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(That's what me and my brothers always called the shoe when we were over at his friend's house).
The one bad thing about the BOOT: only in one level.
Actually, I don't think there are many (if any) items I DON'T like in that game. Even the Map Hammer has its hilarious use for getting the third whistle.
\/ Huzzah! I'm free from JackAssterson's signature!
..()
../\
Not having a Wii, I've never used the Bee suit. But, considering Super Mario Galaxy is one of my best friend's favorite games, the Bee Suit has got to be nifty, no?
\/ Huzzah! I'm free from JackAssterson's signature!
..()
../\
Not having a Wii, I've never used the Bee suit. But, considering Super Mario Galaxy is one of my best friend's favorite games, the Bee Suit has got to be nifty, no?
Don't have Wii either, just had a friend talking about it when the game came out...the weirdest thing in a mario type game was that one where you were Luigi using a vacuum cleaner to catch ghosts...he would hump the wall while yelling Mario :-s
Most of the band heads off towards the hill. Boy Blunder kicks around some foliage (dd I mention that the foliage was very close to the hill? WELL I DID NOW). A VICIOUS MAN-EATING CHAN CHOMP WAS LURKING IN THE FOLIAGE! It snaps, barks and attempts to eat Boy Blunder. Is it guarding something?!?!?!?!?!?!?!?!?!?!?!?!?(?!?!?!?!?)!?!?!?!?!? Or is it just hungry?
CharlesX bonks the block. A small bean pops out and falls into his hand. It seems like a magical bean, judging from the glowing, the texture, and the writing on the side that says "I M Magic".
Given that there's pretty much nowhere else to go in this damn railroad section that will no doubt get better as time goes by I swear, CharlesX heads off towards the hill with the others.
Hmmm. This hill looks a bit bigger than you'd initially anticipated. In fact, it's pretty darn humongous. And there's this wacky song playing.
Oh. That's why.
Behind the hill, a mass of Koopa Troops are gathered. A squad of Koopa Troopas marches to your left. A cackling Lakitu hovers overhead, tossing Spiny Eggs. Bullet Bills fill the air. To the right, a swarm of Goombas.
And, above it all, in an airship bristling with firepower, a Magikoopa flies insanely through the air, beams of swirling, hypnotic energy periodically streaming from his eyes.
In the very center of the morass of enemies is a green pipe with a big ol' lock on it. How you can lock a pipe, I dunno, but this one's shut pretty tight.
Yeah. It was a BIG hill. None of the cavalcade of no-goodniks seems to have noticed you...yet.
(no Xp for the transitional scene, but you folks are about to earn your keep, so to speak)
So, my first instinct is to run wild into the hordes of baddies waiting for us.
My second thought is to help out TBB with the chain chomp and run recon on the hordes of baddies waiting before us and attack those bastards next turn.
1) Definitely recon and see what can be used to our advantage
2) Unlock the pipe so that we have a potential escape route should the tide turn against us
3) Open up a can of whupass on the baddies, crush them, have them driven before you, and hear the lamentation of their women
"I have deprived your ship of power, and when I swing around, I mean to deprive you of your life. But I wanted you to know who it was who had beaten you."
KHAN NOONIAN SINGH
In memory of Ricardo Gonzalo Pedro Montalbán Merino
I had an idea while in the shower...I think our main issue we have here is lack of intelligence so I feel we need to gather some more. I am thinking our best course of action here is for someone to help TBB with the Chan Chomp, one of us go and try to talk to the Koopa Troopas too see what is going on while the others stay for back up for the one trying to communicate with the Koopa Troopas (ie hide in the back incase they get attacked). The person communicating should be high in swagger preferrably.
Chain Chomp is our first priority. They are pretty much invincible in the game, but if we can defeat him, or even just break his chain and lure him away...
Either way, if I get away from him, he has a limited range. The only other risk I can see from him is if he alerts the army.
If we had a reflective surface, we may be able to reflect the hypnobeams, though Jack said it was already tuned to Goomba frequency, in which case that would do little good. But if we were to take out the Magikoopa, the Goombas would cease to be hypnotized, and we would have less problems on our hands.
Actually, know what? Think we could lure the army into being attacked by the chain chomp? I bet we could.
I'm thinking I'll I may end up using my attribute to help me dodge the chain chomp, and beat a hasty retreat. I'm liking the idea of luring the army into the chain chomp, though.