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So this is just totally speculation (but what isn't at this point), but I think it would be cool if the 6th colossal was Mr Sinister holding out his hand with the X-men falling out of it, a la the Marc Silvestri cover for Uncanny X-men 243.
So this is just totally speculation (but what isn't at this point), but I think it would be cool if the 6th colossal was Mr Sinister holding out his hand with the X-men falling out of it, a la the Marc Silvestri cover for Uncanny X-men 243.
SPOILED DIALS AND POWERS!!!!!!! Vulcan, Chod, Domino, and more!
PICTURES ARE WORKING NOW!!!!!!!!!!!!!!!!!!!!!
I got this in a random pm this morning. The english is off by some. You can kinda decipher what the guy is saying though. Not sure how legit it is, but it looks pretty solid.
white power domino is critical that when you make a win instead of +1 to damage, gets +3 damage
White power defense of Colossus and Wolverine is either you get invunnerable, or automatically cures 1 click of damage
Vulcano white powers are:
Attack: every time it is target of an attack with remote expert. Vulcan gets +1 attack and +1 damage until the next turn
Damage: Vulcan can be used to disable or quake perplex
White power armor damage is that you can use Defense
The trait of Gatecrasher and not exactly what he does, I've put it:
Once DURING the game on your turn as a free action, choose an undefeated Opposing character of 50 or more points.At the end of the turn, if the Chosen chatacter turnyou May WAS KO'd remove this token from an action That Each friendly character recieve one this turn. Otherwise, an aditional action token Give to Each of Those characters and your characters don, t turn this clear
And the Trait of TAROT is the longest I've seen (occupies the entire face of a card):
Basically the thing is, once each turn you must roll 2 dice 6, (which can not be repeated) and according to what comes out, takes a different card (which gives a certain habiliades)
2-3 DEATH: I will not put it all, but more or less is hurtful of 1-5 damage to the surrounding figures who are a 3 square
HERMIT 4-5: Barrier to the rank 3 + poison
6-8 High Priestess: Defense + Control of probability
FOOL 9-10: Jump and climb + perplex
11-12 DEVIL ago penetrating damage to the next turn, doing 2 damage to each opponent that figure to 3 square
Attack - Omega-Level Energy Absorbtion: Modifiy Vulcan's attack and damage by +1 for each time he was targeted by a ranged combat attack since your last turn. Damage - Unknown: Vulcan can be used to disable (Outwit?), Quake or Perplex
His damage power was not pictured on the card and I am going by what was listed in the message that accompanied the orignal links so it looks a little sketchy.
Speed - Fastball Special: Give Colossus/Wolverine a ranged combat action as if they had a range value of 8. If it succeeds, after actions resolve you may place Colossus/Wolverine adjacent to the target character and then give then a close combat action as a free action, their damage value by +1 for that attack. Defense - Unknown: Colussus/Wolverine may use Invulerability or may heal themselves 1 damage.
Again the damage power is based on what was listed in the orginal post and is subject to accurate translation.
#021 Tarot
Team: The Brotherhood
Range: 0
Points: 47
7
9
17
1
7
9
17
1
6
8
16
1
6
8
15
1
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Unknown Each turn you may roll 2d6 that cannot be rerolled. 2-3 (Death): 1 to 5 damage is dealt to characters within 3 squares. 4-5 (Hermit): May use Barrier with 3 range. Barrier poisons adjacent characters. 6-8 (High Priestess): Tarot may use Probabilty Control and Defend. 9-10 (The Fool): Tarot may use Leap/Climb and Perplex. 11-12 (Devil): Until the next turn, Tarot's attacks deal penetrating damage. (Somehow this ability also deals 2 damage to opponent's within 3 squares.
Ok. So this one was the roughest one of all. The original post did not go into great detail about the results of the rolls from Tarot's trait, so I had to guesstimate the correct interpretations. Please be gentle.
#037 Gatecrasher
Team: Unknown
Range: 6
10
10
17
3
9
9
18
2
7
8
17
3
9
10
18
2
6
9
17
3
9
8
17
2
6
8
17
2
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
KO
Unknown- Once per game, on your turn as a free action you may choose one undefeated character with a point value of 50+ on an opposing player's force. At the end of your turn if the chosen character was KO'ed remove an action token from each friendly character that received one this turn. Otherwise, give an additional action token to each of those characters and your characters do not clear this turn.
The trait is worded a little poorly in the translation but I think you get the point.
Last edited by mattfromwaldorf; 03/13/2011 at 16:53..