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What is it about "UDE doesn't make eratta that significantly changes the way the card plays in 99% of cases" that nobody seems to understand? Oh yeah, let's just eratta Frankie Raye to be a 8/8 5-drop that says "Activate -> Remove target stunned character from the game". Sure, why not, it's just eratta. *sigh*
They've done it at least three times in the last two years that come directly to mind: Dr. Light, Rama-Tut, and Witching Hour (IIRC). And those are just the ones that come to mind. Those erratas changed the way the card played just as much (or little) as adding loyalty or whatever change you want to make to Frankie would.
The biggest issue with Errata is that the change would have to be drastic enough to prevent abuse, but subtle enough as to not change the flavour of the card.
Q: What was Frankie Raye printed to do?
A: Be a "Careful Study" with legs.
Q: What is she doing now?
A: Being a Manhunter Science with legs. Every turn.
Although it would seem easy to slap "remove her from game" on the card, that's not the flavour of Frankie. She sticks around to do her dastardly duty as the double-edged sword of a weenie on a high turn to break through or a team-attacker to push through stuns. She's the ultimate helper monkey.
Unfortunately, I've never seen her be an actual helper monkey. Rather it seems like she keeps stealing money from blind hobos and bringing it to you. Sure, money smells like delicious almonds, but that's not going to fetch those pink bunny slippers from upstairs so your feet don't get cold. And besides that, one day she'll hit the wrong hobo, and you'll find yourself beseiged by sacs of aluminum cans.
It's not that I'm anti-hobo-theft, I just don't see how any errata can spank that monkey straight. I guess it's time to fetch ma' her shotgun...
Really? Save the original TDC Stall and Rama-Light, I've never seen Dr. Light be used more than once per turn. Save Dr. Light and Witching Hour, Rama-Tut can't come into play from anywhere but hand. I don't know what eratta was put on Witching Hour, so I'm not going to comment there. Those cards work primarily as written, except in extreme circumstances. Putting a loyalty (or Loyalty-esque) effect on Frankie would change the way she works in every deck except mono-HoG, which is most of the decks she'll be used in if she's still playable afterwards (or if not most, then a good chunk). Putting an RFG clause on her changes her even more, because she doesn't even stay in play afterwards. Dr. Light and JLArkham could have been fixed easily with eratta, but it would have fundamentally changed the way the cards read in pretty much every use of them, which is why they got banned instead.
What is it about "UDE doesn't make eratta that significantly changes the way the card plays in 99% of cases" that nobody seems to understand? Oh yeah, let's just eratta Frankie Raye to be a 8/8 5-drop that says "Activate -> Remove target stunned character from the game". Sure, why not, it's just eratta. *sigh*
For the record i support the ban as well, though i dont know how much it counts for.
As a player, i think Vs is such a mess that i dont think i will ever recapture the want to play it i had before. Banning Frankie will have no bearing on whether or not i play again, but the errors in design and development this game has worn definitely pushed me away from a game i barely recognise anymore.
As a TO and store manager, they HAVE to ban Frankie, but they also have to stop printing free characters, have a firmer idea of what makes the game appealing to begin with, and just all around get their #### together.
I recognise that there are plenty of people out there who love the game and want it to survive. I dont really care so much anymore, but i dont want to take that away from people. Frankie is definitely doing that.
Please dont respond with posts telling me that Vs is all freakin rosy. Believe what you want, i know i do, and my opinion is as valid as anyone elses. If you love the game, thats great, but blind devotion isnt helping anyone.
I don't know what eratta was put on Witching Hour, so I'm not going to comment there.
Witching Hour got errata'd to say that you could pay 2 endurance apiece to put any number of 2-drop or less characters from your ko pile into play rather than pay 2 endurance apiece to recruit them from your ko pile.
