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Hrrm...yeah, mixing up Iron Man and Giant Man's gonna hurt.
Free) Strange will Perplex Wolverine's Defense Down. Roll is: 6. -2 to 15.
1) Black Knight on Wolverine. AV 8 on DV 15 needs 7. Rolls: 8. Hits for 3 damage. Edited from here: Re-Roll: 7. Protected is used. No Damage to Wolverine. 1 SA to BK, 1 AST to Strange.
Free) Bucky turns his Stealth off.
Free) Howard perplexes up Bucky's range to 7.
2) Bucky on Hooker. AV 9 on DV 12, needs 3. Rolls: 7. Hits for 1 damage. 1 SA Bucky, 1 AST Howard. No Push due to Willpower.
3) Strange will pop Wolverine. AV 11 on Dv 15, needs 4. Rolls: 7. That's 3 damage.
Aaaaannnnd hopefully the multitude of errors I made this turn don't bite me in the ###.
Defenders (home)
1) Dr Strange 149 P-10 @
w/ Protected 8
2) R Black Knight 54 P-11/Q-12 (18D) (3/6) @
w/ Inside Information 4
3) R Bucky 30 Q-10 @@ (Stealth)
4) R Mockingbird 19 Q-11 (18D)
5) E Howard the Duck 35 (4/5) P-9 (18D)
299
BK: 1 SA
Strange: 1SA, 1 AST
Bucky: 1 SA
Howard: 1 AST
vs.
Marvel Zombies
1. V Zombie Giant-man 97 (Heavy Object) O-12 @
2. V Living Lazer/Zombie Iron Man* 91 M-17 @
* Life Model Decoy 12
* Vendetta 6 (Strange)
1 SA
3. LE Wolverine* 50 pts (3/6) O-11
*Protected 8 pts (Used)
*Lucky Break 5 pts
4. R Zombie Destiny 20 Q-17
5. R Con Artist/Zombie Hooker 11 (1/3) T-17
300 Points
BFC: LOYALTY (Supernova #004) After forces are placed in their starting areas but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
O10 - Structural Integrity Field (HO) -- Blocking terrain and walls 6 or fewer squares from this object can't be destroyed.
Iron man 10 (vendetta) on Dr. Strange. Ranged Combat Expert used
The roll is 3,3 = 6
Destiny Rerolls
2,4 = 6
Miss both times.
OUTWIT STRANGED DEFEND. I forgot to write in the dice roll...but I hit either way.
Wolverine will Blades/Claws Black Knight 9 on a 14
the roll is 5,5 = 10 for a hit...which I guess i should have attacked Strange.
the blades roll is 6. Wolverine enjoyed eating Black Knight.
Everyone else will clear.
Defenders (home)
1) Dr Strange 149 P-10 @
w/ Protected 8
2) R Black Knight 54 P-11/Q-12 (18D) EATEN
w/ Inside Information 4
3) R Bucky 30 Q-10 @@ (Stealth)
4) R Mockingbird 19 Q-11 (18D)
5) E Howard the Duck 35 (4/5) P-9 (18D)
299
BK: 1 SA
Strange: 1SA, 1 AST
Bucky: 1 SA
Howard: 1 AST
vs.
Marvel Zombies
1. V Zombie Giant-man 97 (Heavy Object) O-12
2. V Living Lazer/Zombie Iron Man* 91 (6/7) M-17 @@
* Life Model Decoy 12
* Vendetta 6 (Strange)
1 SA
3. LE Wolverine* 50 pts (3/6) O-11 @@
*Protected 8 pts (Used)
*Lucky Break 5 pts
1 SA 1 KO
4. R Zombie Destiny 20 Q-17
5. R Con Artist/Zombie Hooker 11 (1/3) T-17
300 Points
BFC: LOYALTY (Supernova #004) After forces are placed in their starting areas but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
O10 - Structural Integrity Field (HO) -- Blocking terrain and walls 6 or fewer squares from this object can't be destroyed.
