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"They've got way too many Green Lanterns over there," Lightning said.
"Totally agree," Terra nodded. "What say we make it one less big ugly one?"
"Sounds good to me," Lightning said, calling down a strike on Kilowog. Staggered, the big Green Lantern tried to rise, only to be buried under a ton of rock and earth.
"There," Terra said. "Even saved you funeral expenses."
Easy Co pushes to heal Hal. Needs 8, rolls 6. Time Trapper makes it 8. Heal roll is 2 and 5 for G'nort. Hal is healed.
Yellow Lantern fits a GL theme and is a monster for Halloweeny. He gets ambidextrous and free rides to O16. He'll rs to K20 attacking Alc and Thunder with ee. SC is 3. Rolls 8. 2 to Alc and Polaris.
Ch'p (Saboteur) (1) W12
Yellow Lantern @ (Ambidextrous) O16
G'nort (Animal) U12 (w/Vortex Beam)
Green Lantern DC10 04 (Shellhead) X11
Time Trapper (Loner) T11
R'amey Holl (1) Q12 (Green Lantern Honor Guard) (stealthed)
Vixen SOG (Animal) S12
Easy Company Medic V (Triage) @@ (1) W12
Wonder Girl Lasso S14 (Attempts: Hal Jordan, R'amey Holl)
Points used: 2081
Figures used: Arcane, Amanda Waller, Ch'p, Deadshot, Easy Company Medic, Firehawk, G'nort, Ganthet, Green Lantern-Hal, Grymm, Katma Tui, Kilowog, Kyle Rayner, Lucy Lane, Manchester Black, R'amey Holl, Ray, Star Sapphire, Time Trapper, T.O. Morrow, Tomar Re, Yellow Lantern
Dr. Alchemy only takes 1 from YL. As a targeted figure, he takes straight Damage and YL's Damage is only 1. The 2 to Polaris stays though, and I imagine that's what you were really after. But he's done very well for me.
Ch'p, the Medic and Hal also seem to be off. Ch'p and the Medic you have in the same spot, and no one's in X11 where you say Hal should be.
Well, I suppose Yellow Lantern's the easiest target.
Fairchild to D15
Beast Boy teleports to D16
Calculator Perplexes Damages.
Thunder RS to F18, attacks YL, AV10 on DV17. Gets 3. BB makes it 5. Fairchild makes it 10. That was a lot harder than is should have been. 4 to YL
Calculator Outwits YL's ESD. Has to roll for it. You have 4 with Green Lantern Corps keyword still, so that's the most. I roll a 10. 10 -4 is 6, greater than 4, so he takes no damage for Outwitting.
Dr. Polaris takes Calculator's tokens to make his AV10 and RS to E19, targeting YL, DV15. Gets 7. YL is KOd.
Beast Boy to K20 to block his replacement
Dr. Alchemy (Endurance) C18 (2)
Calculator (Contingency Plan +1) G15 (Stealth)(1)
Dr. Polaris (Triage) @ E19 (6)
Thunder (TT41-Force Field) @ F18
Lightning (FFTT-Force Field) K17 (2)
Fairchild (TT20-Compel) @ D15 (1)
Beast Boy (TT19-Camouflage) @ K20 (3)
Terra (FFTT-Extended Range) K15 (3)
Indigo Lantern D19
Characters used: Ace, Architect, Beast Boy, Bizarro, Brainiac, Calculator, Catwoman, Dr. Alchemy, Dr. Polaris, Fairchild, Felix Faust, Intergang Agents, Jack & Ten, King & Queen, Lightning, Mr. Zsasz, Ridge, Terra, Thinker, Thunder (Ravager) - 1645
"Little girls shouldn't be out late playing. Who knows what lurks in the streets," Killer Frost says. "Or out of the water..." she adds, striking Terra down from the pond she's standing in.
Most of the Barrier squares you're placing with Killer Frost are out of her range, which is only 4.
Quote
BARRIER Give this character a power action; place up to 4 blocking terrain
markers in distinct, adjacent squares of clear terrain that are all within this character’s
range (minimum range value 4). At least one of the terrain markers must be within
line of fire when it is placed. The terrain markers remain until the beginning of your
next turn.
You could 1) Upgrade to the Exp that has a 6 range, 2) TK her out a little closer or 3) Adjust the Barrier (though you couldn't block Terra's replacement with that one)
You still have both Ch'p and the Medic in the same square in your recap. Ch'p was in W12 first, so I'm guessing his position's correct, and the Medic is in W13
Burnout in next. I'll put the Gen13 ATA on him and call Green Lantern Corps as the named Keyword. Anyone with that Keyword gets -1 to their AV when attacking anyone using that ATA. I don't really know Gen13, but they did pretty well for me last game.
Calculator Perplexes up Damages again.
Burnout takes the Teleporter to I9, shoots at Killer Frost, AV10 on DV15 +1. Gets 7. With the bonus from Calculator's Perplex, does 5 damage to her.
She loses Barrier and so that goes down.
Dr. Alchemy TKs Lightning to J15.
Lightning attacks R'amey (who, again, is on nothing to give herself Stealth) and Frost, AV9 on DV16 and DV13 +1. Gets 5. Neither PCer can see her, so I will have to settle for that and KO Killer Frost. You're right. She really does need to be redone.
"What's up, Caitlin? Hanging with a new team now?" Burnout asked.
"What say you forget about that and worry about those guys that are trying to kill us?" Fairchild suggested.
"Fair enough. Hm, a woman made of ice. I'd say that's a pretty big target for a guy who's all about fire," Burnout said. "Shall we see what happens when I turn up the heat a little?"
His flames greatly weakened Killer Frost and melted her ice wall, leaving her vulnerable to a counterstrike from the Ravagers. "This one is for Terra," Lightning said, hitting her with a lightning bolt and leaving her out cold.
Dang, that was quick. I can't seem to make headway in this game. For every hit I do, you must be doing two.
The medic was in X11, Hal free teleported back to W13, both are fixed.
R'amey on Burnout. Needs 7, rolls 9. 2 to her.
Black Lightning is in for Frost. The perfect foil for all that esd you have and stunning blow is nice on this version, too. He uses Outsiders on Lightning. Needs 6 + 1, rolls 5. TT rerolls 2. G'nort makes it 8. 2 to Thunder after toughness and a token/click.
Ch'p (Saboteur) (1) W12
Black Lightning BA @ Q9 (Stunning Blow)
G'nort (Animal) U12 (w/Vortex Beam)
Green Lantern DC10 04 (Shellhead) @ W13
Time Trapper (Loner) T11
R'amey Holl (1) Q12 (Green Lantern Honor Guard)
Vixen SOG (Animal) S12
Easy Company Medic V (Triage) (1) X11
Wonder Girl Lasso S14 (Attempts: Hal Jordan, R'amey Holl)
Points used: 2222
Figures used: Arcane, Amanda Waller, Black Lightning, Ch'p, Deadshot, Easy Company Medic, Firehawk, G'nort, Ganthet, Green Lantern-Hal, Grymm, Katma Tui, Killer Frost, Kilowog, Kyle Rayner, Lucy Lane, Manchester Black, R'amey Holl, Ray, Star Sapphire, Time Trapper, T.O. Morrow, Tomar Re, Yellow Lantern