While there may have been other reasons for this, the one i know of is that it stops a doom/kree/underworld deck from playing it on turn 6 (with latveria; or 5 if they also have beast), paying 10 endurance for 5 press 2-drops, and then recruiting Galactus 9 to win the game. Or a similar play with your choice of 9 or 10 drops; maybe anti-monitor so you can KO all those press characters and do it again next turn (as if there would actually be a next turn)
Really? Save the original TDC Stall and Rama-Light, I've never seen Dr. Light be used more than once per turn. Save Dr. Light and Witching Hour, Rama-Tut can't come into play from anywhere but hand. I don't know what eratta was put on Witching Hour, so I'm not going to comment there. Those cards work primarily as written, except in extreme circumstances. Putting a loyalty (or Loyalty-esque) effect on Frankie would change the way she works in every deck except mono-HoG, which is most of the decks she'll be used in if she's still playable afterwards (or if not most, then a good chunk). Putting an RFG clause on her changes her even more, because she doesn't even stay in play afterwards. Dr. Light and JLArkham could have been fixed easily with eratta, but it would have fundamentally changed the way the cards read in pretty much every use of them, which is why they got banned instead.
All three were errataed to stop ridiculous combos, which is exactly what any errata to Frankie Raye would be doing. The Dr. Light Errata was to stop the Dr. Light/Black Thorn/Xavier's School combo, and Rama-Tut to stop Light Show. Witching Hour was errataed prior to any stupid deck, but anyone could have built a deck that played every 9+ drop in the game on turn 7 with Press.
All three were errataed to stop ridiculous combos, which is exactly what any errata to Frankie Raye would be doing. The Dr. Light Errata was to stop the Dr. Light/Black Thorn/Xavier's School combo, and Rama-Tut to stop Light Show. Witching Hour was errataed prior to any stupid deck, but anyone could have built a deck that played every 9+ drop in the game on turn 7 with Press.
The difference is execution, not purpose. I'll agree with you that the purpose is the same, but the execution is vastly different.
They've done it at least three times in the last two years that come directly to mind: Dr. Light, Rama-Tut, and Witching Hour (IIRC). And those are just the ones that come to mind. Those erratas changed the way the card played just as much (or little) as adding loyalty or whatever change you want to make to Frankie would.
The person he was responding to did not suggest loyalty.
The suggestion was that she gets removed from the game when cards are drawn.
With Rama-Tut ... when he was MADE, there was no way for him to be put into play EXCEPT by being recruited. Technically, he should be been errata'd with Dual Nature, but it was only when Dr. Light came out that the 'problem' arose. Thus, he was working 'as intended'.
Dr. Light, as an activation character, is 'implicitly' a once per turn guy ... most activation effects are once per turn ... unless you can pull off a special trick. With ways to go infinite, they game him a 'hard stamped' once per turn to prevent it. Most decks only used him once per turn anyway. [Same thing with Chemo ... most Vengence powers are an 'implicit' once per turn ... since rarely will a character be stunned multiple times in the same turn. He had to be errata'd, because it was shown he could be stunned an infinite number of times because of his own ability.
With Witching Hour, the change that was made which no longer triggers recruitment effects was about the biggest 'change' as far as errata was concerned ... it was a 'save it from the ban list without ruining Press' move. However, the only different now is that it does the equivalent of recruiting a character, but does not allow boosting, nor does it trigger 'when recruited' costs, unless you actually pay the cost of the character.
Loyalty/Loyalty-Reveal, removing her from the game, etc ... would still be a larger change to Frankie. It's adding something that wasn't there. The other changes either make the card do something "equivalent" to what it was doing before, but slightly different, or makes explicit a design constraint that was implicit [i.e. activate is ussually once per turn ... for Dr. Light it needs to be explicitly once per turn].
There is nothing on Frankie to imply she should ever have had Loyalty, or was intended to have loyalty, etc ...
In all the cases ... the cards work just like they always did in nearly every case, outside of a few specific instances that necessitated their change.
Therefore any errata to Frankie should make her do the same thing she does in 'normal' situations, while eliminating the abusive powers.
