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My recap has both Iceman and Magneto in B12. My map has a figure in B10 and B12. I'm putting Iceman in B10, where he should have been anyway.
Herc of course will transport to P11, my free teleport action. He grabs the Lo in P9 and moves to q13 as he attacks Extant. Needs 7, rolls 8. SS is 3. 4 to him after force field.
Magneto tks Ghost Rider to I9.
GR rs to N10 attacking the Twins? SC is 4. Attacks them and Extant. Needs 7, rolls 6. Amadeus can reroll: 9.
Darkstar tks Iceman to J10.
Iceman moves to N9 but crosses O8 and O9 before heading back to N9. In doing so he lets off two hindering terrain markers in those squares.
Never played Extant before. Not too sure I'll ever play him again way he's going!
Jayna goes Rhino to get Charge. Zan stays a bucket.
Gleek Perplexes Ghost Rider's DV to 16.
Wonder Twins Charge to O11/12, attacks Ghost Rider, AV9 on DV16. Gets 6. Short by 1 which means St. Walker can use Instill Hope. Reroll is an 8. 2 to Ghost Rider. 1 to them. Bucket in O10
Carol RS to P10 to attack Ghost Rider. AV10 on DV17. Gets 8. 2 more to him with Psychic Blast. 1 to her.
Hal RS to O16, attacks Ghost Rider, AV11 on DV16 +1. Gets 3.
Saint Walker taxis Gleek. Walker to O13, P13 for Gleek.
Indigo-1 to S7
We did say you need to breakaway before using the teleporter, right?
Walker Defends Gleek and the Twins
Hal Jordan (WL-Camouflage) @ O16
Carol Ferris (AN-Heightened Reflexes) @ P10 (1)
Saint Walker (Suppressive Fire) @ O13
Indigo-1 (Triage) @ S7
Extant (Force Field) Q14 (7)
Captain Metropolis (Contingency Plan +2) X13
Wonder Twins (Power Barrage) @ O11/O12 (1)
Gleek (Maneuver) P13
HO Q6, P15, U14
LO O7, P9, M17
Teleporters: X12, P12
Figures used: Captain Metropolis, Carol Ferris, Extant, Gleek, Hal Jordan, Indigo-1, Saint Walker, Wonder Twins - 800
Feats used: Camouflage, Contingency Plan, Force Field, Heightened Reflexes, Maneuver, Power Barrage, Suppressive Fire, Triage
"Hey, sis! Let's see if we can put out Skullhead's fire!" Zan suggested.
"Let's do it," Jayna agreed. "Wonder Twin powers...Activate!" they said. "Shape of an eagle."
"Form of...water!" Jayne flew over Ghost Rider's head and spilled the pucket of water over him. It failed to extinguish his hellflames. "That didn't work so well," he pointed out.
"Time to improvise," Jayna said and dropped the bucket over Ghost RIder's head. Struggling to remove the bucket left him vulnerable to Carol's violet energy blast.
"A little unorthodox, but it worked," Carol observed.
Wonder Twins on Ghost RIder, AV9 on DV17 with Iceman Defending. Power Barrage lets Jayna turn Eagle and use Blades for the first attack, Gets a 12. Second of those I've gotten tonight in these games. ROlls a 4. +1 is 5, 4 after Toughness and a KO. 1 Mystics to the Twins.
Second attack turns ob BLob. AV9 on DV17. Gets 8. 1 to him. Zan's still a bucket of water.
Gleek to N10 to block replacement.
Can Hal break from Herc? Gets 1. Attacks him then, AV11 on DV17. Gets 4.
St. WAlker Phases to T8
Carol Phases to S8
INdigo-1 on Iceman, AV10 on DV17. Gets 5.
Hal Jordan (WL-Camouflage) @ O16 (Stealth)
Carol Ferris (AN-Heightened Reflexes) @ S8 (1)
Saint Walker (Suppressive Fire) @ T8
Indigo-1 (Triage) @ S7
Extant (Force Field) U16 (7)
Captain Metropolis (Contingency Plan +3) X13
Wonder Twins (Power Barrage) @ O11/O12 (4)
Gleek (Maneuver) @ N10
HO Q6, P15, U14
LO O7, P9, M17
Teleporters: X12, P12
Figures used: Captain Metropolis, Carol Ferris, Extant, Gleek, Hal Jordan, Indigo-1, Saint Walker, Wonder Twins - 800
Feats used: Camouflage, Contingency Plan, Force Field, Heightened Reflexes, Maneuver, Power Barrage, Suppressive Fire, Triage
"Okay, Mr. Spooky-Pants, let's see how you deal with an eagle!" Jan said, changing to a huge bird and dive bombing Ghost Rider. Zan turned to a glacier and froze both Ghost Rider and Blob inside.
"This ain't gonna hold me," the Blob said breaking out. Ghost Rider didn't seem as lucky.
"And no copying my moves!" Iceman said preparing to attack, but then he founf a blue monkey in his face. "What is this thing? Get it off me!"
Staying in Champions mode enter the Black Widow. CA Vet of course. Swingline on her. Darkstar tks her to J10.
Widow rs to L11 attacking WT. SC is 2. Needs 6, rolls 7. They're out. Not my primary target but you leave me little option.
With a replacement coming in it's wise to push Herc, one of the more likely targets. But I want to make this count. His potential damage to Hal isn't that great. Break away? 6. Charges to T14 grabbing the HO in U14 and slamming Extant. Needs 5 to ko, gets 11. He's out. 1 to Herc.
Wow, there's no point in wasting a turn direct replacing WT. With the porter right there it's too easy for you to swoop in anywhere.