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You would think after playing WoW for 5 years (holy cow, really?), I would be used to all of the "The sky is falling!" posts after anything is announced/released but for some reason it always shocks me.
All I can say is that my group better hope I never get a set of these and a Batcycle. "Card games on motorcycles! :D"
I think the main problem I have is the homogeneity that comes with using the same power set interchangeably for every expansion.
There was a game called HorrorClix which used a similar but not identical power set. Many posters on this site said they would have bought more of it if it had been compatible. I think the compatibility is a good thing.
Most Wanted:DC Super Friends - El Dorado, Rima.
Finish the classic Legion of Super-Heroes - Light(ning) Lass, Ferro Lad, Chemical King, Quizlet.
What I am saying is that all you have are examples. Most likely, you only have experience about a small fraction of all the players, and one that doesn't really represent the whole - for example, only those that go to venues and play on tournaments, and not all the people that play only at home with friends, kids that play at school, people that don't go to tournaments for disliking the people you saw...
It is valid to use those experiences to conclude that the "playing enviroment" (the competitiveness, lack of integration, even lack of ethics) of the game is not cool - for you at least. Or that the local players are terrible. But saying something like "I don't want YGO players to start playing Clix" is... harsh. It's not like being a YGO player makes anyone a bad person after all.
As a counter-example, when I was in high school a lot of students played the game during lunch, and it was perfectly cool.
Anyway, there is plenty to hate on this release besides the YGO players. :P
Fool me once.
What am I supposed to do? Go into a situation and refuse to allow myself to have learned from previous ones?
It makes no sense.
Like I said, I investigated You-Go-Blow! when I taught Kindergarten and the children were into it. The game was poorly designed, convoluted, and wasn't something that they could play the way they'd played Pokemon.
I also watched more of the show than I'd like to admit or remember.
"Previously on You-Go-Blow!: You-Go talked. Then he talked some more. Then he entered into a tournament. Everyone talked. A couple of people had flashback to other people TALKING. You-Go finally drew a card. Then he had a flashback about people talking about that card. Then the other player put down a card that surprised him and we call that a cliffhanger!"
Five episodes for one damn duel? And most of it consist of shots of monsters STANDING around on the playing field?
To add insult to injury, I've had a bunch of playing experiences at various venues with You-Go-Blow! players stealing, screaming, stinking, and fighting (there goes my alliterative string) while I've been trying to play Clix.
This isn't me hating on some other property just because it isn't Clix. This isn't me stereotyping every You-Go-Blow! player I meet. I didn't automatically assume that my students were going to start stealing from each other, stinking, and fighting just because that was the experience that I'd had in gaming stores.
Sheesh, Man, reel in the whole "social justice" thing.
I was actually going multi-quote my way through this, but now I don't have too. The judgement and anti-judgement is pretty harsh in this thread and the half-dozen others all kvetching about this. Owlman provides a perfect condemnation of that behavior here...well said Owlman.
Remember everybody, the plural of anecdote is not evidence.
It is for the individual.
To do otherwise is insanity.
Sanity is not statistical.
To the individual, personal experience is the only evidence. You can BELIEVE otherwise, if you choose to do so, but if it is not backed up by your personal experience, then to continue to let your behavior be dictated by your belief and not your experience makes you insane.
The other products don't matter because we don't know how large of a distributor Diamond is for those products compared to other distributors. Diamond may be the lowest selling distributor of Magic and YuGiOh for all we know.
I know my local venue only buys Heroclix/Comics/Toys from Diamond. All other games he gets from a local distributor.
Hey, looks like more evidence that suggests Yugioh isn't outselling the combined products of M:TG, Pokemon, Heroclix, and board games. Keep on arguing without contributing anything if it floats your boat, though.
Here are a couple of lists for the summer of 2012 showing best selling collectble games in the hobby market and mass market. Notice how Heroclix is number 3 on the hobby market list and not even on the mass market list, but Magic and YuGiOh are on both.
Hey, looks like more evidence that suggests Yugioh isn't outselling the combined products of M:TG, Pokemon, Heroclix, and board games. Keep on arguing without contributing anything if it floats your boat, though.
I am not saying that YuGiOh outsells those three things collectively. I don't have a horse in that race. I was pointing out that your source of evidence was flawed from a statistical standpoint. I just think if you're going to use statistics to support a claim you need to find the best unbiased source of those statistics.
There was a game called HorrorClix which used a similar but not identical power set. Many posters on this site said they would have bought more of it if it had been compatible. I think the compatibility is a good thing.
To invoke Horrorclix and the call for it's compatibility any time someone says they don't like a new property has become an invalid argument. That game at least had models and themes easily adapted to the Heroclix combat system.
Yugioh and Hello Kitty do not.
TLC
No scrubs. Unpretty.
Sponsored by Summer's Eve.
Here are a couple of lists for the summer of 2012 showing best selling collectble games in the hobby market and mass market. Notice how Heroclix is number 3 on the hobby market list and not even on the mass market list, but Magic and YuGiOh are on both.
That's because every Target, Walmart, and KMart has tons of Magic, YuGiOh, and Pokemon sitting on their shelves not getting bought. That doesn't mean much.
And HeroClix isn't sold in the mass market anymore besides the few exclusive Target sets and exclusive TRU stuff because WK made HeroClix a hobby store exclusive product. They started selling some stuff in hobby stores now like the TabApp but they don't sell the normal booster sets or starters except to hobby stores.
That's because every Target, Walmart, and KMart has tons of Magic, YuGiOh, and Pokemon sitting on their shelves not getting bought. That doesn't mean much.
It does for my point which was that just because YuGiOh isn't high on Diamond's sales list doesn't mean it isn't high on other distribution sales lists.
I am not saying that YuGiOh outsells those three things collectively. I don't have a horse in that race. I was pointing out that your source of evidence was flawed from a statistical standpoint. I just think if you're going to use statistics to support a claim you need to find the best unbiased source of those statistics.
Find me a better one and I'll gladly use it. I love the link you provided, actually. It just further supports the point I'm driving at: that it's highly unlikely that Yugioh's sales are anywhere near as sinificant as kingoftheswamp suggested.
This isn't statistics class, it's just us shooting the ####. Believe me, I wouldn't submit any of this as a complete analysis of sales or anything remotely similar, I just think it provides a good indicator that Yugioh, while a strong presence, isn't dominating the sales charts by miles.
Find me a better one and I'll gladly use it. I love the link you provided, actually. It just further supports the point I'm driving at: that it's highly unlikely that Yugioh's sales are anywhere near as sinificant as kingoftheswamp suggested.
This isn't statistics class, it's just us shooting the ####. Believe me, I wouldn't submit any of this as a complete analysis of sales or anything remotely similar, I just think it provides a good indicator that Yugioh, while a strong presence, isn't dominating the sales charts by miles.
That's why I provided that link.
kingoftheswamp's claim was ridiculous to begin with and not really worth trying to dispute. Anyone who frequents game/comic stores can tell you without looking anything up that YuGiOh sells well but doesn't claim that large of a market share against its competition.
I wasn't trying to be a pain in the behind, I guess I can just be a stickler for the details. No harm intended.