And, they've also said they don't errata power level ... they won't errata Frankie to make her 'weaker' ... only to close down a degeneracy.
One errata that could be made:
The 4-cost or greater card? Gets removed from the game. Now, in HoG, there is Soul World, so the idea was you might be able to get certain cards back in spite of discarding them ... but for the most part, what she discarded would 'stay' discarded ... outside of specific situations. Doing so would eliminate the need to ban Phantom Stranger anyway. Whether that's enough or not is questionable.
Outside of that ... just ban her. Changing her to be something she isn't [as opposed to something equivalent but eliminates loopholes that break her] is not an option.
And ultimately, she's broken for doing EXACTLY what she's supposed to do ... the problem is being able to use her multiple times per turn.
In other words ... the same as Valeria. She couldn't be errata'd because she was doing EXACTLY what she was intended to do ... and that itself was broken.
r & d barely do errata's..so it's very simple...either frankie raye gets ban or doesn't
i mean look at all those ppl who wanted bastion and harper ban...we had thread like this and did they ever get ban? no. i mean til this day some ppl will still say harper should be ban, like i do lol
The person he was responding to did not suggest loyalty.
The suggestion was that she gets removed from the game when cards are drawn.
With Rama-Tut ... when he was MADE, there was no way for him to be put into play EXCEPT by being recruited. Technically, he should be been errata'd with Dual Nature, but it was only when Dr. Light came out that the 'problem' arose. Thus, he was working 'as intended'.
Dr. Light, as an activation character, is 'implicitly' a once per turn guy ... most activation effects are once per turn ... unless you can pull off a special trick. With ways to go infinite, they game him a 'hard stamped' once per turn to prevent it. Most decks only used him once per turn anyway. [Same thing with Chemo ... most Vengence powers are an 'implicit' once per turn ... since rarely will a character be stunned multiple times in the same turn. He had to be errata'd, because it was shown he could be stunned an infinite number of times because of his own ability.
With Witching Hour, the change that was made which no longer triggers recruitment effects was about the biggest 'change' as far as errata was concerned ... it was a 'save it from the ban list without ruining Press' move. However, the only different now is that it does the equivalent of recruiting a character, but does not allow boosting, nor does it trigger 'when recruited' costs, unless you actually pay the cost of the character.
Loyalty/Loyalty-Reveal, removing her from the game, etc ... would still be a larger change to Frankie. It's adding something that wasn't there. The other changes either make the card do something "equivalent" to what it was doing before, but slightly different, or makes explicit a design constraint that was implicit [i.e. activate is ussually once per turn ... for Dr. Light it needs to be explicitly once per turn].
There is nothing on Frankie to imply she should ever have had Loyalty, or was intended to have loyalty, etc ...
In all the cases ... the cards work just like they always did in nearly every case, outside of a few specific instances that necessitated their change.
Therefore any errata to Frankie should make her do the same thing she does in 'normal' situations, while eliminating the abusive powers.
And, they've also said they don't errata power level ... they won't errata Frankie to make her 'weaker' ... only to close down a degeneracy.
One errata that could be made:
The 4-cost or greater card? Gets removed from the game. Now, in HoG, there is Soul World, so the idea was you might be able to get certain cards back in spite of discarding them ... but for the most part, what she discarded would 'stay' discarded ... outside of specific situations. Doing so would eliminate the need to ban Phantom Stranger anyway. Whether that's enough or not is questionable.
Outside of that ... just ban her. Changing her to be something she isn't [as opposed to something equivalent but eliminates loopholes that break her] is not an option.
And ultimately, she's broken for doing EXACTLY what she's supposed to do ... the problem is being able to use her multiple times per turn.
In other words ... the same as Valeria. She couldn't be errata'd because she was doing EXACTLY what she was intended to do ... and that itself was broken.
Thanks. However, I was referring to both the RFG thing and the Loyalty thing, just to clarify.
Oh, and Harper doesn't need to be banned. I've discussed this at length with many people. The problem is Go!, not Harper.