Free) Strange Perplexes Giant Man's Attack down. Rolls: 5 for -2 putting him at 7.
Free) Howard will Perplex Bucky's Defense +1.
2) Howard will move to O-10.
Defenders (home)
1) Dr Strange 149 P-10
w/ Protected 8
2) R Black Knight 54 EATEN
w/ Inside Information 4
3) R Bucky 30 Q-10 (Stealth, Defense +1)
4) R Mockingbird 19 N-17 @
5) E Howard the Duck 35 (4/5) O-10 @ (18D)
299
BK: 1 SA
Strange: 1SA, 1 AST
Bucky: 1 SA
Howard: 1 AST
vs.
Marvel Zombies
1. V Zombie Giant-man 97 (Heavy Object) O-12 (Attack -2)
2. V Living Lazer/Zombie Iron Man* 91 (6/7) M-17 @@
* Life Model Decoy 12
* Vendetta 6 (Strange)
1 SA
3. LE Wolverine* 50 pts (3/6) O-11 @@
*Protected 8 pts (Used)
*Lucky Break 5 pts
1 SA 1 KO
4. R Zombie Destiny 20 Q-17
5. R Con Artist/Zombie Hooker 11 (1/3) T-17
300 Points
BFC: LOYALTY (Supernova #004) After forces are placed in their starting areas but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
O10 - Structural Integrity Field (HO) -- Blocking terrain and walls 6 or fewer squares from this object can't be destroyed.
Wow, you've done a very clever job with placement. Kudos! I've been playing some clever oppenents lately.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++
"OH! OH! I call eating the dork in the 1950's shirts!" - Giant-man
Giant-man outwits Stranges Perplex power and gains his mighty nine attack back.
Giantman 9 on Bucky's 17. Giant-man outwits Dr. Stranges special perplex power. He needs an 8 with a heavy object and Destiny can reroll
First attack is 1,3...lame
Destiny rerolls 5,6 = 11
Bucky takes 5 damage.
Zombie hooker will move
Defenders (home)
1) Dr Strange 149 P-10 (Super Perplex outwitted)
w/ Protected 8
2) R Black Knight 54 EATEN
w/ Inside Information 4
3) R Bucky 30 Q-10 (1/6) (Stealth, Defense +1)
4) R Mockingbird 19 N-17 @
5) E Howard the Duck 35 (4/5) O-10 @ (18D)
299
BK: 1 SA
Strange: 1SA, 1 AST
Bucky: 1 SA
Howard: 1 AST
vs.
Marvel Zombies
1. V Zombie Giant-man 97 O-12 @
1 SA
2. V Living Lazer/Zombie Iron Man* 91 (6/7) M-17
* Life Model Decoy 12
* Vendetta 6 (Strange)
1 SA
3. LE Wolverine* 50 pts (3/6) O-11
*Protected 8 pts (Used)
*Lucky Break 5 pts
1 SA 1 KO
4. R Zombie Destiny 20 Q-17
1 AS
5. R Con Artist/Zombie Hooker 11 (1/3) R-14 @
300 Points
BFC: LOYALTY (Supernova #004) After forces are placed in their starting areas but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
O10 - Structural Integrity Field (HO) -- Blocking terrain and walls 6 or fewer squares from this object can't be destroyed.
1) Howard will Flurry on Wolverine. AV 8 on DV 15, needs 7. Rolls: 3. 2nd attack: 9. PC?
Defenders (home)
1) Dr Strange 149 P-10 (Super Perplex outwitted)
w/ Protected 8
2) R Black Knight 54 EATEN
w/ Inside Information 4
3) R Bucky 30 Q-10 (1/6) (Stealth, Defense +1)
4) R Mockingbird 19 N-17 @
5) E Howard the Duck 35 (4/5) O-10 @ (18D)
299
BK: 1 SA
Strange: 1SA, 1 AST
Bucky: 1 SA
Howard: 1 AST
vs.
