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"Oh no....Stephen, Hulk's just going to jump straight into the melee! I have to help him!" The Gargoyle yellped, seeing the Green Goliath prepare another massive leap.
1) Gargoyle barrel rolls to U-19, and takes a push click.
"RRRRrrrrrrr..." was the sound of the growl that Hulk made, causing the buildings to shake, windows to crack. With a massive jump that left a crater in his wake, he leapt high high into the air, making a huge arc, before landing, directly upon the cluster of SHIELD soldiers! With a deafening thunderclap, the Incredible Hulk impacted the 3 soldiers, causing them to thrown backwards from the sheer force. Louder than the impact though, were the immortal words that signed one's doom.
"HULK SMASH!!!!!"
1) Hulk leaps to SQUASH Fury, Coulson and the Paramedic from R-22. It's AV 9 on DV 13 (Medic) 14 (Coulson) and 17 for Fury himself. He needs a 4 for the Medic, 5 for Coulson, and 8 for Fury. Along the way, he'll nab the object from under Fury (new FF Starter rules, objects not destroyed after Quake). Rolls 10 (Curses, didn't have to push Gargoyle...). As it changes how damage is done to everyone, I'm going to pause here, as per your instructions, as to what happens to Fury/Coulson/Medic.
If Fury uses LMD, he'll be in either A-1 or X-1. Coulson will take 2 clicks and be shunted to O-19, and Medic will take 2 clicks and be shunted to O-22.
If he uses Mastermind, he can shunt it to Coulson, who would take 4 clicks and knockback to M-17, he'd gain a DFD, and the Medic would be the same. He can also Mastermind to the Medic, which would KO the Medic, and the Hulk would gain a KO as well as an SA.
Fury could also just take the damage if he wanted (My personal choice ).
Let me know.
Defenders
Rampaging Hulk 128 (9/10) R-22 w/ LO @@
V Gargoyle 58 (6/8) U-19 w/HO @@
E FF Dr. Strange (7/7) T-14 @
R Moon Knight 18 (3/5) T-15
300
vs.
SHIELD
A) U Nick Fury (100) (7/7) R21 (Stealth)
+Contingency Plan (12) CPT
1) E Iron Widow (118) (7/7) I23 (Defense +1)
2) LE Clarice Ferguson (44) (5/5) T22 (TK Outwitted) @
3) R SHIELD Trooper (Coulson) (17) (5/5) Q21 [1 SA] @
4) R Paramedic (8) (3/3) Q22 [1 SA] @
299
HO: w/ Gargoyle, I18, S20
LO: I-8, Q-8, R21
BFC: Mistrust
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
"Oh no....Stephen, Hulk's just going to jump straight into the melee! I have to help him!" The Gargoyle yellped, seeing the Green Goliath prepare another massive leap.
1) Gargoyle barrel rolls to U-19, and takes a push click.
"RRRRrrrrrrr..." was the sound of the growl that Hulk made, causing the buildings to shake, windows to crack. With a massive jump that left a crater in his wake, he leapt high high into the air, making a huge arc, before landing, directly upon the cluster of SHIELD soldiers! With a deafening thunderclap, the Incredible Hulk impacted the 3 soldiers, causing them to thrown backwards from the sheer force. Louder than the impact though, were the immortal words that signed one's doom.
"HULK SMASH!!!!!"
1) Hulk leaps to SQUASH Fury, Coulson and the Paramedic from R-22. It's AV 9 on DV 13 (Medic) 14 (Coulson) and 17 for Fury himself. He needs a 4 for the Medic, 5 for Coulson, and 8 for Fury. Along the way, he'll nab the object from under Fury (new FF Starter rules, objects not destroyed after Quake). Rolls 10 (Curses, didn't have to push Gargoyle...). As it changes how damage is done to everyone, I'm going to pause here, as per your instructions, as to what happens to Fury/Coulson/Medic.
Fury uses LMD, he'll be in X-1. Coulson will take 2 clicks and be shunted to O-19, and Medic will take 2 clicks and be shunted to O-22. 1 SA Hulk.
MK hops over to Q-22.
Free) Strange outwits Clarice's TK.
Defenders
Rampaging Hulk 128 (9/10) R-22 w/ LO @@
V Gargoyle 58 (6/8) U-19 w/HO @@
E FF Dr. Strange (7/7) T-14 @
R Moon Knight 18 (3/5) T-15
300
vs.
