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Ashcan is now Cursed. He only succeeds on 6's, 5's no longer work. He will hopefully be rid of this during next upkeep.
Curses! Foiled again!
"I have deprived your ship of power, and when I swing around, I mean to deprive you of your life. But I wanted you to know who it was who had beaten you."
KHAN NOONIAN SINGH
In memory of Ricardo Gonzalo Pedro Montalbán Merino
Thawmus, don't forget Jack's "Hometown Advantage" special ability. He gets to draw two cards and pick which one he wants for his encounter.
Also, Charles *could* use clue tokens on his luck roll if he so desires for a chance at being blessed instead. But that is, of course, entirely up to him.
Argh! That's what I get for being in a hurry.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
Also, Charles *could* use clue tokens on his luck roll if he so desires for a chance at being blessed instead. But that is, of course, entirely up to him.
I'll take my curses. Don't wanna give up the tokens this early in the game.
Or should I use the token? What benefits the group more?
"I have deprived your ship of power, and when I swing around, I mean to deprive you of your life. But I wanted you to know who it was who had beaten you."
KHAN NOONIAN SINGH
In memory of Ricardo Gonzalo Pedro Montalbán Merino
I'll take my curses. Don't wanna give up the tokens this early in the game.
Or should I use the token? What benefits the group more?
Take the curse, it'll go away, eventually and with 3 clues already you're very close to the magical number (5, which is the number of clues you need to seal a gate permanently if you don't have an Elder Sign handy) as it is.
Regards
Melkhor
From the ashes of Paragon City... it rises!
If holding on to the tokens is in the group's interest, I take my curses.
If not, I reroll the luck die and try to get blessed instead.
Melkh, any advice here?
"I have deprived your ship of power, and when I swing around, I mean to deprive you of your life. But I wanted you to know who it was who had beaten you."
KHAN NOONIAN SINGH
In memory of Ricardo Gonzalo Pedro Montalbán Merino
OK, thanks. I takes my curses. I'm outta here, guys, probably for the rest of the day.
"I have deprived your ship of power, and when I swing around, I mean to deprive you of your life. But I wanted you to know who it was who had beaten you."
KHAN NOONIAN SINGH
In memory of Ricardo Gonzalo Pedro Montalbán Merino
Pay $3 fee to gain access to the private library. If you refuse, move to the street. If you pay, make a Luck (-1) check. If you pass, you learn an ancient spell from a dusty ledger. Draw 1 Spell. If you fail, you doze off and enter The Dreamlands. Have an encounter there, then immediately return here.
2. Charles - Bank of Arkham - DONE!
You find a penny with a strange sigil carved into it. Amused, you flip it in the air, then gasp as you feel the sudden gathering of magical forces around you. Make a Luck (-2) check. If you pass, the penny comes up heads. You are Blessed. If you fail, it comes up tails. You are Cursed.
Charles has a Luck score of 3. With the -2 check, he rolls one die=
1
Ashcan is now Cursed. He only succeeds on 6's, 5's no longer work. He will hopefully be rid of this during next upkeep.
3. Jack - Independence Square
A pair of friendly picnickers share their lunch with you. Gain 1 Stamina (already maxed).
Alternate Encounter:
You touch Founder's Rock. Make a Luck (-1) check. If you pass, there is an electrifying shock that opens your mind to the elder things of eons past. Lose 1 Stamina, but gain 2 Clue tokens and draw 1 Spell. If you fail, you find a strange carving. As you finger the grooves, a gate opens here, and you are drawn through it.
4. Pax - Woods - DONE!
You find a sleeping Sheldon Gang member near the still. Make a Sneak (-2) check to try to swipe the shotgun he has dropped on the ground. If you pass, take a Shotgun from the Common Item deck, if there is one. If you fail, the guard awakens. You are caught and beaten, losing 2 Stamina, but you escape with your life. Move to the street.
Pax automatically fails. Pax is now in the Uptown Streets, and lost 2 Stamina.
5. Smudge - Decide if you want to draw an Encounter card, or buy from the Magic Shop.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
My advice Jack, DON'T try the luck roll, go for the nice, quiet picnic. The risk of having another gate opening on us is simply too great in an 8 player game!
Regards
Melkhor
From the ashes of Paragon City... it rises!
Oh, this is awesome. BTW, drew the same card Pax did.
