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My team took more dmg then yours in that turn sad, I had to keep trying though with the terrible rolls, but my chances of winning are now pretty slim.
1) Manhunter moves to N22
Free) Sinestro perplexes down Hawkman D to 15
Free) Amon perplexes up Sinestro damage to 4
2) Sinrstro vs Hawkman 9on15 roll is 1,1
3) Thunderer vs Hawkman 9on17 roll is 1,6 miss
4) Shadow Demon moves to N21
Free) Manhunter OW Flash HSS
Feluwelt’s Justice League of America (home)
1) Batman AA 120 * N20 @@ (stealth)
* Lunge
2) Robin V AA 66 ^, ^^(4/6) H15 @@ (stealth) (injured)
^ Flashbang
^^ Stunning Blow
3) Red Tornado V 67 W13
4) Flash R JLA 70 Q19 (5/6) K22 @ No HSS
5) Hawkman R 59 (6/7) K19 @@
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Object: Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
1) Remmy flies to P19
robin perplexes batmans def to 18
batman outwits blades on the shadow demon
Feluwelt’s Justice League of America (home)
1) Batman AA 120 * N20 (stealth) +1 def
* Lunge
2) Robin V AA 66 ^, ^^(4/6) H15 (stealth) (injured)
^ Flashbang
^^ Stunning Blow
3) Red Tornado V 67 @ P19
4) Flash R JLA 70 Q19 (5/6) K22 No HSS
5) Hawkman R 59 (6/7) K19
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved. http://www.ianparmenter.com/hcutils/...&t12=x-249y-71
Object: Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.[/quote]
Heroclix Fantasy League - Spiderman and his amazing friends - Season 1 marvel division regular season division winner Heralds of Galactus- Season 3 Marvel pennant runners up
Season 4 X-Men (Morrison Era)
Free) Sinestro perplexed down Hawkman D down to 15
Free) Amon Sur perplexes up Sinestro Damage to 4
1) Sinestro vs Hawkman 8on16 roll is 4,3 miss
2) Amon dual target Hawkman 18 Red Tornado 19 roll is miss
3) Shadow Demon vs Batman 9on18 roll is 5,6 hits for 2 (1SA)
4) Manhunter vs Flash 9on17 roll is 2,5 for yet another miss
Free) Manhunter OW Hawkman flurry
Feluwelt’s Justice League of America (home)
1) Batman AA 120 *(5/7) N20 (stealth) +1 def
* Lunge
2) Robin V AA 66 ^, ^^(4/6) H15 (stealth) (injured)
^ Flashbang
^^ Stunning Blow
3) Red Tornado V 67 @ P19
4) Flash R JLA 70 Q19 (5/6) K22
5) Hawkman R 59 (6/7) K19 No Flurry
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Object: Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
Sinestro had willpower when you pushed so you should be at 6 of 8 now at 4 of 8, unless you turned off willpower you can update as needed
sorry about the outwit in the roll I forgot i lost it
robin perplexes sinestros defense down to 15
1) hawman attacks sinestro 9av on a 15 roll of a 7 hits for 3 dmg - 1 for toughness
2) remmy tries to TK sinestro 9av on a 17 def roll of a 5 misses
3) batman perplexes his dmg to 4 and flurries on the shadow demon rolling a 9 to hit SS roll is a 3 and the shadow demon is KOed
4) flash runs out to M16 and attacks the thunderer of qwad 9av on a 16 def roll of a 5 misses flash runs to M22
Feluwelt’s Justice League of America (home)
1) Batman AA 120 *(5/7) N20 (stealth) @
* Lunge
2) Robin V AA 66 ^, ^^(4/6) H15 (stealth) (injured)
^ Flashbang
^^ Stunning Blow
3) Red Tornado V 67 @@ P19
4) Flash R JLA 70 Q19 (5/6) M22 @
5) Hawkman R 59 (6/7) K19 No Flurry @
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Object: Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.[/quote]
Heroclix Fantasy League - Spiderman and his amazing friends - Season 1 marvel division regular season division winner Heralds of Galactus- Season 3 Marvel pennant runners up
Season 4 X-Men (Morrison Era)
Sinestro had willpower when you pushed so you should be at 6 of 8 now at 4 of 8, unless you turned off willpower you can update as needed his first attack was a crit miss so that dropped him to 5/8
sorry about the outwit in the roll I forgot i lost it yeah tell me about it, I forgot about the crit miss so I thought I had perplex, with that Perplex I was able to KO hawkman,... after my attack with Amon I was like, oh wait I don't have perplex
Sinestro Corps 5a
Free) poison goes off and Hawkman takes one clix
Free) Amon perplexes up Thunderer attack to 10
1) Thunderer 10 vs Flash 17 roll is 2,4 for the miss
Free) Manhunter OWs Flash HSS
Feluwelt’s Justice League of America (home)
1) Batman AA 120 *(5/7) N20 (stealth) @
* Lunge
2) Robin V AA 66 ^, ^^(4/6) H15 (stealth) (injured)
^ Flashbang
^^ Stunning Blow
3) Red Tornado V 67 @@ P19
4) Flash R JLA 70 Q19 (5/6) M22 @ No HSS
5) Hawkman R 59 (5/7) K19 @
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Object: Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
1) batman perplexes his dmg to 4 and takes a shot at sinestro 10av on a 15 the roll is an 8 which hits for 3 after toughness and the KO
2) Hawkman charges to L15 and uses quake against amon sur and the thunderer. roll is a crit hit (ouch) amon takes 2 clicks after toughness and is knocked back to L12, thunderer takes 3 dmg and is knocked back to P15 I am not sure who would get injured
3) ok I was wrong amon sur lost that SP, so robin perplexed his dmg to 3 and shoots at amon sur 9av on a 18 def now, roll of a 8 misses
Feluwelt’s Justice League of America (home)
1) Batman AA 120 *(5/7) N20 (stealth) @@
* Lunge
2) Robin V AA 66 ^, ^^(4/6) H15 (stealth) (injured) @
^ Flashbang
^^ Stunning Blow
3) Red Tornado V 67 P19
4) Flash R JLA 70 Q19 (5/6) M22 No HSS
5) Hawkman R 59 (4/7) L15 @@
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Object: Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.[/quote]
Last edited by feluwelt; 12/14/2009 at 23:55..
