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1) Juggernaut smashes the Warrior.
9 vs 17. Need an 8.
Roll: 2,2. Miss.
Destiny PCes the roll.
Reroll: 1,2. Miss.
Destiny uses a theme PC (one left) and takes one for the push.
Reroll: 5,4. Hits!
The warrior takes four and is KO'ed.
Free) Mystique perplexes up Val's damage.
2) Val shoots Blink.
9 vs 17. Need an 8.
Roll: 5,1. Miss.
Juggernaut uses a theme PC and takes one for the push.
Reroll: 4,5. Hits!
Super Senses: 1. Fails.
Blink takes two.
3) Pyro tries to shoot Blink.
7 vs 15. Need an 8.
Roll: 3,2. Miss.
He takes one for the push.
PC will be on a case by case basis.
____________________________
Heroes of Asgard (home)
1) R Thor (SNv) 112 KO'ed
W/And Stay Down 6
2) R Shaman 51[Injured] K20
3) LE Clarice Ferguson 44[Injured] (3/5) J21@
4) R Valkyrie (HoT) 38 K19
5) R Asgardian Warrior 37 KO'ed
=288
vs
Freedom Force
1) R Juggernaut 119 pts (8/9) - F21 @@
2) R Mystique 34 pts (4/5) - A18
3) R Destiny 20 pts (3/4) - E19 @@
4) R Pyro 27 pts (4/5) * - F15 @@
* Construct 14 pts
5) V Black Tom Cassidy 55 pts (4/5) [Injured] - C16
6) R Avalanche 19 pts (4/5) - D18
7) BTS Val Cooper 7 pts (1/1) - G21 [Stealth] @
BFC: MADNESS Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed on 1 fewer damage on a critical hit.
The new 2011 rules will thwart the first attack. A character that can use Probability Control already cannot use Theme Team PC. Also new, bystanders cannot use Theme PC, so it won't be an option for Val to take the token. I don't think anyone else can see Juggernaut to use the theme PC.
The other attacks will stand, though, unless you want to do something different since Juggy's attack was a miss. Your call.
1) Juggernaut smashes the Warrior.
9 vs 17. Need an 8.
Roll: 2,2. Miss.
Destiny PCes the roll.
Reroll: 1,2. Still a miss.
Free) Mystique perplexes up Val's damage.
2) Val shoots Blink.
9 vs 17. Need an 8.
Roll: 5,1. Miss.
Pyro uses a theme PC and takes one for the push.
Reroll: 4,5. Hits!
Super Senses: 1. Fails.
Blink takes two.
Destiny will PC the first successful attack she can see.
Theme PC will be on a case by case basis.
____________________________
Heroes of Asgard (home)
1) R Thor (SNv) 112 KO'ed
W/And Stay Down 6
2) R Shaman 51[Injured] K20
3) LE Clarice Ferguson 44[Injured] (3/5) J21@
4) R Valkyrie (HoT) 38 K19
5) R Asgardian Warrior 37 G20
=288
vs
Freedom Force
1) R Juggernaut 119 pts (9/9) - F21 @
2) R Mystique 34 pts (4/5) - A18
3) R Destiny 20 pts (4/4) - E19
4) R Pyro 27 pts (4/5) * - F15 @@
* Construct 14 pts
5) V Black Tom Cassidy 55 pts (4/5) [Injured] - C16
6) R Avalanche 19 pts (4/5) - D18
7) BTS Val Cooper 7 pts (1/1) - G21 [Stealth] @
BFC: MADNESS Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed on 1 fewer damage on a critical hit.
But isn't theme PC a free action that adds a token?
As in, a special form of a free action?
Theme PC is not any kind of action, just like regular PC. However, it specifically states that it *cannot* be given to any figure that has already been given a non-free action during your turn.
Regards
Melkhor
From the ashes of Paragon City... it rises!
Theme PC is not any kind of action, just like regular PC. However, it specifically states that it *cannot* be given to any figure that has already been given a non-free action during your turn.
Ah gotcha.
This is my first time using a theme team actually.
3) Warrior vs. Juggernaut, 10 vs. 17, Barrier up to block Destiny LOS
Roll is: 5,3 = 8, hit for 3.
Juggs is the only one with LOS to re-roll this hit, and you'd have to make the choice to re-roll it before Impervious. I'll take the liberty to go ahead and bypass the re-roll. Impervious is 1, so he'll take 1 damage after reduction.
____________________________
Heroes of Asgard (home)
1) R Thor (SNv) 112 KO'ed
W/And Stay Down 6
2) R Shaman 51[Injured] K20@
3) LE Clarice Ferguson 44[Injured] (3/5) J21
4) R Valkyrie (HoT) 38 H18@
5) R Asgardian Warrior 37 G20@
[1 SA]
=288
vs
Freedom Force
1) R Juggernaut 119 pts (8/9) - F21 @
2) R Mystique 34 pts (4/5) - A18
3) R Destiny 20 pts (4/4) - E19
4) R Pyro 27 pts (4/5) * - F15 @@
* Construct 14 pts
5) V Black Tom Cassidy 55 pts (4/5) [Injured] - C16
6) R Avalanche 19 pts (4/5) - D18
7) BTS Val Cooper 7 pts (1/1) - G21 [Stealth] @
BFC: MADNESS Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed on 1 fewer damage on a critical hit.
BFC: MADNESS Critical hits are critical misses instead, and vice versa. When a character uses Support, the target is healed on 1 fewer damage on a critical hit.
Avalanche wouldn't be able to see over Shaman's barrier to place his Barrier tokens in those squares. Shaman's barrier stays in place until the beginning of my turn.
Line of Fire: Blocking terrain prevents a line of fire from being drawn between two squares. Any line of fire crossing a square of blocking terrain is blocked (except for a line of fire between two characters on an elevation higher than that of outdoor blocking terrain).
Being on elevated would allow you to see across the barrier to the other building, but not to any of the grounded squares on the other side.