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Free) After all of the suspence...................I'll chose FF TA as my enemy of choice. Shocking, I know.
Free) Deadpool will perplex up Aurora's damage to 3.
1) Aurora(8+1) will push to pick up Wade and use HSS#1 to fly to O-14 and attack Torch(16), roll.....................6,4 for 10. Torch takes 3. Aurora will continue to N-14 droping Wade in O-14(basing both Torch and Medusa), Aurora will take 1 for the push.
2) Shaman will push to creat another barrier; Q-13, R-12, R-11, Q-11 and will take a click for the effort.
Free) Shaman will use perplex to up Sunfire's damage to 3.
3) Sunfire(9) will target Lockjaw(14) with RCE, roll.............................4,1 for 5. Just hit, Lockjaw takes 4 after toughness. Shaman will use the assist rule to take 2 IAPs.
4) Sasquatch will L/C to P-12, grabbing the HO from L-14 on the way.
Before I go searching for the answer, I'll see if you know. As I was attacking Torch this turn I had a thought about possible knockback.....................do you know if flyers still get 'clinging' knockback damage?
DM
CW:Choosing Sides
I made a promise to Matt Murdock to wear his mask....I've fought this war in his place.....And I'll continue to do so.
But I haven't forgotten who I am...and soon it will be time to carry my own burdens again.
Medusa is coming after Deadpool! Av9 vs dv16 (using flury), need a 7, roll 2+2 for 4. Miss. Second attack (same stats) Roll 6+1 for 7. 2 clix to Deadpool.
Try and push Human Torch for a breakaway, roll is good with a 4. Torch will carry Medusa, Johny to N-13, Medusa in M-14. 1 clix to Johnny for the push.
Thing will throw his heavy object at Sasquatch, av9 vs dv16. Need a 7 for this gigantic attack. Roll is 3+5 for 8. That's 1 clix after invunerability to Sasquatch
Medusa is coming after Deadpool! Av9 vs dv16 (using flury), need a 7, roll 2+2 for 4. Miss. Second attack (same stats) Roll 6+1 for 7. 2 clix to Deadpool.
That's interesting since she's on her plastisity clicks , not her flurry clicks. I'll adjust Deadpools health.
Quote
Fliers do not take clinging damage for knockback, no.
That's what I though, thanks.
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How to prevent Shaman's most imanent death.............
Barrier comes down
1) Sunfire will push to try to break away, roll.............................4. Sunfire will pick up Shaman and fly to O-12 droping Shaman in O-13. Sunfire takes 1 for the push.
free) Shaman will perplex up Deadpools damage to 3.
free) Deadpool will perplex up his own damage to 4.
2) Deadpool(9) will not use BCF to attack Torch(14), roll.................4,6 for 10. Torch takes 4 and is KOed. No FF members are injured, no healing occures. Shaman will use the assist rule to scoop up 3 IAPs.
3) Sasquatch(9+1) will use L/C to attack Thing(16), roll.......................5,2 for 7. Possible hit, IMP roll.......................3. Thing takes 3 after IMP, the HO is destroyed and Walter will take 1 for the push.
One problem. Torch is M-13, Deadpooll is 2 squares away in O-14, and is not adjacent...
It's my fault because I put in the description that he was moving to N-13(accident), but in the re-cap he's in M-13 (correct). I wouldn't have left him adjacent for such an easy KO.
1) Sunfire will push to try to break away, roll.............................4. Sunfire will pick up Shaman and fly to O-12 droping Shaman in O-13. Sunfire takes 1 for the push.
free) Shaman will perplex up Walter's damage to 4.
2) Sasquatch(9+1) will use L/C to attack Thing(16), roll.......................5,2 for 7. Possible hit, IMP roll.......................3. Thing takes 4 after IMP, the HO is destroyed and Walter will take 1 for the push. Shaman will use the assist rule to earn 2 IAPs.
1) Shaman(7+1) will attempt to INC Torch(14), roll....................3,4 for 7. Just hit. Torch gets a token.
free) Deadpool will perplex up Aurora's damage to 3
free) Shaman will perplex up Aurora's damage to 4
2) Aurora(7+1) will use flurry.
First, vs Medusa(14), roll.......................4,4 for 8. Medusa takes 4 but Lockjaw blocks knockback.
Second, vs Torch(14), roll....................4,6 for 10. Torch takes 4 and is KOed.
Medusa and Ben both gain a click for the FF TA. Shaman will use the assist rule to earn 5 IAPs.
Push Crystal to pulse wave. Only 1 person in my 4 range, and that's sasquatch. Av9 vs dv16. Only need a 7. Roll is 5+4 for 9. So all 3 clixs go on Sasquatch! 1 to Crystal for the push.
I knew that was coming! I just figured that it would mean I (potentially) wouldn't have to put up with the 17 Def so I thought it was a good trade. Although if you would have missed, it would have made me look like a genious.
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Free) Deadpool will perplex up Shaman's damage to 2.
Free) Shaman will perplex up his own damage to 3.
1) Shaman(7) will push to try to hit Lockjaw(12), roll.........................6,2 for 8. Lockjaw will take 3 and is KOed, Shaman will take 1 for the push.
2) Walter will move to I-11.
3) Sunfire will pick up Shaman and fly to O-7 droping Shaman in O-6.
Medusa will now use flurry! (for real this time) Av7 vs dv16. Need a 9, roll 4+6 for 10 (Wow) and Deadpool takes a clix, send flurry attack, same av same dv. Still need a 9, get 4+4 for 8. Oh well, 1 is better than I thought I'd do.
free) Shaman will perplex up Sunfire's damage to 2.
1) Sunfire(9) will push to attack Crystal(16+1) using RCE, roll.....................<fingers crossed>..................3,6 for 9. That was a big roll...........Crystal takes 4, Sunfire takes 1 for the push and Shaman will use the assist rule to earn 2 IAPs.
2) Aurora will try to break away, roll..............................1. Nuts. :disappoin
Free) Shaman will perplex up Deadpool's Attack to 10
1) Deadpool(10) will push to target Crystal(15), roll.......................3,3 for 6. Crystal takes 2 and is KOed, knockback has no effect, Deadpool takes 1 for the push. Shaman will use the assist rule to earn 2 IAP's. Medusa and Thing both have the option to heal 1 with the FF TA, I'm preaty sure Medusa is healing but I'm not sure if you want to heal Ben.
2) Sasquatch will pick up the HO from G-12 and will move to N-13(basing Medusa)