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1) E Wizard 74 (6/6) J-17 @
2) LE Lester* 64 (7/7) L-15 (hindering) @
*w/ Trick Shot 20
3) V Black Tom Cassidy 55 (5/5) L-10 (stealthy from Giant Man)
4) R Madame Masque* 32 (4/4) F-23
*w/ Contingency Plan 12 (#)
5) R Hood 28 (5/5) K-16 (probably stealthy)
6) R Con Artist 11 (2/3) H-17
BFC: The Great Arena Any successful attack roll resulting in doubles is a critical hit.
Note: Successful attack rolls that are not double 6s do not trigger injuries.
Giants ignore hindering terrain for movement purposes, *not* for LOF purposes. A giant cannot see over hindering terrain (unless he is actually standing on elevated terrain himself), just like hindering terrain has the normal effect when you draw LOF to a giant. If Black Tom has stealth and there's hindering terrain between Giant Man and him then Giant Man cannot target him with Outwit.
Regards
Melkhor
From the ashes of Paragon City... it rises!
Giants ignore hindering terrain for movement purposes, *not* for LOF purposes. A giant cannot see over hindering terrain (unless he is actually standing on elevated terrain himself), just like hindering terrain has the normal effect when you draw LOF to a giant. If Black Tom has stealth and there's hindering terrain between Giant Man and him then Giant Man cannot target him with Outwit.
Melk is correct as always. Because of this, I will wait to see if Cram wants to change his turn up before I take mine. Just let me know, sir.
free) The Hood chooses not to use Stealth so Hooker and Wiz can perp his AV to 10 and his DV to 3.
1) Hood takes a CP to AV and blasts Hulk. Destiny has no LOF. 11 vs 17 (hindering). Hits with an 8 (no KB) for 3 clix.
free) BTC OWs Giant Stride on Giant Man. 1 DFD
2) BTC barriers
3) Lester breaks away for a RS to M-17 vs wolvie. 10 vs 18 (hindering). In a way, I guess he is lucky that he fails his break away, cause the attack roll would have been a crit miss. He pushes hoping for a low BCF roll.
1) E Wizard 74 (6/6) J-17
2) LE Lester* 64 (6/7) L-15 (hindering) @@
*w/ Trick Shot 20
3) V Black Tom Cassidy 55 (5/5) L-10 (stealthy from Giant Man) @
4) R Madame Masque* 32 (4/4) F-23
*w/ Contingency Plan 12 ()
5) R Hood 28 (5/5) K-16 (probably stealthy) @
6) R Con Artist 11 (2/3) H-17
296
Bullseye: 1 SA
Black Tom Cassidy: 2 DFD
Hood: 1 SA
BFC: The Great Arena Any successful attack roll resulting in doubles is a critical hit.
Note: Successful attack rolls that are not double 6s do not trigger injuries.
BFC: The Great Arena Any successful attack roll resulting in doubles is a critical hit.
Note: Successful attack rolls that are not double 6s do not trigger injuries.
Cram, I had OWed Giant Stride on Giant Man, so he has no way to get to where you had said. Also, I didn't receive your rolls. Did you put in my email address?
Cram, I had OWed Giant Stride on Giant Man, so he has no way to get to where you had said. Also, I didn't receive your rolls. Did you put in my email address?
Darn it. That explains a lot. I sent your rolls to my other oppenent.
Grrr... this happened 2 times in the fanastic four game. I made a movement mistake and had to redo all my rolls which were the onlyh hits I had in the game. Unfortunately I have nobody to blame but myself. I forgot I couldn't move through hinderining.
Giantman moves but stops on hindering and will outwit your barrier.
Barrier is down.
Hulk will run to the same spot.
Wolverine will attack
3,5 = 8
Blades is for 3
Just so you know it was a mistake and not a scam I forworded you the other rolls.
BFC: The Great Arena Any successful attack roll resulting in doubles is a critical hit.
Note: Successful attack rolls that are not double 6s do not trigger injuries.
1) E Wizard 74 (6/6) J-17 @
2) LE Lester* 64 (3/7) L-15 (hindering)
*w/ Trick Shot 20
3) V Black Tom Cassidy 55 (5/5) L-10
4) R Madame Masque* 32 (4/4) F-23
*w/ Contingency Plan 12 (#)
5) R Hood 28 (5/5) K-16 (probably stealthy)
6) R Con Artist 11 (2/3) H-17
296
Bullseye: 1 SA
Black Tom Cassidy: 2 DFD
Hood: 1 SA
BFC: The Great Arena Any successful attack roll resulting in doubles is a critical hit.
Note: Successful attack rolls that are not double 6s do not trigger injuries.
1) E Wizard 74 (6/6) J-17 @ (OW perplex by Giantman)
2) LE Lester* 64 KOKOKO
*w/ Trick Shot 20
3) V Black Tom Cassidy 55 KOKOKO
4) R Madame Masque* 32 (4/4) F-23
*w/ Contingency Plan 12 (#)
5) R Hood 28 (5/5) K-16 (probably stealthy)
6) R Con Artist 11 (2/3) H-17
296
Bullseye: 1 SA
Black Tom Cassidy: 2 DFD
Hood: 1 SA
BFC: The Great Arena Any successful attack roll resulting in doubles is a critical hit.
Note: Successful attack rolls that are not double 6s do not trigger injuries.
Nice turn. Yeah, when I saw the map I knew it was going to be a tough fight. The missed breakaway by bullseye and the missed TK with Wizard were just icing on the cake. As you may have been able to tell, I was hoping to fight you on an outdoor map with lots of room to run and shoot.
1) E Wizard 74 (6/6) J-17
2) LE Lester* 64 KOKOKO
*w/ Trick Shot 20
3) V Black Tom Cassidy 55 KOKOKO
4) R Madame Masque* 32 (4/4) H-18 @
*w/ Contingency Plan 12 (##)
5) R Hood 28 (5/5) E-11 @
6) R Con Artist 11 (2/3) H-17
296
Bullseye: 1 SA
Black Tom Cassidy: 2 DFD
Hood: 1 SA
BFC: The Great Arena Any successful attack roll resulting in doubles is a critical hit.
Note: Successful attack rolls that are not double 6s do not trigger injuries.
1) E Wizard 74 (6/6) J-17
2) LE Lester* 64 KOKOKO
*w/ Trick Shot 20
3) V Black Tom Cassidy 55 KOKOKO
4) R Madame Masque* 32 (4/4) H-18 @
*w/ Contingency Plan 12 (##)
5) R Hood 28 (5/5) E-11 @
6) R Con Artist 11 (2/3) H-17
296
Bullseye: 1 SA
Black Tom Cassidy: 2 DFD
Hood: 1 SA
BFC: The Great Arena Any successful attack roll resulting in doubles is a critical hit.
Note: Successful attack rolls that are not double 6s do not trigger injuries.
sadly (unless it has been errata'd), endurance deals unavoidable damage equal to the roll + the number of tokens, so Hulk is KOed. yeah, it really is THAT ####ty of a feat.