You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
M-11 is nasty for the points but I think he is getting over rated a little. If he had running shot or charge I would be worried. Superman prime with his hypersonic speed should be able to handle some M-11s.
Not in my hands. If I had 8 M-11's, Prime is toast.
I have only lost to Prime two times ever, and have defeated him more times than I can count in tourneys.
And when I played him I always had teams of nothing but Pre-Supernova figures.
I'm a very tactical player, and I surprise people all the time at venues when I show up with a team of Infinity Challenge figs and clean their clocks.
But let me stress: I don't think power creep is necessarily bad, as long as the point totals reflect that. But when I can take a HoT 100 Point Figure and completely destroy a 500 point Infinity Challenge Team without breaking a sweat, that shows that their is no point formula, and the game becomes broken.
Not in my hands. If I had 8 M-11's, Prime is toast.
I have only lost to Prime two times ever, and have defeated him more times than I can count in tourneys.
And when I played him I always had teams of nothing but Pre-Supernova figures.
I'm a very tactical player, and I surprise people all the time at venues when I show up with a team of Infinity Challenge figs and clean their clocks.
But let me stress: I don't think power creep is necessarily bad, as long as the point totals reflect that. But when I can take a HoT 100 Point Figure and completely destroy a 500 point Infinity Challenge Team without breaking a sweat, that shows that their is no point formula, and the game becomes broken.
I wish we could test that theory. Since I haven't gamed in a good while and would love a challenge. Plus I haven't been able to use my superman prime.
I mean, we don't even need a "Standard format" anymore really because anything older then Supernova is purely a joke now (though you would be at risk playing anything other then HoT and Crisis at this point)
Quote : Originally Posted by Sensualninja
On a side note I do think alot of the less Eye Catching figures are gonna be great "Underdogs" especially Moonstone, who for 1/2 the points basicially replaces Sinestro.
Running Shot + PB does actually shut down several of the low point super amped bricks.
ha022 E Moonstone
Team: Avengers
Range: 8
Points: 76
Keywords: Celebrity, Masters of Evil, Thunderbolts
ok, here's my 2 cents, yes, point totals are kind low for the powers most figures have, and yeah DD shood be a vet, but i think the thing most of you are missing is that heroclix is back, sure m-11 is a monster for his points and for the fact he can be feilded in multiple's, but there are many more figure's that can take out that team, a stealth team or a hypersonic team could do the job, i have a 300 point S.H.E.I.L.D. team that could take out the whole lot of them, but DD, cap and m-11 are just a few of the whole, look at thor, he's only exp. but way better than the vet from SN and they have almost the same stat's and if you love cont. plan as much as i do, thor from HoT is gona be realy hot, the fact of the matter is, who are you gona feild and how, are you gona quake in your boot's when you see 8 m-11's, or are you gona say here we go, hope for high roll's and stick to the hindering turaine, im one of those player's that dosnt realy care about power creep, as long as i have a fun time, all in all, when the time come's, like an asgardian warrior, ill shout, FOR ASGARD!!!!!!!!!!!!!!!!!
This set has a great balance between accuracy-efficiency. A lot of the figs are just amazing close combat monsters (warrior gods, go figure) but all very cost effective. The great equalizer I feel is range. Whoever designed this set took a step back and saw how powerful ranged combat really was. Many of the god figs have very impressive stats but have either no range or very small ones. Just compare them, the gods with ranged attacks are more expensive than the purely close combatants.
Different designer makes all the difference. Didn't the Mech chick do this set?
The Warriors Three are a little too juiced to be accurate, but we did ask that close combat pieces get a break. Ultron's fairly front-loaded, and the other god-characters like Hela, Pluto, and Heimdall are good for their cost, but can be beaten easily. Balder, I'll grant was costed very nicely, but he is invincible. Game balance be darned, he shouldn't be taken down by Rhino and Shocker!
M-11 is the only one who really bothers me. Cheap stats always get abused. He would've seen play at 80, let alone 59. Agents of Atlas aren't all that tough or mobile, so they could use the firepower. I just can't wait to see the return of the robot theme teams, and the half-baked justifications that will come with multiple M-11's...
If you took a 318pt Superman Prime. against 8 M-11s I would expect you to win everytime cause you would out action them, but then thats 472pts of M-11s. If you took 5 M-11s which is 295pts, I think you would lose to a Prime. Or to say it in a non flaming way, if you Played a Prime against 5 M-11s, I think you would win. If two players of equal skill played these two teams, the Prime Should win. The M-11s have no move and attack power, cannot outwit any of Primes powers, if the Prime player plays it right they should get in many shots before the M-11s even get an attack off. On the right Map the Prime might not even get shot at with HSS and Indom.
