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dammit! I always forget that bull#### about the debris not being there until after the action.
a couple things though
1) Quicksilver's move was not exactly legal. in order to destroy a wall with a CC attack, you must destroy a wall that shares a border with the square that you are in. So if he wants to destroy S-11/S-12, he must do it from S-12. The "short" way for him to get to S-12 requires 9 speed, meaning he must finish in either T-12 or T-13, if you want to retain your CP tokens for the rest of the turn.
2) Your rolls only indicated where Scarlet Witch was, and not Pyro. I kind of assumed someone was up there because of your line in the email about "Future emails will contain Theme PCs" but if you wouldnt mind indicating something like "Pyro and SW have PC LOF" or something like that, I'd appreciate it.
3) Im so glad i wasted 10 points on Outsmart
lemme know where you want quicksilver to actually be.
Actually, I have to apologize to both of your questions. Believe me, my last turn made me so nervous that I often forget (or ignore) things that are important.
Question 1) This I admit was out of pure ignorance. I thought a character could destroy a wall he was diagonally adjacent to. I've looked at the rules and you're obviously right. Quicksilver stays on T12.
Question 2) Obviously, you're right. I don't know if we've played before, but I assure you I'm the guy that writes everything down in his rolls. Sometimes my rolls are so long, that my opponents will cross their eyes reading the instructions. But this time I wasn't that precise. So, besides apologizing, all I can do is reroll those 3 rolls affecting Magneto's attack. But even that wouldn't be right for you, cause it could avoid Pyro from pushing.
Actually, I have to apologize to both of your questions. Believe me, my last turn made me so nervous that I often forget (or ignore) things that are important.
Question 1) This I admit was out of pure ignorance. I thought a character could destroy a wall he was diagonally adjacent to. I've looked at the rules and you're obviously right. Quicksilver stays on T12.
Question 2) Obviously, you're right. I don't know if we've played before, but I assure you I'm the guy that writes everything down in his rolls. Sometimes my rolls are so long, that my opponents will cross their eyes reading the instructions. But this time I wasn't that precise. So, besides apologizing, all I can do is reroll those 3 rolls affecting Magneto's attack. But even that wouldn't be right for you, cause it could avoid Pyro from pushing.
Sorry, db. Your call.
its cool we can keep it. like i said, the fact that you wrote "theme pc will be separate email" meant that you pretty much had to have moved pyro with scarlet witch, or you wouldnt have had any LOF for theme pc, so it was obvious.
even when i get sick of putting in their the locations of everyone, i just put who has LOF so like "witch and pyro have PC LOF" or something like that. which i am about to do for my (hopefully successful) vicious counterattack.
Another thing I do when there is a ton of info, is just do a "partial turn" like im doing now (obviously with no edits), and then finishing the turn after hearing PC stuff in a separate post
4A PARTIAL TURN
f) Leadership hits. 5 actions
f) Tasky (reluctantly) turns off stealth as Wiz plexes up Tasky's AV +1
f) Mr. Mind plexes up Tasky's dmg +1
1) Wiz TKs Tasky to Q-11
2) Sue WP pushes to R-9, dropping Mista Mind in R-10
f) WCs copy Supes enemy so Mister Mind can OW HSS on Quicksilver (or his SP whatever its called)
3) Jinx phases to R-11
f) Tasky, adjacent to Jinx now, OWs Impervious on Mags
4) Tasky blasts Mags, taking a CP to AV. 13 (plex and cp) vs 18 (hindering) with dmg +1. Beast and Mags (theme pc) have LOF, as does Jinx.
f) Tasky (reluctantly) turns off stealth as Wiz plexes up Tasky's AV +1
f) Mr. Mind plexes up Tasky's dmg +1
1) Wiz TKs Tasky to Q-11
2) Sue WP pushes to R-9, dropping Mista Mind in R-10
f) WCs copy Supes enemy so Mister Mind can OW HSS on Quicksilver (or his SP whatever its called)
3) Jinx phases to R-11
f) Tasky, adjacent to Jinx now, OWs Impervious on Mags
4) Tasky blasts Mags, taking a CP to AV. 13 (plex and cp) vs 18 (hindering) with dmg +1. Beast and Mags (theme pc) have LOF, as does Jinx. Beast tokens to PC to a 9. Mags takes 3 and Beast takes 1 for the push
5) CP token to Tasky
Mr. Mind clears
due to taskys stealth and sues SP, i dont THINK there are any possible attacks by you on your next turn, but if i miss one, i have to make Skrull TA and PC usage Case-By-Case. sorry if this slows it down a bit.
Frightful Four
1) U Susan Richards* 120 (3/7) R-9 @@
*Outsmart 10 pts, Armor Piercing 10 pts
2) E Wizard 74 (6/6) T-9 @
3) U Mister Mind 68 (4/4) R-10 (hindering)
4) E Taskmaster* 58 (6/6) Q-11 @
*Contingency Plan 12 pts (#)
5) E Jinx 48 (5/5) R-11 @
total 400
Vs
Brotherhood
1) U Magneto (Ult.)* 144 pts (4/7) K16 @
* Contingency Plan 12 pts @
2) R Scarlet Witch (AV) 35 pts (5/5) L20 @
3) R Mystique 34 pts (5/5) P22
4) V Dark Beast 69 pts (5/6) K15 @@
5) R Quicksilver (AV)** 49 pts (6/6) T12 @ [HSS SP OWed]
** Maneuver 8 pts
6) R Pyro 27 pts (4/5) M20 @@
7) R Avalanche 19 pts (0/5) KOKOKO
Not much else to do here. I knew I should have played more conservatively, but at least the Turtle label is down the drain. Maybe this will please the masses, who always find something to say about your playing...
Your team is amzing, man! I'll be rooting for you in the Superbowl!
BHood 4b)
Free) Mystique moves to P19 and Perplexes Beast's defense
Free) Magneto flies to R12 and drops Beast in S12.
Free) Beast Outwits TK on Wizard
Others clear
Last theme PC on a CbC basis
Frightful Four
1) U Susan Richards* 120 (3/7) R-9 @@
*Outsmart 10 pts, Armor Piercing 10 pts
2) E Wizard 74 (6/6) T-9 @ [TK Outwitted]
3) U Mister Mind 68 (4/4) R-10 (hindering)
4) E Taskmaster* 58 (6/6) Q-11 @
*Contingency Plan 12 pts (#)
5) E Jinx 48 (5/5) R-11 @
total 400
Vs
Brotherhood
1) U Magneto (Ult.)* 144 pts (2/7) R12 @@
* Contingency Plan 12 pts
2) R Scarlet Witch (AV) 35 pts (5/5) L20
3) R Mystique 34 pts (5/5) P19 @
4) V Dark Beast 69 pts (6/6) S12 @
5) R Quicksilver (AV)** 49 pts (6/6) T12 [HSS SP OWed]
** Maneuver 8 pts
6) R Pyro 27 pts (4/5) M20
7) R Avalanche 19 pts (0/5) KOKOKO