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I have a table set up in my basement for Clix, and my kids like to do a 2000 point battle royale every now and then. These are the types of stuff that come up almost every game, with the exception of the cry baby person. We don't play like that at Clan Horan. I do like the Mind Controll tactic. I may have to use that on them when they want to use Anti-Monitor and Thor's Chariot on me.
Awesome post, that contains a ton of stuff I wish I'd included.
Especially: -Watch for the unspoken alliance.
I've seen this at big regional events, where a team of players from another venue roll in and use numbers to swing fellowship votes. I suppose it also applies in the BR format (or any format really).
-This may sound a little weird, but watch their eyes.
Never would have thought to point that out, but this is true in most games. When I play Risk, I tend to take a second and gloss over the WHOLE map, rather than just keep looking at where I want to attack. Even if I have no intention of rolling into Asia, I still look there. Body language, as Patrick Jane knows, can give away a lot of secrets.
-Don't Be Afraid to attack a known cry-baby or poor sport.
Nothing bothers me more than this. I've seen players complain about being ganged up on a lot, especially when it's untrue. One thing usually holds out - no one likes to listen to whining, and they are oft eliminated quickly.
On the flip side, think twice about someone who holds a personal grudge.
Oh man - the Blood feud as I like to call it. Spite. You've made it so I can't win, so I'll make sure you don't either. There's really not much you can do once it's started, except calculate the risk of dealing with them versus running. There's also not a great way to prevent this from happening. I've found that people get angry at any number of reasons, and if they unfortunately decide to vent that anger in your direction, there's not much you can do except beat them.
Consider yourself repped, sir.
Ha, you mentioned the Eyes in regard to Risk, but the Cry-baby post came from a Risk game. I had one guy who always lamented getting attacked, so I eased up on him and he was the only guy I could attack. Next turn, he wiped me out. Luckily everyone else felt bad for me and/or pissed at him for being a whiner and ganged up on him. The eyes are actually a technique when playing poker or Stratego to find where their flag is.
There's not much you can do about a blood feud, but knowing who is more susceptible is key. For example, I play board games with my wife and another couple. My wife enjoys retaliating whereas I look at the bigger picture. Just knowing the enemy I guess.
Since it was a great article, I believe I shall rep you.
Superb write-up. Honestly, man, I don't know where to begin. The advice and observations you provide are of immeasurable help. You do us a great service with your articles, sir 'm0use!
Be well,
-jason
Great article about in-game strategy for FFA's. However, the strategy starts before the first dice are even rolled...
Quote : Originally Posted by gawain
May I also suggest sometimes playing the most optimal figures isn't the best strategy? If you plop down E-2 Superman in a battle royale, you may be putting a target on him. People tend to feel threatened by a big fig like that, but are usually more comfortable attacking them, knowing that there are plenty other viable targets for Supes to retaliate against.
At least with the people I play with, there tends to be an unspoken truce until a major threat is neutralized.
This 90% of this game is won or lost when you're sitting in front of your collection deciding which piece(s) to play. In an FFA, its usually best to not be the most threatening army on the board. None of the individual teams may be built to handle a figure like Superman(boy) Prime, but likewise, Superman(boy) Prime couldn't take out 3 entire teams on his own either. And with him being so many pts, you've lost a huge chunk of your army and will most likely be mopped up soon after.
As far as the honesty part, I'm not sure why, but I get pegged once in a while for being, somehow, dishonest, or at least sneaky... If I say I won't attack you for whatever duration, I won't do it unless you attack me first. However, I usually try to be very careful when making statements involving truces or cease-fires and won't commit myself to never taking a course of action against any player. I'll say things like "if you were to attack figure X, then none of my figures would attack any of your figures until you've had the opportunity to move out of my range."
Ok, I do try to offer 'advice' to other players on who I 'think' should be attacked. And usually that target isn't me, but if its glaringly obvious that I am the biggest threat on the table, there's no point in denying it. On the other hand, if there might be some doubt about that, then I'd give 'reasons' why I think another player should be attacked. But the key to it is to be subtle and not to press any particular point too much. I mean a nudge here and there is fine, but constant prodding gets annoying fast. As the adage goes..."everything in moderation"...which would include your exercise of moderation.
