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Scenarios get run all the time at the venues here, most are fairly simple either basing the builds around generic keywords or changing the kind of dice involved or randomizing things like BFC's, TA's and sometimes even powers. Some regular favorites of mine:
"Couples Therapy" - All teams must consist of at least one romantically linked couple. Duos are okay, but no bystanders allowed.
"Double Damage" - All characters printed damage values are doubled. Modifiers apply normally.
"Dead Means Dead" - KO'd characters and feats removed from the game do not get brought back in subsequent rounds.
AR2K, your couples therapy scenario reminds me of my Wife's favorite scenario.
SOULMATES- (Variable point total)
Your entire team must be compiled of couples who have been romantically linked either currently or in the past. Duos do not count as a couple. Must be two single based figures.
Special Soulmates rule: If one half of the pairing gets KO'd, the other half "Can't live without them" and is KO'd as well.
So sure, you can use Lois Lane and a 300 point Superman, but all I have to do to kick you in the weak spot. Guard it well.
Quote
Originally quoted by: Soxolas
"Friendship is not about what you were physically there for, It's about what you were mentally there for"
Your entire team must be compiled of couples who have been romantically linked either currently or in the past. Duos do not count as a couple. Must be two single based figures.
Special Soulmates rule: If one half of the pairing gets KO'd, the other half "Can't live without them" and is KO'd as well.
Yeah, we've done that in Couples Therapy before. It certainly speeds the games up a bit.
Anyways, the scenarios based around generic keywords can also feature the same kind of result. Before Election Day, we had a tournament where players have to have a figure with the Politician keyword on their force, and if he was assassinated, the game was over.
There was also the "Entourage" tournament. Where you need a figure with the Celebrity keyword on your team and all other characters must either share a TA with him or a non-generic keyword.
We've had tournaments where all characters have to be Animals, Robots, Monsters (usually around Halloween), Kids/Teens (in September), Police (a dismal failure in terms of turnout), Past/Future, Martial Artists (when SF came out), Mutants, Etc.
Haven't had a chance to run this yet, but I'm trying to get my judge to take a look. For the capsules, I've taken some plastic containers and painted/modded them to look like escape pods. For the characters inside, I put 200-ish point monstrous figures like Destroyer, Non, etc. Nasty pieces that can just wreck people, but might end up wrecking you instead.
Scenario: Earthfall
Setting:
Late last night, radar picked up a UFO crash near here. Could be a meteorite, could be an old Russian satellite, could be something else. We need your team to get out there, secure the area, and bring back anything that survived reentry. Be careful though, as we’ve picked up some radio chatter. You probably won’t be the only ones on site.
Rules:
400 points Silver Age. No figure over 100 points. At the start of the round, a capsule will be placed at some point near the center of the map. Contained inside is a mystery figure unknown to the players. The capsule acts as blocking terrain and cannot be destroyed. If a figure goes within 3 squares of the capsule, it immediately breaks open and ends that characters movement (if in the middle of Charge/HSS/RS attack, attack can be made from that square but movement stops). At that point, remove the capsule, reveal and place the character in the square it occupied, and place two heavy object tokens adjacent to the character (placement chosen by who moved near the capsule.
The revealed character (RC) is not considered friendly by either team and may not be targeted by attacks. Pulse wave, quake, or poison will affect them though. Once per round, if a player has a figure adjacent to the revealed character, they may be given a free action to try to convince the RC of their good intentions. Roll a D6. On a roll of 2, 4, or 6, the RC becomes friendly to that players force and can be given an action as if it were mind controlled. On a result of 1, 3, or 5, it becomes hostile to that force and the opposing figure can immediately give it an action as if one of their characters successfully used mind control on the RC. After actions resolve, the player who made the die roll can continue with any actions they have left. If a character is KO'd by the RC, victory points are assigned to the opposing character as normal.
Quote : Originally Posted by eMouse
Is emailing really necessary? Hess is right.
Quote : Originally Posted by BudPalmer
Hesster is at least 4.3 times funnier than Haven anyway.
For years now, my husband has been using a special tournament idea that has WOWed every Heroclix player we know. Of course, he's to modest to say anything, so I need to do it for him.
Anyway, my husband calls his tournament idea "Linked". Basically, your highest and lowest point valued characters share the same powers (Example: Character A has an 8 Charge, character B has a 9 Flurry. They both get to use Charge/Flurry, but keep their own values) On top of that, if you have giant, colossal or any other base power, they share that too. Feats and Team abilities don't transfer, but can still be used.
You can Outwit any power possessed by either "link" character, but to truly get rid of the power you need to Outwit from the source (Example: Character A has Super Senses, character B has Toughness. You can out wit characters A's Toughness, but character B will still have it.)
If your character were to take damage from an attack and your link character has a better damage reducer than you, you use that instead of your own. It doesn't stack (Example: Character A has Toughness, character B has Impervious. You don't get a -3 if you roll 1-4) Plus, if you have 2 Impervious-es, you don't roll twice.
Now for the down side. If your character gets KOed, you lose BOTH characters. Regardless, what clix your on, as soon as one of your "link" is KOed, the other is too.
