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I'm kinda peeved about the new Collossal rules. No Multi-Attack and now they take unavoidable damage to continue acting? I thought that was the point of giving some of then Indom? Bah..
No, the point of Indomitable was so that they could push (AKA take an non-free action two turns in a row) and not take pushing damage.
Prior to the addition of this unavoidable damage bit you're complaining about, two turns in a row was the absolute limit any of the GSX colossals could hope to take actions. Now, thanks to this addition, if they want to keep pushing and pushing and pushing like many of the older colossals, they can.
There is no "bah" here for the GSX pieces. The only possible downside is for the older colossals like Galactus which didn't previously take damage for doing this... and we're working on a clarification that would fix that problem, too. So no "bah" at all
FINAL KISS:
...
Hmm. It seems an easy fix to say, "Once per game during the owner's turn..." This would avoid the crappy feelings. However, MC does give you access to all available actions, but that activiation would be the ONLY action that could be taken by the MCer, correct?
Since it is an action, a free action, it would be the only action you could assign to them while they were Mind Controlled.
Quote : Originally Posted by Mr. Pilkington
My guess on Shape Change vs. BIO NUCLEAR BLAST is that you will not get to roll Shape Change. The SP doesn't mention targeting and doesn't even specify opposing characters (similar to how EE is used to attack). Super Senses and Impervious should work fine.
Quote : Originally Posted by Artarus
as for Nemesis Bio-Nuclear blast.. the power doesn't say you actually TARGET anyone.. so I'd agree that Shape-Change wouldn't come into effect.. Super Senses is rolled when you are hit with an attack.. so I guess we're eaiting on clarification on whether it IS an attack. Imperv is rolled when dealt damage, so that would trigger in my opinion.
Regarding Impervious, Artarus is correct. It will activate because it activates any time damage is dealt and this power deals damage. Impervious does not require an attack.
No, the point of Indomitable was so that they could push (AKA take an non-free action two turns in a row) and not take pushing damage.
Prior to the addition of this unavoidable damage bit you're complaining about, two turns in a row was the absolute limit any of the GSX colossals could hope to take actions. Now, thanks to this addition, if they want to keep pushing and pushing and pushing like many of the older colossals, they can.
There is no "bah" here for the GSX pieces. The only possible downside is for the older colossals like Galactus which didn't previously take damage for doing this... and we're working on a clarification that would fix that problem, too. So no "bah" at all
That's just it, by the old rules, Collossals that kept acting after having 2 action tokens took pushing damage, ie the Sentinels, Sinestro Construct and Phoenix.. but Colossals like Dark Phoenix, Galactus, Spectre, Starro and both Anti-Monitors didn't take the pushing damage because of their TA's. Foom is the only exception, because he has no TA and still does not take Pushing Damage.
With the new rules all collossals are taking unavoidable damage now, instead of Pushing Damage. So sure Indom lets them push once, but the strength of a collossal is the ability to act every turn, now I had to deal a click of unavoidable damage every time I act? Seems like a "Bah" to me.. especially since none of the GSX collossals have Multi-Attack to compensate.
My God carries a Hammer! - Nick Fury
That's Dr. Smart-@$$, thank you, I didn't spend eight years in insult college to be called Mister.
That's just it, by the old rules, Collossals that kept acting after having 2 action tokens took pushing damage, ie the Sentinels, Sinestro Construct and Phoenix.. but Colossals like Dark Phoenix, Galactus, Spectre, Starro and both Anti-Monitors didn't take the pushing damage because of their TA's. Foom is the only exception, because he has no TA and still does not take Pushing Damage.
With the new rules all collossals are taking unavoidable damage now, instead of Pushing Damage. So sure Indom lets them push once, but the strength of a collossal is the ability to act every turn, now I had to deal a click of unavoidable damage every time I act? Seems like a "Bah" to me.. especially since none of the GSX collossals have Multi-Attack to compensate.