Heroclix Fantasy League - Spiderman and his amazing friends - Season 1 marvel division regular season division winner Heralds of Galactus- Season 3 Marvel pennant runners up
Season 4 X-Men (Morrison Era)
Heroclix Fantasy League - Spiderman and his amazing friends - Season 1 marvel division regular season division winner Heralds of Galactus- Season 3 Marvel pennant runners up
Season 4 X-Men (Morrison Era)
1) Thunderer vs Hawkman 8on17 roll is 6,1 miss
2) Amon vs Hawkman 7on17 roll is 4,6 hits for 1
3) Manhunter vs Flash 9on17 roll is 6,1 miss
Feluwelt’s Justice League of America (home)
1) Batman AA 120 *(5/7) N20 (stealth) @@
* Lunge
2) Robin V AA 66 ^, ^^(4/6) H15 (stealth) (injured) @
^ Flashbang
^^ Stunning Blow
3) Red Tornado V 67 P19
4) Flash R JLA 70 Q19 (5/6) M22 No HSS
5) Hawkman R 59 (3/7) L15 @@
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Object: Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.
1) remmy TK's robin to L13
2) robin perplexes dmg up and attacks amon rolling a 7 easily hitting for 2 dmg and the KO
3) FLash attacks the manhunter 9av on a 16 def roll of a (4,4) hits for 1 dmg and 1 knockback to O22
Feluwelt’s Justice League of America (home)
1) Batman AA 120 *(5/7) N20 (stealth)
* Lunge
2) Robin V AA 66 ^, ^^(3/6) L13 (injured) @@
^ Flashbang
^^ Stunning Blow
3) Red Tornado V 67 P19 @
4) Flash R JLA 70 Q19 (5/6) M22 No HSS @
5) Hawkman R 59 (3/7) L15
total 400
Hawkman SA 3
Batman SA 2, KO 2
Robin SA 1, KO 1
Red Tornado AST 1
Flash SA 1
vs
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved. http://www.ianparmenter.com/hcutils/...&t12=x-111y-13
Object: Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.[/quote]
Heroclix Fantasy League - Spiderman and his amazing friends - Season 1 marvel division regular season division winner Heralds of Galactus- Season 3 Marvel pennant runners up
Season 4 X-Men (Morrison Era)
Heroclix Fantasy League - Spiderman and his amazing friends - Season 1 marvel division regular season division winner Heralds of Galactus- Season 3 Marvel pennant runners up
Season 4 X-Men (Morrison Era)
Manhunter RS to L19 vs Hawkman 9on15 roll is 5,6 hits for two. Manhuter takes one but gets one due to SP
OWing Flash HSS
Feluwelt’s Justice League of America (home)
1) Batman AA 120 *(5/7) N20 (stealth)
* Lunge
2) Robin V AA 66 ^, ^^(3/6) L13 (injured) @@
^ Flashbang
^^ Stunning Blow
3) Red Tornado V 67 P19 @
4) Flash R JLA 70 Q19 (5/6) M22 No HSS @
5) Hawkman R 59 (1/7) L15
total 400
Hawkman SA 3
Batman SA 2, KO 2
Robin SA 1, KO 1
Red Tornado AST 1
Flash SA 1
vs
When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved. http://www.ianparmenter.com/hcutils/...&t12=x-111y-13
Object: Teleport Pad (IO) -- (optional) If a character friendly to you is adjacent to this object, give the character a power action and move it up to 6 squares, ignoring character and terrain features for movement purposes.