SHIELD
A) U Nick Fury (100) (7/7) R21 (Stealth)
+Contingency Plan (12) CPT
1) E Iron Widow (118) (7/7) I23 (Defense +1)
2) LE Clarice Ferguson (44) (5/5) T22 (TK Outwitted) @
3) R SHIELD Trooper (Coulson) (17) (5/5) Q21 [1 SA] @
4) R Paramedic (8) (3/3) Q22 [1 SA] @
299
HO: w/ Gargoyle, I18, S20
LO: I-8, Q-8, R21
BFC: Mistrust
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
As the Hulk came down to smash the tightly gathered group of SHIELD agents, two of them were thrown backwards, injured but still alive, which coming from the Hulk was a small miracle in itself. But the third, Nick Fury himself, fell to the ground, no longer moving at all, or showing any signs of life, for that matter. To top it off, his head came off, rolling along the ground till it came to rest near the feat of Dr. Strange.
“Should have stayed out of the way, Strange!”
From behind him, another Nick Fury appeared, though whether this was the real Fury or just another robot. It didn’t matter, though, as the new arrival opened fire on the Magic Man, an assault that was easily deflected. This, however, left him open to the real attack, coming long-range from the Black Widow and her fancy new armor. Unprotected, the attack hit full on.
SHIELD Turn 6
Fury uses 1 CP token to increase his speed to 7 and moves to T8 (”Jump Speed Powerup!”).
Fury uses Outwit to cancel Dr. Strange’s Energy Shield/Deflection (”Go Go Power Defense Cancellation Power!”) - (Free)
Fury uses 1 CP token to increase Iron Widow’s range to 9 (”Wide-Range Power Boost Plan!”), and Iron Widow uses Running Shot to move to K19 and attack Dr. Strange (”Support Piece Punch Blast!”), 10 vs 16. Attack Roll is 6,4 for 10 and causes 3 damage, giving Fury 1 AST and Widow 1 SA.
Fury increases his Defense by 1 (Free)
Everyone else rests.
Fury gets 1 CP Token.
Standing Orders: If Fury is hit and can use his LMD Power, I wish to call how he’ll use it on a case-by-case basis.
Defenders
Rampaging Hulk 128 (9/10) R-22 w/ LO @@
V Gargoyle 58 (6/8) U-19 w/HO @@
E FF Dr. Strange (4/7) T-14 @
R Moon Knight 18 (3/5) T-15
300
vs.
SHIELD
A) U Nick Fury (100) (7/7) R21 [1 AST] (Defense +1) @
+Contingency Plan (12) CPT
1) E Iron Widow (118) (7/7) K19 [1 SA] @
2) LE Clarice Ferguson (44) (5/5) T22
3) R SHIELD Trooper (Coulson) (17) (3/5) Q21 [1 SA]
4) R Paramedic (8) (1/3) Q22 [1 SA]
299
HO: w/ Gargoyle, I18, S20
LO: I-8, Q-8, R21
BFC: Mistrust
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
Contingency Plan
Prerequisites: Leadership or Mastermind
Choose a character.
If the character's controller does not use all of his or her actions for a turn, put a contingency token on this card if there are two or fewer tokens on this card. When a friendly character is given action, you can remove any number of tokens from this card: The character modifies the friendly character's speed, attack, or range value by +1 for each token removed.
Damage and Defense can't be increased via Contingency Plan, but otherwise it's fair game.
(Assuming Damage, Defense, Attack, Speed, and Range are the only five stats we're talking about and I'm not missing one)
And before I forget, as much as I love flavor, I'd appreciate some more info on attack rolls, especially when using move/attack abilities. Positioning is key.
And sorry to be such a stickler here, but my playoff chances are riding on this game. Yours are pretty good, if I'm reading the standings correctly
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
So, yeah, you can't modify multiple values for a single action. So, re-do?
(Sorry I'm taking so long on this)
How much of the turn do you want me to re-do? The only change I'll be making is axing the addition to Widow's attack value via CP, and the attack roll I made still hits with Dr. Strange's ES/D gone. But if you want, I make a new attack roll for it.
How much of the turn do you want me to re-do? The only change I'll be making is axing the addition to Widow's attack value via CP, and the attack roll I made still hits with Dr. Strange's ES/D gone. But if you want, I make a new attack roll for it.
Yeah, it's just one of those things. So, a new attack roll would be much appreciated
2010, 2013 HCFL Champ, 2016 Colorado State Champion, 2nd Place Team Worlds
HCFL 2018 - United Atlantis
My recap was wrong, it should be MK who was tokened, and not Strange.
Defenders 6B
1) Strange goes for Fury with RCE. AV 8 on DV 17+1, needs 10. Rolls 6, then 7. Not enough.
2) Moon Knight swings in to J-19 w/ Leap/Climb and takes a push click.
