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It's just my opinion, like every other post on this board, including yours.
I was extremely disappointed with Larfleeze.
And the rules problems his dial creates are a pain.
Reading is fundamental. ChiRocker's initial post seeks clarification, which is why he posted it in the Rules Forum. This is not General Discussion, where responses like yours are more appropriate.
The constructs don't move Larfleezes move value - they move how many squares he moved. Larfleeze's printed speed doesn't matter. If he moves 6 squares, you can move them 6, if he is moved 8 by TK, you move them 8. I don't see where you are stating they would be able to move 11 if he is moved 8 squares, their movement doesn't have anything to do with his printed movement value.
The constructs don't move Larfleezes move value - they move how many squares he moved. Larfleeze's printed speed doesn't matter. If he moves 6 squares, you can move them 6, if he is moved 8 by TK, you move them 8. I don't see where you are stating they would be able to move 11 if he is moved 8 squares, their movement doesn't have anything to do with his printed movement value.
I'm not saying they can move 11 if he moves 8, I'm asking if the maximum movement is based on how much Larfleeze moves, or if it is half of Larfleeze's total movement (when moving out of hindering).
I'm not saying they can move 11 if he moves 8, I'm asking if the maximum movement is based on how much Larfleeze moves, or if it is half of Larfleeze's total movement (when moving out of hindering).
It's based on how much he moves. The card says the constructs can move the amount of squares Larfleeze moves. So why would his printed movement even be brought up?
Maybe I'm not understanding, but his printed movement has nothing to do with the constructs movement - only how many squares he moves. He moves 8, they can move 8. He moves 8, they are in hindering, they can move 4. Not sure why 11 would be brought up if he didn't move 11.
It's based on how much he moves. The card says the constructs can move the amount of squares Larfleeze moves. So why would his printed movement even be brought up?
Maybe I'm not understanding, but his printed movement has nothing to do with the constructs movement - only how many squares he moves. He moves 8, they can move 8. He moves 8, they are in hindering, they can move 4. Not sure why 11 would be brought up if he didn't move 11.
I can see your point, but I can still it going both ways.
How is it possible to see it both ways? Do you not have the card? Have you not read the power? It says the constructs can move the amount of squares that Larfleeze has moved. It says nothing about his printed speed value. Help me out here man, how exactly are you seeing that they could move 11 squares (6 halved out of hindering) if Larfleeze only moved 8?
If Larfleeze moves 11 and the constructs are in hindering then it would be a 6 movement - but I don't see how they could move 11 if he is only moving 8.
How is it possible to see it both ways? Do you not have the card? Have you not read the power? It says the constructs can move the amount of squares that Larfleeze has moved. It says nothing about his printed speed value. Help me out here man, how exactly are you seeing that they could move 11 squares (6 halved out of hindering) if Larfleeze only moved 8?
If Larfleeze moves 11 and the constructs are in hindering then it would be a 6 movement - but I don't see how they could move 11 if he is only moving 8.
I am not seeing at all that they could ever move more than Larfleeze moves. I am arguing a case that they could move 6 out of hindering rather than 4 if Larfleeze moves 8.
Maybe I'm not understanding, but his printed movement has nothing to do with the constructs movement - only how many squares he moves. He moves 8, they can move 8. He moves 8, they are in hindering, they can move 4. Not sure why 11 would be brought up if he didn't move 11.
That was me.
Here is the situation that came up Saturday:
Larfleeze is in play and wants to go to a certain location 6 spaces away from his current spot. Because, as you correctly pointed out, the Constructs move the number of squares equal to Larfleeze's movement, the player had Larfleeze run back and forth to get to 11 before stopping in the square he wanted.
This seemed like a waste of time - nay, it was a waste of time.
So to expedite the game, we just declare Larfleeze is using 11 movement to go anywhere even if the distance between where he started and where he ended is considerably less.
Sorry for the confusion.
Visible Dials and Pushing Damage need to be optional. This is the way.