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Arkham Encounters:
1. Rokk - Historical Society
Pay $3 fee to gain access to the private library. If you refuse, move to the street. If you pay, make a Luck (-1) check. If you pass, you learn an ancient spell from a dusty ledger. Draw 1 Spell. If you fail, you doze off and enter The Dreamlands. Have an encounter there, then immediately return here.
2. Charles - Bank of Arkham - DONE!
You find a penny with a strange sigil carved into it. Amused, you flip it in the air, then gasp as you feel the sudden gathering of magical forces around you. Make a Luck (-2) check. If you pass, the penny comes up heads. You are Blessed. If you fail, it comes up tails. You are Cursed.
Charles has a Luck score of 3. With the -2 check, he rolls one die=
1
Ashcan is now Cursed. He only succeeds on 6's, 5's no longer work. He will hopefully be rid of this during next upkeep.
3. Jack - Independence Square
A pair of friendly picnickers share their lunch with you. Gain 1 Stamina (already maxed).
Alternate Encounter:
You touch Founder's Rock. Make a Luck (-1) check. If you pass, there is an electrifying shock that opens your mind to the elder things of eons past. Lose 1 Stamina, but gain 2 Clue tokens and draw 1 Spell. If you fail, you find a strange carving. As you finger the grooves, a gate opens here, and you are drawn through it.
4. Pax - Woods - DONE!
You find a sleeping Sheldon Gang member near the still. Make a Sneak (-2) check to try to swipe the shotgun he has dropped on the ground. If you pass, take a Shotgun from the Common Item deck, if there is one. If you fail, the guard awakens. You are caught and beaten, losing 2 Stamina, but you escape with your life. Move to the street.
Pax automatically fails. Pax is now in the Uptown Streets, and lost 2 Stamina.
5. Smudge - Ye Olde Magick Shoppe -
Looking into a glass ball, you receive a vision of things to come. Turn the top card of one location deck of your choice face up. The next investigator to have an encounter at that location draws that encounter card.
Pretty sweet. You can give us some advance warning with a location.
My suggestion would be Rivertown. Let's hear from everyone else.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?
Yep, I'll pay the $$$ and go to the Private Library.
Not a problem. My big thing is responding once a day, and you guys have all been very responsive, so don't worry about it. Doom, obviously, is getting replaced after this turn, and I have a replacement in line.
====================
Arkham Encounters:
1. Rokk - Historical Society
Pay $3 fee to gain access to the private library. If you refuse, move to the street. If you pay, make a Luck (-1) check. If you pass, you learn an ancient spell from a dusty ledger. Draw 1 Spell. If you fail, you doze off and enter The Dreamlands. Have an encounter there, then immediately return here.
Rokk pays the $3.
Luck check - Luck score of 2, check is -1, so one die=
3
You can spend a clue token for another die, if you want, or just go to Dreamlands.
2. Charles - Bank of Arkham - DONE!
You find a penny with a strange sigil carved into it. Amused, you flip it in the air, then gasp as you feel the sudden gathering of magical forces around you. Make a Luck (-2) check. If you pass, the penny comes up heads. You are Blessed. If you fail, it comes up tails. You are Cursed.
Charles has a Luck score of 3. With the -2 check, he rolls one die=
1
Ashcan is now Cursed. He only succeeds on 6's, 5's no longer work. He will hopefully be rid of this during next upkeep.
3. Jack - Independence Square
A pair of friendly picnickers share their lunch with you. Gain 1 Stamina (already maxed).
Alternate Encounter:
You touch Founder's Rock. Make a Luck (-1) check. If you pass, there is an electrifying shock that opens your mind to the elder things of eons past. Lose 1 Stamina, but gain 2 Clue tokens and draw 1 Spell. If you fail, you find a strange carving. As you finger the grooves, a gate opens here, and you are drawn through it.
4. Pax - Woods - DONE!
You find a sleeping Sheldon Gang member near the still. Make a Sneak (-2) check to try to swipe the shotgun he has dropped on the ground. If you pass, take a Shotgun from the Common Item deck, if there is one. If you fail, the guard awakens. You are caught and beaten, losing 2 Stamina, but you escape with your life. Move to the street.
Pax automatically fails. Pax is now in the Uptown Streets, and lost 2 Stamina.
5. Smudge - Ye Olde Magick Shoppe -
Looking into a glass ball, you receive a vision of things to come. Turn the top card of one location deck of your choice face up. The next investigator to have an encounter at that location draws that encounter card.
President of HCRealms: 2013-2016
Autocratic President of HCRealms: 2017-?