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I don't think game design does know enough to not make a figure that should be banned.
But the real reason that Heroclix doesn't ban figures is that Wizkids would rather change the rules to the game than ban a figure. Firelord's overpowered? Okay, FCCF and NAAT. Con Artist's overpowered? Okay, Rule of 3 and change to Pulse Wave. Superman's overpowered? Okay, let's change HSS.
The problem is now that Special Powers may be overpowered and a broad rule change won't fix those, so they have to give individual errata to each figure. For example, I expect some errata to Big Figure. He's clearly overpowered, but he won't be banned, just errata-ed. And it's possible that Nightcrawler will see some errata (at least a point cost increase).
I don't know if there are any other games that are as willing to change the rules rather than ban an overpowered game element.
I think you are wrong about Nightcrawler. And I do not think Wi:ids will ever errata point cost of characters. The only point changes I have seen so far were to the ATAs and they chose to redo them all and make a new category for them.
Just saying.
i no SWM banned at least one figure from tournament play but i doubt that wizkids will implment this policy when there are established ways to try and fix the figure first
i no SWM banned at least one figure from tournament play but i doubt that wizkids will implment this policy when there are established ways to try and fix the figure first
good ole armored Obi. He was a design fail.. the funniest part of this was the fact they errated him to be better before they banned him.
I don't know if there are any other games that are as willing to change the rules rather than ban an overpowered game element.
Go look up the history of MTG. they changed rules for game mechanics several times.. that game is just alittle success full. Its called trial and error.
So you dont think the rule of 3 was a good rule change then?......
I didn't say that. I'm just saying that Wizkids' philosophy is to change the rules not to ban the figure. Instead of banning Con Artists, Wizkids changed the rules. I'm not assigning a good/bad value to this fact.
Quote : Originally Posted by SlayerOfAres
Go look up the history of MTG. they changed rules for game mechanics several times.. that game is just alittle success full. Its called trial and error.
I'm fully aware that MTG has changed their rules a few times. Back when I was playing, the rule changes seemed to be minor details designed to change how timing worked more than anything else. What I'm not aware of is MTG changing the rules for this reason: to make a particular card more balanced. But I'm not an expert on MTG. If MTG did change the rules *just* so that a particular card would no longer be broken, I'd be more than interested in hearing that story.
I think you are wrong about Nightcrawler. And I do not think Wi:ids will ever errata point cost of characters.
I only said this because of reports from GenCon saying that the Wizkids staff *said* that there was an error in Nightcrawler's point cost that would be corrected once they got back to their desks. Admittedly, that's hearsay, but I believe more than one source reported this.
I didn't say that. I'm just saying that Wizkids' philosophy is to change the rules not to ban the figure. Instead of banning Con Artists, Wizkids changed the rules. I'm not assigning a good/bad value to this fact.
While it's true that there is often a "poster child" which illustrates the extremes of an issue, that does not mean the issue was exclusively confined to that figure or combo.
Example: Firelord/Wasp represented the worst case scenario for the original carrying rules. However, there were many other examples in game play of why the change was necessary. Leap/Climb, Running Shot and Charge were all relatively worthless when flying characters were cheaply available.
Heroclix doesn't work that way. I think we'll always see errata before ban.
Well in a way it did they used to update retired sets more frequently and once a set made the list it was banned in tournament play. The list of retired sets is about to expand again but now that we've got the Golden Age Format this is not the death bow to it used to be.
While it's true that there is often a "poster child" which illustrates the extremes of an issue, that does not mean the issue was exclusively confined to that figure or combo.
Example: Firelord/Wasp represented the worst case scenario for the original carrying rules. However, there were many other examples in game play of why the change was necessary. Leap/Climb, Running Shot and Charge were all relatively worthless when flying characters were cheaply available.
-J
You are correct when referring to older figs and issues. My thought is now that we have such specific powers unique to a certain figure with Special Powers and Traits, that there is more possibility of some exploitable combination to be found with one particular figure. Will we have Errata in those cases that completely change a figure, or would it be just easier to ban them. Big Figure comes to mind.
I really don't think there is any piece that is TOO good that it need to be banned? Sure we have nasty combos that make it hard to deal with a character ( Kc Flash, nano bots, armor piercing) but nothing like an exiles deck in vs that's is undefeatable. For the most part heroclix has done a decent job in keep figured under check
Quote : Originally Posted by Questions
DARKKNIGHT188 has it.
Never go to bed angry. Stay Awake and Plot your Revenge!
I admit, I didn't like the Rule of 3 when it was introduced. I've subsequently changed my mind. I can admit when I'm wrong.
In my first days of playing HC, my friend and I didn't read the directions carefully enough to know there was a rule of 3. As our grasp on the mechanics and potential for combos was narrow (not to mention we just had a handful of figures each), trying to pump up a figures damage to 5 or 6 was a haphazard, almost silly strategy. Even once we realized there was a rule of 3, we thought, "well, it's not like you can get someone's damage up that high.
Once we got more pieces and became more competitive, the rationale for the the rule of three became very obvious. Getting nuked by Kang for 11 clix hit the point home.