The ability to constantly push once a colossal had 2 tokens was NOT a built in ability of being a colossal. It was a power each individual colossal needed to have specified in their special rules. Now it's standard as unavoidable damage but the colossal symbol grants the ability now.
So, this is a net gain for colossals in general.
"Come on Hulk! Where's the old boasting? The battle cries? Why aren't you bellowing about how you're 'the strongest one there is'? Could it be because... you know it's not true?"
"No. Because it's just too obvious."
-Juggernaut to Hulk
That's just it, by the old rules, Collossals that kept acting after having 2 action tokens took pushing damage, ie the Sentinels, Sinestro Construct and Phoenix.. but Colossals like Dark Phoenix, Galactus, Spectre, Starro and both Anti-Monitors didn't take the pushing damage because of their TA's. Foom is the only exception, because he has no TA and still does not take Pushing Damage.
Not exactly.
The only reason those character could do any of that was because their individual rules specifically said that they could do so. It actually had absolutely nothing to do with them being colossals.
While this was pretty obvious when you carefully read the Colossal Size ability, most people didn't bother to make the distinction... and then we got Groot. That's the first time the general 'clix-going population realized how little being a colossal (by itself) actually did for a character and how much the previous colossals were dependent on their special rules.
The GSX characters were in a similar boat. There was an awful lot they could not do that people tended to think of as "colossal stuff". The change to the Colossal Size ability is to reflect game design's desire that these newer colossals also be allowed to act every turn.
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With the new rules all collossals are taking unavoidable damage now, instead of Pushing Damage. So sure Indom lets them push once, but the strength of a collossal is the ability to act every turn, now I had to deal a click of unavoidable damage every time I act? Seems like a "Bah" to me.. especially since none of the GSX collossals have Multi-Attack to compensate.
So did you choose to ignore the part where I said we're working on clarification for the older colossals or do you just enjoy complaining
Joking aside: we're working on it. Patience please.
I enjoy complaining actually. I'm Woody Allen without the menchy posture.
I know that the old Collossals got to act every turn because of their special rules.. I was just stoked to get the GSX Collossals.. and now with the rules changes, and lack of special rules for them.. the have lost some of their luster. They seem more like giants then actual Collossals.
Now I look at Nemesis.. and think about facing the Thor and Loki duo and realize.. Thoki is actually a scarier piece to face for 40 points less.
My God carries a Hammer! - Nick Fury
That's Dr. Smart-@$$, thank you, I didn't spend eight years in insult college to be called Mister.
II know that the old Collossals got to act every turn because of their special rules.. I was just stoked to get the GSX Collossals.. and now with the rules changes, and lack of special rules for them.. the have lost some of their luster. They seem more like giants then actual Collossals.
That's just it: as far as the GSX colossals and Groot are concerned, the change is all positive. Without that change, they would have been forced to clear after two actions like any other character.
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Now I look at Nemesis.. and think about facing the Thor and Loki duo and realize.. Thoki is actually a scarier piece to face for 40 points less.
Are you sure we're looking at the same characters? Bio-Nuclear Blast and PW will eat Thor and Loki for lunch...
Well// Nemesis Runs out and shoots Thoki for 4, they take 2 and he takes a click of feedback, but heals. Thoki unloads a duo for 6 and 5(perplexing up damage), assuming Nemi fails his imperv he takes 4 and 3, putting him on click 8. Nemesis shoots back with PB for 3 and heals one to negate the mystics. Thoki outwits Nemis PB and moves adjacent. Neme pushes and takes a shot for 3, dealing 1. He pushes and takes feedback and heals.. resulting in 1 click of damage. Thoki cleas and outwits the PB again. Neme pushes and attacks Thoki for 5(assuming he can RCE i'm not sure) Thoki takes 3,, Neme takes 1 click of damage. Thoki Duo's and kills Nemesis.
The outwit, perplex longer range and massive damage output makes Thoki scarier then Nemesis. If Nemesis had Multi-Attack maybe it would be different..