We had a really cool Battle Royal where it was a figure from 0-50, 51-100, 100-150, 150-200, to 200-250 in rounds where your lowest point piece was the first on the board but before that we rolled to see who went first. It was fun way to play the Battle Royal in rounds of points and rolling to see who went first. Some alliances are even made in this format and it helps on occasion thanks for the article rep
-Don't Be Afraid to attack a known cry-baby or poor sport. These are the players who insist that everyone is out to get them in a Battle Royale and think God or some higher power hates them whenever they get attacked or role poorly. I've backed off them in past games simply because I didn't want to deal with their grief. In subsequent turns they killed me and were just as obnoxious at winning. On the flip side, think twice about someone who holds a personal grudge. If you've hit someone badly enough, they will come after you whether or not it's the best move, whether or not they'll get eliminated in the process. All of a sudden you've got a big thorn in your side on top of all the other players. And all the other players have one less threat to worry about.
-Immortal_Raven
ya i like going for those types makes me feel better because alot of people will not target them and they end up winning the game :O
Can't tell you how many times a player has been singled out because of their lack of hygiene. They're always the first to be targeted in the hopes they leave shortly afterward.
WizKids GamePlay, "You can only play our game if you buy the new stuff. Those old figures are dirty and obsolete."
Record vs VGA d1sc1pL3: W-3 L-0
The way i do battle royals already dicourages camping in one spot and holding up while the other players thin each other out, we don't go by last man standing, just like regular tourneys, it's point based. after the time limit is reached, even if no one is eliminated {not likely}, then we talley up the points and most points wins. And it's not always the high point figs that will win you the game, 3 or 4 figs in the 100 pt range trumps spending all your efforts taking down superman prime.
a couple of other tips for multiplayer battle royales. some figs are built for battle royales like Anarky. His prob takes off tokens from other players which can be handy. If you have a major powerhouse on your team with a deep nasty dial, Lazarus pit is really nice cause you click up on every players turn so in a couple of rounds you can be right back up to full again. Finally, my last tip is willpower, MOE, cosmic/quintessence are ideal for multiplayer as you will often find yourself having to run in and run out and a pushing ability is more useful then usual.
Great article. I definitely feel you could do a second one dealing with figure selection. Not just which specific characters to use, but what kind of powers and abilities are helpful in this format.
Obviously late dial regen or life steal can add much-needed longevity to a battle royale team.
Up front support may seem useful, but makes for a juicy target early in the game. Again, late dial support or someone that can be pushed to it ends up far superior for its 'hidden' qualities.
I'll also reiterate what people have said about staying away from those obvious 'tentpoles'. I won a battle royale recently where my 'tentpole' was a feated-up Venom. Not that he was ignored, but he certainly didn't draw the kind of attention that may have been warranted until it was far too late.
Of course, I also had the luck of the gods in my die rolling for SS, SC, and entangle.
when you decide on people at a table think about it i was once in a br and my table was me my daughter and my nephew the 4th guy didnt have a chance it wasnt fair .i want on to win with ultraman black fire and a healer
Great article. I definitely feel you could do a second one dealing with figure selection. Not just which specific characters to use, but what kind of powers and abilities are helpful in this format.
Obviously late dial regen or life steal can add much-needed longevity to a battle royale team.
Up front support may seem useful, but makes for a juicy target early in the game. Again, late dial support or someone that can be pushed to it ends up far superior for its 'hidden' qualities.
I'll also reiterate what people have said about staying away from those obvious 'tentpoles'. I won a battle royale recently where my 'tentpole' was a feated-up Venom. Not that he was ignored, but he certainly didn't draw the kind of attention that may have been warranted until it was far too late.
Of course, I also had the luck of the gods in my die rolling for SS, SC, and entangle.
I didn't talk about selection, I suppose because most of the bR's I've played in were sealed! I'll give it some thought though.
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Anonymouse, the former Editor "in cheese" of HCRealms.com, is an author of "Marquee Primer" reviews and keeper of the MOUSETRAP blog.
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