Defenders
Rampaging Hulk 128 (9/10) R-22 w/ LO
V Gargoyle 58 (6/8) U-19 w/HO
E FF Dr. Strange (4/7) T-14 @
R Moon Knight 18 (2/5) J-19 @@
300
Hulk: 1 SA
vs.
SHIELD
A) U Nick Fury (100) (7/7) R21 [1 AST] (Defense +1) @
+Contingency Plan (12) CPT
1) E Iron Widow (118) (7/7) K19 [1 SA] @
2) LE Clarice Ferguson (44) (5/5) T22
3) R SHIELD Trooper (Coulson) (17) (3/5) Q21 [1 SA]
4) R Paramedic (8) (1/3) Q22 [1 SA]
299
HO: w/ Gargoyle, I18, S20
LO: I-8, Q-8, R21
BFC: Mistrust
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
Without warning, a large, heavy object appeared out of nowhere above Dr. Strange's head with a distinct blinking sound, falling on top of him. While he was able to create a protective barrier to blunt part of the damage, the impact still hurt and brought him down to the ground, where he was an easy target for Coulson's gun, which shot him with a specialized form of electrical knockout dart. Strange was alive, but he wouldn't be getting up again during this particular fight.
SHIELD Turn 7
Fury Rolls for Leadership (“Furious Leadership Power Activate Go!”) (Free) – 2 (Hmmmm….)
Fury downs Dr. Strange’s Defense to 13 (“Downward Spiral Defense Drain!”) – Free.
Clarice TKs the object at S20 and attacks Dr. Strange with it, 9 vs 14-1+1 (“ACME Anvil Drop!”). Attack roll is 6,4 for 10. Attack Re-Roll (“SUPER ACME Anvil Drop!”) is 2,4 for 6, hitting for 3 damage. Clarice gets 1 SA, and object at S20 is destroyed.
Fury Outwits Dr. Strange’s ES/D (“Open Sesame!”) – Free
Fury uses Contingency Plan to up Coulson’s attack value by 1 with Contingency Plan, (“Powerup Battery Knockout Charge!”), and Coulson attacks Dr. Strange, 7+1 vs 13 (“High-Point Toothed Support Piece Knockout Shot!”). Attack Roll is 2,6 for 8, KOing Dr. Strange. Attack would have just hit if Coulson had made the attack without help from Fruy, so no AST to Fury, but Coulson gets an SA and a KO.
Paramedic moves to Q2 (”Gooey Roadblock Run!”
Standing Orders: If Fury is hit and can use his LMD Power, I wish to call how he’ll use it on a case-by-case basis.
Defenders
Rampaging Hulk 128 (9/10) R-22 w/ LO
V Gargoyle 58 (6/8) U-19 w/HO
E FF Dr. Strange (*KO!*)
R Moon Knight 18 (2/5) J-19 @@
300
Hulk: 1 SA
vs.
SHIELD
A) U Nick Fury (100) (7/7) R21 [1 AST]
+Contingency Plan (12) C
1) E Iron Widow (118) (7/7) K19 [1 SA]
2) LE Clarice Ferguson (44) (5/5) T22 [1 SA] @
3) R SHIELD Trooper (Coulson) (17) (3/5) Q21 [2 SA, 1 KO] @
4) R Paramedic (8) (1/3) Q22 [1 SA] @
299
HO: w/ Gargoyle, I18
LO: I-8, Q-8, R21
BFC: Mistrust
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.
1) Gargoyle tosses his HO at Coulson. Hits with a 10, for 3 and the KO.
2) Hulk breaks away. Rolls 2. Gargoyle Re-rolls a 6. He moves to S-22 to smack Blink with the LO. AV 9 on DV 16, needs 7, rolls 7, but super senses is 6. Object destroyed.
Gargoyle will PC anything the Widow does successfully, or something that would cause him to lose PC.
Defenders
Rampaging Hulk 128 (9/10) R-22 @
V Gargoyle 58 (6/8) U-19 @
E FF Dr. Strange (*KO!*)
R Moon Knight 18 (2/5) J-19
300
Hulk: 1 SA
vs.
SHIELD
A) U Nick Fury (100) (7/7) R21 [1 AST]
+Contingency Plan (12) C
1) E Iron Widow (118) (7/7) K19 [1 SA]
2) LE Clarice Ferguson (44) (5/5) T22 [1 SA] @
3) R SHIELD Trooper (Coulson) (17) (3/5) Q21 [2 SA, 1 KO] @
4) R Paramedic (8) (1/3) Q22 [1 SA] @
299
HO: w/ Gargoyle, I18
LO: I-8, Q-8, R21
BFC: Mistrust
When characters that have the same team symbol or team ability are adjacent to each other, modify their defense values by -1, to a maximum of -1.