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1.) Superman HSS to I-13and attacks #6. V Jackal (Beam Rifle)
11 attack on a 18 defense (esd +2)
Roll 2,5=7 and a hit
Theme Reroll Grunt #4 3,4=7 Hit
3 Damage (BFC)
1. Elite (Carbine) opens up on Diana. 10 on 17, he gets 3,4 for the hit and 3 damage.
2. Elite (plasma) attacks her. 9 on 16, he gets 6,5 for the KO.
Free - Elite (plasma) pplx up Cloaked Elite's attck to 11.
3. Cloaked Elite DPA to use Camoflauged Ambush. He attacks from K10 on Flash. 12 on 18, he gets 5,4 for the hit. Supersenses is a 6. Dang! How am I supposed to make this interesting if you keep dodging? You don't need help!
Grunt 4 will theme PC a successful hit by Flash. Anything else will be case by case.
Yeah Range is Kind of weird....but this is the Flash with a White Lantern ring that can do...um...what does it do? Wait he had the ring for 1 panel? um yeah I got nothing here
3B
1.) Flash will perplex his Attack to 11 HSS to J-13 and Attack Beam Rifle #5
11 on a 18
Roll 3,6=Hit
I fixed Grunt's health. He did not take push damage due to Willpower.
Let's see how cute I can get here...
Turn 4A:
1. Jackal 6 leaps to M12.
Free - Plasma Elite pplx up Grunt's damage to 3.
2. Grunt blows the wall at K/L14.
3. Carbine Elite pushes to shoot Superman. 10 on 18, he gets 1,1 for the miss....uhh...Jackal 5 will theme PC that to a 6,6. Boom! Anti-Armor roll is a 1. Booo! Imperv is a 2. 2 damage to Supes. Concentrated Fire kicks in. Second attack is 6,6...again. Yeowch! 2 more damage to Supes...good thing he has Regen. I believe that allows another CF attack. Third attack is a 1,3 for the miss. So close to awesome-sauce. That should be 2 SA's for Elites, 1AST to Grunt, 1AST to Elite, 1AST to Jackal.
All done. Saving theme PC for a hit on someone named 'Elite'.
im pretty sure the most current rules are that you can only do a given free action from the same source once per round. this is why you can't keep plexing or keep OWing if im not mistaken.
not that it mattered cause the 3rd hit missed, but just throwing that out there.