacent to them. I find no reason to treat characters as clear terrain for movement purposes.
I find no reason to treat characters as hindering terrain for movement purposes, not least due to the Rule of Occupancy.
I am left to conclude the proper determination to be blocking terrain for movement purposes.
I apologize for any offense, that was certainly not my intention. It's easy for us Heroclix players to use short-hand. Sometimes this is ok, but it's not good to make generalities based off of that short-hand--especially if the short-hand itself isn't accurate.
As to the specific text you quote, as Maraud said characters are never terrain.
So why is that statement in their? That question came up a month or so ago here on the Realms. I hypothesized that it was there to cover future mechanics. A rules deputy backed that up.
I understand how confusion could come up based on that one statement, but if the rules are taken as a whole we realize that characters are not terrain and the inclusion of that statement must refer to some thing else--that something else does not exist yet.
Commissioner of Heroclix Fantasy League - Ask me about it!
HCFL:
Follow me on Twitter @PopofHeroes
Mole Man, Cave Carson, and the Satellite special object are the only game effects that create debris tokens without destroying a wall or square of blocking terrain, to my knowledge, and I just scanned the Player's Guide for the word "debris", so it's probably good. : - )
Recently a player at my venue tried to play a P&P for a SPECIAL 3D object, (golden mjolner), and we ruled this was not allowed. I know we can "house rule" whatever we want, but still I would like to hear what you folks think about using cardboard for SP 3D objects,(eg lanterns etc).
The rule is that you cannot print and play 3D game elements. You can print the cards that go with those elements, but you cannot print the element itself.
Whether your venue chooses to allow it as a house rule is entirely up to your venue.
I know that if I destroy a wall or blocking terrain it makes debris.
What else does?
Special Objects?
Also can you destroy hindering? (I don't think so)
Thanks all. Let me know.
there's also an awesome BFC that causes all walls etc to be destroyed and debris tokens placed instead......or something like that.
play that sucker and watch your opponent cry at the thought of Mags being uber powerful!! muahahahahaha!!