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Any power that can affect or be affected by an object (unless it specifically says "Heavy", "Light", "Immobile", or "Standard"), then Larfleeze's objects work just fine with them.
Next you'll be telling me my Larfleeze and Cyborg Superman team is compatible with Arcade's Deathtrap power. (DEATHTRAP: Once per turn as a free action, Arcade can remove from the game any object 10 or fewer squares from Arcade to which he has a clear line of fire and deal 1 damage to each character adjacent to the object.)
It sure does. I played this team last week:
AN043 Larfleeze
AWF007 Armor Piercing
MU046 Arcade
AWF007 Armor Piercing
CA045 Fixer
GX012 Cypher
CRB005 Congo Bill/Congorilla
MMF006 Rip It Up
BBS002 Orange Lantern
I went 0-3 and it still needs a little tweaking, but it was fun to play.
Recently I got an edward nigma and was playing it + Larfleeze + kyle rayner to attack every single turn, but since I saw cyborg supes Im trying to get all of them at my local, they are way better than rayner (in combo with larfleeze, of course), cause they can attack and use TK the same turn. Not to forget that thay can use superman enemy to counter a defense power, then larfleze creates an orange lackey, then they TKed to my enemy AND THEN I use Larfleeze´s poison, all of this before I even use my first non-free action!!!.That been said, I wonder whats the right number of cyb.supes to play in this combo? Im thinking 3 for the potentially triple superman enemy´s outwit.
It sure does. I played this team last week:
AN043 Larfleeze
AWF007 Armor Piercing
MU046 Arcade
AWF007 Armor Piercing
CA045 Fixer
GX012 Cypher
CRB005 Congo Bill/Congorilla
MMF006 Rip It Up
BBS002 Orange Lantern
I went 0-3 and it still needs a little tweaking, but it was fun to play.
Larfleeze orange lackeys doesnt work with the orange lantern. Larfleeze cant hold the orange lantern by himself. Lex Luthor stole 40 cakes. Forty cakes. that`s as many as four ten. And thats terrible.
Larfleeze orange lackeys doesnt work with the orange lantern. Larfleeze cant hold the orange lantern by himself. Lex Luthor stole 40 cakes. Forty cakes. that`s as many as four ten. And thats terrible.
Oh, I know, but he can camp within 4 squares of it in case anyone came directly at him or Congorilla can carry it to him if he gets too far away.
Any power that can affect or be affected by an object (unless it specifically says "Heavy", "Light", "Immobile", or "Standard"), then Larfleeze's objects work just fine with them.
I don't believe that Larfleeze's objects will interact with something that specifies "special objects" either.
Seems like it would be better to team him up with Rampaging Hulk.
I was hoping that someone would mention this figure. Now I must build my counter team of Energizers and Matter Eater Lads to stave off this impending army genre!
I blog. God help me, I'm one of those people now.
. . . considering that he's missing both the spoon and the milk from his bowl of psycho nuts . . . -Techno, in Thunderbolts, regarding Graviton
Quote : Originally Posted by necrodog
I think this wins for least useful/most pointless contribution to the thread.
Seems like it would be better to team him up with Rampaging Hulk.
He's pretty expensive for doing what can be done more cheaply (though he has his own advantages, of course). Probably the cheapest way to mass-produce objects is Congorilla + Rip It Up. However, unlike Larfleeze, he won't be able to produce a new one every single turn, and unlike Rampaging Hulk, Congorilla isn't giving you any offensive options. You can fix the former problem by bringing multiple Congorillas, of course. 2x Congorilla + 1x Rip It Up is still only 50 points, much cheaper than Larfleeze (212 points) or Rampaging Hulk (128 points), and anyone else on your team with Super Strength gets the benefits of Rip It Up for free!
MENTAL BACKUP: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
Could Cyborg Superman use this power on an object he's carrying himself
MENTAL BACKUP: Give Cyborg Superman a free action and remove an object (held or not) within 6 squares from the map. Roll a d6 and heal Cyborg Superman equal to the half of that d6 roll.
Could Cyborg Superman use this power on an object he's carrying himself
Yes, he can, because Cyborg Superman is within 6 squares of himself. I pulled that trick off the other day during a sealed event.