He said he got the idea from watching a TV show as a kid, but started to finalize the idea after the movie "Hancock".
Recently, he's been using a different form of the same tournament, where the opponent picks your "link" for you. He called it a "F**ked up Link"
Haven't had a chance to run this yet, but I'm trying to get my judge to take a look. For the capsules, I've taken some plastic containers and painted/modded them to look like escape pods. For the characters inside, I put 200-ish point monstrous figures like Destroyer, Non, etc. Nasty pieces that can just wreck people, but might end up wrecking you instead.
Scenario: Earthfall
Setting:
Late last night, radar picked up a UFO crash near here. Could be a meteorite, could be an old Russian satellite, could be something else. We need your team to get out there, secure the area, and bring back anything that survived reentry. Be careful though, as we’ve picked up some radio chatter. You probably won’t be the only ones on site.
Rules:
400 points Silver Age. No figure over 100 points. At the start of the round, a capsule will be placed at some point near the center of the map. Contained inside is a mystery figure unknown to the players. The capsule acts as blocking terrain and cannot be destroyed. If a figure goes within 3 squares of the capsule, it immediately breaks open and ends that characters movement (if in the middle of Charge/HSS/RS attack, attack can be made from that square but movement stops). At that point, remove the capsule, reveal and place the character in the square it occupied, and place two heavy object tokens adjacent to the character (placement chosen by who moved near the capsule.
The revealed character (RC) is not considered friendly by either team and may not be targeted by attacks. Pulse wave, quake, or poison will affect them though. Once per round, if a player has a figure adjacent to the revealed character, they may be given a free action to try to convince the RC of their good intentions. Roll a D6. On a roll of 2, 4, or 6, the RC becomes friendly to that players force and can be given an action as if it were mind controlled. On a result of 1, 3, or 5, it becomes hostile to that force and the opposing figure can immediately give it an action as if one of their characters successfully used mind control on the RC. After actions resolve, the player who made the die roll can continue with any actions they have left. If a character is KO'd by the RC, victory points are assigned to the opposing character as normal.
I appreciate the scenarios everybody is posting, but does anybody have any more suggestions that aren't as complicated as some of the ones that have been posted? My player base is a lot of newer/returning players, so if I were to use a lot of these, they would just be confused or frustrated with them.
Quote
Originally quoted by: Soxolas
"Friendship is not about what you were physically there for, It's about what you were mentally there for"
Build two 300 pt. teams. Start with one team on the board. At the beginning of your turn, you may take a free action to 'tag' in a character from off the board of equal or lesser point value. When one of your characters is KOd, you may replace that character with an available character of equal or lesser point value.
Boy, I sure have pissed off a lot of people lately on the interwebs. Sorry to all.
What about calling them "Papillomas?"
Build two 300 pt. teams. Start with one team on the board. At the beginning of your turn, you may take a free action to 'tag' in a character from off the board of equal or lesser point value. When one of your characters is KOd, you may replace that character with an available character of equal or lesser point value.
I like it. It's simple, yet it could REALLY be a strategic game if you're good at positioning. It's a scenario that could appeal to all walks of experience with the game.
Quote
Originally quoted by: Soxolas
"Friendship is not about what you were physically there for, It's about what you were mentally there for"
I should also note that if a character is taken off the board who uses some other free action like outwit or perplex, the effects of that free action end when it's taken off the board. This is to prevent players from tagging, outwitting, tagging, perplexing, tagging etc. etc.
Boy, I sure have pissed off a lot of people lately on the interwebs. Sorry to all.
What about calling them "Papillomas?"
I thought it would be fun to do a 'No Range' (we had a silly name for it, but I don't recall what it was) game one week, and then we followed up with 'Shooting Gallery' the next. Pretty simple.
In 'No Range', everything's range becomes zero, if you can't use a power on yourself, you can't use it. Effectively nerfs outwit.
'Shooting Gallery' says all attacks must be ranged.
I appreciate the scenarios everybody is posting, but does anybody have any more suggestions that aren't as complicated as some of the ones that have been posted? My player base is a lot of newer/returning players, so if I were to use a lot of these, they would just be confused or frustrated with them.
You could always do the Meteor Shower scenario. Where at the beginning of each players turn, they roll some dice for the column and row of a square on the map. That square is where the meteor comes down. Any figure in that square is instantly KO'd, while characters adjacent to the square are dealt two unavoidable damage.
Fairly simple as it doesn't require any special builds and it affects everyone equally.
Quote : Originally Posted by crusherhogan
Tag team match:
Build two 300 pt. teams. Start with one team on the board. At the beginning of your turn, you may take a free action to 'tag' in a character from off the board of equal or lesser point value. When one of your characters is KOd, you may replace that character with an available character of equal or lesser point value.
We've done something like that here with our UCWF games. Where all matches take place on a 6x6 map (usually a folded up Great Arena), where the character in the ring can be given a power action to tag in his partner who's placed on the outside edge of the map in the corner and they switch places. The tagged-in partner can then do actions as normal. No ranged attacks allowed obviously, and characters doing any sort of action that crosses the "ropes" get a token that applies pushing damage if applicable.
Last edited by Arsenalroy2k; 01/24/2012 at 14:14..