I think M-11 is a great fig, I loved using him in sealed, but if you ran 5 M-11s in a 300pt game, most well balanced teams should defeat you. Again, if players are of almost equal skill. A superior player can find ways to win with any team, or at least give themselves a chance to win with any team.
"We may get beaten, but we won't get outworked"
-Steve Yzerman
There is no such thing as a conservative hero.
"You lost today kid, but you don't have to like it!"
I agree that the figures are more powerful for their point values.
However, I do want note that the dial lengths are shorter. There are a bunch of figures with only 4 clicks of life. Some of the bigger powerhouses only have 8 or 9 clicks of life.
I don't think dial length balances out the power creep but it does make is closer.
I do like that some of the generics have short dials. That is what a generic should be. A figure that gets KO'ed by one shot of Thor's hammer.
M-11 is miscosted, I believe he was supposed to be 69 points, not 59 (this is my conjecture on where he comes to on the Points Generator of Xplodiak which generally comes out pretty Good).
He's also extremely efficient, which makes the miscosting that much more egregious.
However if someone brought 10 of him to a 600 pt game I don't think that team would be unbeatable. I don't think two of them would give LAMP all that much problem. Poison is really the key to defeating all the Supersenses/ESD/Shape Change characters in this set. I'm fairly sure my Joker team could take them (lots pf Jokers, lots of Poison).
Yes the Daredevil should probably have been a Vet. I don't see how that has anything to do with powercreep.
Powercreep in cost has been pretty steady from the first set on. Generics are now 20-30 points rather than 10-20. However those 10-20 point older generics are still the best mastermind fodder ever made. Main characters run 60-90, but that doesn't make the older characters less valuable. I want a new 200+ pt Blastar, but the old 138pt Vet is still monstrous.
Iron River Read my wife's comic or I will say mean things about your dog.
I suckered these guys into playing: Feedback Damage
I agree with phantomrider; Clix is back! All I have heard is complaining about this set, one thing or another.
Why don't we sit back and enjoy the first NEW heroclix in over a year and have some fun building new teams
I too concur with this statement! I'm very glad teh game is back in full swing. I never stopped playing, but was afraid that everyone else would (and many did).
This set has a great balance between accuracy-efficiency. A lot of the figs are just amazing close combat monsters (warrior gods, go figure) but all very cost effective. The great equalizer I feel is range. Whoever designed this set took a step back and saw how powerful ranged combat really was. Many of the god figs have very impressive stats but have either no range or very small ones. Just compare them, the gods with ranged attacks are more expensive than the purely close combatants.
I was thinking the opposite. The ranges and move values have greatly increased compared to the Seth sets. 8 ranges were long ranges and few got 10. Movement was 8 and barely anyone ever had a 10 movement.
Re: ranges of "gods":
Common Thor 10 range, 2 targets
Pluto - 8 range
Female Loki - 8 range
Destroyer* - 8 range
Hela - 10 range
Odin - 8 range, 3 targets
Venus - 8 range, 2 targets
Seth - 10 range
Male Loki - 10 range
Thor&Loki - 10 range, 2 targets
Visible Dials and Pushing Damage need to be optional. This is the way.
This is so much just an opinion. I still, to this very day, field teams comprised of Infinity Challenge, Clobberin' Time, and Xplosion figures at the the tournaments. I play against all of the newer figs from Secret Invasion, Mutations and Monsters, Arkham Asylum, etc., and I dominate many tourneys and games using just these figs.
Definitely an opinion, undeniably. I started playing in October '06, around the time that Supernova had dropped. Since then it seems that each set had increasingly grown more and more powerful. I decided I liked the carded sets better, so I became a collector once Avengers released.
Despite the gradual and constant powercreep from set to set, I still get schooled constantly by many retired sets. A lot of it has to do with the fact that I'm very unfamiliar with their dials, but also on the other hand, some pieces still live up to their potential even after 7 years. Strategy and placement do have a lot to do with it. Adversely with older pieces, one wrong miscalculation could possibly cost an entire game.
Adversely with older pieces, one wrong miscalculation could possibly cost an entire game.
Rep given! Good point!
Very true about that. I have to be extremely careful and tactical when playing the older figs. As you are right, one wrong move or action, and it could easily cost me the game.