My God carries a Hammer! - Nick Fury
That's Dr. Smart-@$$, thank you, I didn't spend eight years in insult college to be called Mister.
None of this is meant to affect the discussion, but....
Quote : Originally Posted by Artarus
Well// Nemesis Runs out and shoots Thoki for 4, they take 2 and he takes a click of feedback, but heals. Thoki unloads a duo for 6 and 5(perplexing up damage), assuming Nemi fails his imperv he takes 4 and 3, putting him on click 8.
Two things: First, Thor and Loki would be on click 3 after taking 2 clicks of damage with a 4 printed damage which means 5 and 4 Perplexed damage in their first attack. Nemesis would be on click 6 in the best case scenario. Also, Nemesis would get to roll Impervious twice (once against each attack) and odds are that he would make one of the two rolls.
Quote : Originally Posted by Artarus
Nemesis shoots back with PB for 3 and heals one to negate the mystics. Thoki outwits Nemis PB and moves adjacent.
Nemesis cannot use Psychic Blast against them while they are adjacent. (Also, because of a change in events, I don't think Thor and Loki will have access to Outwit yet, but that's off topic.)
Quote : Originally Posted by Artarus
Neme pushes and takes a shot for 3, dealing 1. He pushes and takes feedback and heals.. resulting in 1 click of damage. Thoki cleas and outwits the PB again. Neme pushes and attacks Thoki for 5(assuming he can RCE i'm not sure) Thoki takes 3,, Neme takes 1 click of damage. Thoki Duo's and kills Nemesis.
And then here the advantage is Thor and Loki again since a colossal cannot make a ranged combat attack (no RCE) against an adjacent opposing character.
Obviously Shape Change will help Thor and Loki too.
The real reason you cannot use PC is because Krakoa is not a character. (PC doesn't specify that it needs to be used on a friendly/opposing character.)
Just to clarify, PC doesn't specify friendly or opposing, I can't think of any usage where it isn't so restricted. PC can affect your figures on your turn, and your opponent's figures on his turn. "Your figures" amounts to "friendly" and "your opponent's" are opposing, in every circumstance I can think of, even trying to jigger it with mind control.
Just to clarify, PC doesn't specify friendly or opposing, I can't think of any usage where it isn't so restricted. PC can affect your figures on your turn, and your opponent's figures on his turn. "Your figures" amounts to "friendly" and "your opponent's" are opposing, in every circumstance I can think of, even trying to jigger it with mind control.
But it does it in the context of your rolls and your opponents rolls. I haven't actually thought too deeply about it because I think the train stops at "characters" so it wasn't necessary to go that far. (It may be a secondary reasoning.)
Well// Nemesis Runs out and shoots Thoki for 4, they take 2 and he takes a click of feedback, but heals. Thoki unloads a duo for 6 and 5(perplexing up damage), assuming Nemi fails his imperv he takes 4 and 3, putting him on click 8. Nemesis shoots back with PB for 3 and heals one to negate the mystics. Thoki outwits Nemis PB and moves adjacent. Neme pushes and takes a shot for 3, dealing 1. He pushes and takes feedback and heals.. resulting in 1 click of damage. Thoki cleas and outwits the PB again. Neme pushes and attacks Thoki for 5(assuming he can RCE i'm not sure) Thoki takes 3,, Neme takes 1 click of damage. Thoki Duo's and kills Nemesis.
The outwit, perplex longer range and massive damage output makes Thoki scarier then Nemesis. If Nemesis had Multi-Attack maybe it would be different..
That's not a fair fight in my opinion, as Nemesis seems better against bigger teams than single fights.
1) Thor and Loki don't take damage from Poison, so less chances for Nemesis to heal.
2) Less characters to hit and heal (and the only option is quite hard to hit and damage)
3) Once based, he can't make ranged attacks against a single figure - pulse wave, PBlast, etc.
4) His special powers allow him to attack multiple characters at once, so they become quite useless against a single one.