Marvel Zombies
1. V Zombie Giant-man 97 O-12 @
1 SA
2. V Living Lazer/Zombie Iron Man* 91 (6/7) M-17
* Life Model Decoy 12
* Vendetta 6 (Strange)
1 SA
3. LE Wolverine* 50 pts (3/6) O-11
*Protected 8 pts (Used)
*Lucky Break 5 pts
1 SA 1 KO
4. R Zombie Destiny 20 Q-17
1 AS
5. R Con Artist/Zombie Hooker 11 (1/3) R-14 @
300 Points
BFC: LOYALTY (Supernova #004) After forces are placed in their starting areas but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
O10 - Structural Integrity Field (HO) -- Blocking terrain and walls 6 or fewer squares from this object can't be destroyed.
You should have seen my positioning when I knew what figures were what . I had Bobbi placed where she could L/C/CCE the only place that Iron Man (were it really Iron Man) could attack from. Sad times
Defenders 7
"WAAAAUUUUGHHHH! Hey Buddy! Eat my friend, will ya? Yeah, well QUACK FU too!" The Duck yelled, throwing up a spinning round house kick at the Zombified hero, taking the zombie's head clean off.
Free) Howard will Perplex his damage +1.
1) Howard will Flurry on Wolverine. AV 8 on DV 15, needs 7. Rolls: 3. 2nd attack: 9. Destiny PCs: 6,6=12 for a critical hit! 3 damage to Wolverine for the KO! 1 SA, 1 KO to Howard. No push due to Willpower.
"Well met, friend Howard!" The Sorcerer Supreme called out. "A simple consecration spell will prevent him from returning for now..." He said, as a glowing yellow light encompassed the fleshless fighter. "And now, for Hank...let the Flames of the Faltine end your horrors!" He cried, launching a fireball at the towering terror!
2) Strange will blast Giant Man and Destiny. AV 11 on DV 18 and DV 13. Needs 7 for GMan, anything for Destiny. Rolls 11. Won't bother rolling Destiny's SS, cause all 3 is going on GMan. 2 damage after toughness. 1 SA Strange.
Grumbling to himself, James Buchanen hustled down the steps towards the behemoth's feet. *I swear...* Bucky thought. *When I was with Cap, I never had to deal with being smacked around with cars by 60ft tall dead people...Man, I wish Cap was here...*
3) Bucky will move to O-11.
Free) Strange will Perplex GMan's Attack. Rolls: 2. -1.
Defenders (home)
1) Dr Strange 149 P-10 @
w/ Protected 8
2) R Black Knight 54 EATEN
w/ Inside Information 4
3) R Bucky 30 O-11 (1/6) @
4) R Mockingbird 19 N-17
5) E Howard the Duck 35 (4/5) O-10 @@ (18D)
299
BK: 1 SA
Strange: 2 SA, 1 AST
Bucky: 1 SA
Howard: 1 SA, 1 KO, 1 AST
vs.
Marvel Zombies
1. V Zombie Giant-man 97 (6/8) O-12 @ (ATK -1)
1 SA
2. V Living Lazer/Zombie Iron Man* 91 (6/7) M-17
* Life Model Decoy 12
* Vendetta 6 (Strange)
1 SA
3. LE Wolverine* 50 pts (0/6) TURNED!
*Protected 8 pts (Used)
*Lucky Break 5 pts
1 SA 1 KO
4. R Zombie Destiny 20 Q-17
1 AS
5. R Con Artist/Zombie Hooker 11 (1/3) R-14 @
300 Points
BFC: LOYALTY (Supernova #004) After forces are placed in their starting areas but before the first player’s first turn, each wild card must choose a team ability that can be copied by wild cards and is possessed by a friendly character. The wild card possesses the chosen team ability until the end of the game, and can’t use any other team ability.
O10 - Structural Integrity Field (HO) -- Blocking terrain and walls 6 or fewer squares from this object can't be destroyed.