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Justice League Dark (home)
1) Deadman 87*( 6/6) F16
2) Black Alice 94 (5/5) E16
3)Enchantress 60 (5/6) F19 @@
4)Dove 46 (6/7) E19@@
*Force Field 10 pts
297
vs.
BPRD
1) LE Positron 82 (8/8) C6
2) V Captain Ben Daimio 65 (6/6) D6
3) R Lobster Johnson 41 (5/5) J9
4) R Johnny Alpha 41 D7 (5/5)
5) R Natalia Kassle 33 J6 (5/5)
6) R Hellbaby* 30 (4/5) C8@@
*Not so Special 3
7) B B.P.R.D. Technician 5 (1/1) H6@
300
BFC: GROUND ZERO Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Deadman phases himself to L9 taking Black Alice with him, dropping her in K8
clear the rest, pc cbc
Justice League Dark (home)
1) Deadman 87*( 6/6) L9@
2) Black Alice 94 (5/5) K8
3)Enchantress 60 (5/6) F19
4)Dove 46 (6/7) E19
*Force Field 10 pts
297
vs.
BPRD
1) LE Positron 82 (8/8) C6
2) V Captain Ben Daimio 65 (6/6) D6
3) R Lobster Johnson 41 (5/5) J9
4) R Johnny Alpha 41 D7 (5/5)
5) R Natalia Kassle 33 J6 (5/5)
6) R Hellbaby* 30 (4/5) C8@@
*Not so Special 3
7) B B.P.R.D. Technician 5 (1/1) H6@
300
BFC: GROUND ZERO Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Justice League Dark (home)
1) Deadman 87*( 6/6) L9@
2) Black Alice 94 (5/5) K8
3)Enchantress 60 (5/6) F19
4)Dove 46 (6/7) E19
*Force Field 10 pts
297
vs.
BPRD
1) LE Positron 82 (8/8) C6
2) V Captain Ben Daimio 65 (6/6) E9 @
3) R Lobster Johnson 41 (5/5) J9
4) R Johnny Alpha 41 D7 (5/5) D7
5) R Natalia Kassle 33 J6 (5/5) J7 @
6) R Hellbaby* 30 (5/5) C8
*Not so Special 3
7) B B.P.R.D. Technician 5 (1/1) H6
300
BFC: GROUND ZERO Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
free) deadman leadership Roll is: 2
1)deadman punches lobster 10 on 15 (i know the email said 8, my bad)
Danger girl Roll is: 4
attack Roll is: 4,3 = 7, hits for 2
GROUND ZERO for deadman vs lobster Roll is: 4, nothing happens
1SA Deadman, he takes one for pushing
2)BA moves to 13 E
free) outwitt Ben's leadership
3)Enchanttress moves to D13, carring with her dove and dropping her off in E14
pc cbc
Justice League Dark (home)
1) Deadman 87*( 5/6) L9@@
2) Black Alice 94 (5/5) E13@
3)Enchantress 60 (5/6) D13@
4)Dove 46 (6/7) E14
*Force Field 10 pts
297
vs.
BPRD
1) LE Positron 82 (8/8) C6
2) V Captain Ben Daimio 65 (6/6) E9 @
3) R Lobster Johnson 41 (3/5) J9
4) R Johnny Alpha 41 D7 (5/5) D7
5) R Natalia Kassle 33 J6 (5/5) J7 @
6) R Hellbaby* 30 (5/5) C8
*Not so Special 3
7) B B.P.R.D. Technician 5 (1/1) H6
300
BFC: GROUND ZERO Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Justice League Dark (home)
1) Deadman 87*( 5/6) L9@@
2) Black Alice 94 (5/5) E13@
3)Enchantress 60 (5/6) D13@
4)Dove 46 (6/7) E14
*Force Field 10 pts
297
vs.
BPRD
1) LE Positron 82 (8/8) C6
2) V Captain Ben Daimio 65 (6/6) E9
3) R Lobster Johnson 41 (3/5) J9
4) R Johnny Alpha 41 D7 (5/5) D7
5) R Natalia Kassle 33 J6 (5/5) J7
6) R Hellbaby* 30 (5/5) D14 @
*Not so Special 3
7) B B.P.R.D. Technician 5 (1/1) K8 @
300
BFC: GROUND ZERO Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
1) Dove will use close combat expert on hellbaby 10 on 16 but first
Danger girl TA, dove trying to attack hellbaby
Roll is: 5, the attack will happen, 6,3 = 9, hits for 4
BFC roll Roll is: 2, Dove takes one damage
1 SA Dove
pc cbc
rest clear
Justice League Dark (home)
1) Deadman 87*( 5/6) L9
2) Black Alice 94 (5/5) E13
3)Enchantress 60 (5/6) D13
4)Dove 46 (5/7) E14@
*Force Field 10 pts
297
Deadman 1 SA
Dove, 1SA
vs.
BPRD
1) LE Positron 82 (8/8) C6
2) V Captain Ben Daimio 65 (6/6) E9
3) R Lobster Johnson 41 (3/5) J9
4) R Johnny Alpha 41 D7 (5/5) D7
5) R Natalia Kassle 33 J6 (5/5) J7
6) R Hellbaby* 30 (1/5) D14@
*Not so Special 3
7) B B.P.R.D. Technician 5 (1/1) K8 @
300
BFC: GROUND ZERO Whenever a character makes a successful close combat attack, roll a six-sided die before damage is dealt. On a result of 5 or 6, the attack deals 1 additional damage. On a result of 1 or 2, after the attack resolves the attacking character is dealt 1 unavoidable damage.
Black Alice is golden 2, Hellbaby is blue 6. Although they are adjacent your golden 3 and golden 4 (Enchantress and Dove respectively) block LoF to Hellbaby. So she can't see him.