You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Not going to do either of those. this was just a friendly reminder
I read some of your previous posts and I know things are hectic for you. so if you can play awesome, if not its all good. So unless you want to line up a proxy in the main forum I am cool here.
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.[/quote]
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.[/quote][/quote]
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
1.) Superman will HSS to B-10 and attack super Skrull with the HO
Skrull roll=3
Shape Change roll=3
Attack 6,4=10 for a hit for 5 (4+2 HO-toughness)
finishes at Picking the Heavy Object up
1 SA
Flash will Perplex his Attack to 11
2.) Flash will HSS C8 and attack Gamora
11 Attack on 18 defense
roll 6,1=hit for 3
Flash will finish at D-12
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.[/quote][/quote][/quote]
I don't know. lets see what the main forum says. I got 2 turns in your game as well. weekends I am not at fast to post but I will get at least 1 out each day no matter what. Monday-Friday its fairly easy for me to get 2 turns
http://www.ianparmenter.com/hcutils2...&u12=x291y-134
At the beginning of each player's turn, that player must roll a d6. On a result of 1, feats assigned to characters controlled by that player are ignored until the beginning of the next player's turn.
Quote : Originally Posted by Old Lady from JLU "Patriot Act" to the General
You think killing Superman would make the world safe? Or killing this boy? Or killing us? Tell me, how many of us do you have to kill to keep us safe?
Quote : Originally Posted by Loki from "The Avengers" to Thor
Flash will perplex up Supermans Attack to 12
1.) superman will HSS to D10 And Take a shot on Gamora
12 on a 17 (superman TA)
Roll 2,2=4 miss
Finsihs at D16
2.) Flash will HSS to D8 and Attack Quasar
10 Attack on an 18 defense
Roll 4,5=9 hit for 2 (3-toughness)
Flash finishes at E-16
1 for the push
Free Superman will outwit he flight symbol on Quasar (or what ever its called that allows him to carry people)