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The single biggest reason the sideboard was implemented was because we were starting to have A TON of different ways characters could flip flop around and it was quite literally starting to drag out the games. Anyone who has sat and waited for their opponent to dig through their tackle box to find exactly which Batman they wanted to turn Bruce Wayne into knows what I am talking about.
So, in order to limit the confusion and amount of time this was taking, you have to decide ahead of time what you will be using. You are saying, "These are the characters I am potentially going to use. I must write them out and have them as readily available as I have the rest of my team."
In this regard, swaping out Tony for an Iron Man that has already been KO'd is fine: he's already on your sheet and you can readily locate him.
This is one reason I love it. I just had a game which the opponent took 7 minutes t decide what to do with Sentry Void and did click through sentry and void, deciding what to due, and yes I lost afterwards I told him he has to leave figures not in the board in KO clicks.
This is one reason I love it. I just had a game which the opponent took 7 minutes t decide what to do with Sentry Void and did click through sentry and void, deciding what to due, and yes I lost afterwards I told him he has to leave figures not in the board in KO clicks.
This bump is just to make sure I understand that there is no limit placed by Sideboard rules on the number of times an Astral Dr. Strange can come into play (or back into play) via his Trait.
It came up recently, where I didn't fully understand, but I had with me a quantitiy of four Astrals, knowing full well that there is no other limit to how many he can pop out beyond the number that I physically possess. In the first match, my opponent managed to KO five of the devils, much to my chagrin, and I was questioned on how that was possible. I had no reason to second guess the ruling at the time that once KO'd, a figure cannot be brought onto the board again this way, and no other opponent that day was as swift to destroy them.
Not that I've been seeking vindication, but searches of the official docs turned up nothing as clear or specific as this thread, and if the Orange rulings above are correct I'd like to send the link to our judges for general edification purposes.
To wit, assuming he is otherwise neither damaged nor healed and performs no other actions, Dr. Strange can generate 16 Astrals in 23 rounds before he pushes himself to death. I see no reason to ever do this, just sayin'.
I won't look at your dial-on-card, I don't look at my own, and you don't need to see my DOC, ever. Otherwise, we're not playing HeroClix.
Astral Dr. Strange is not a replacement character. Therefore he does not have to be included in your list of replacement characters, and there is no limit to the number of actions your opponent can waste using Dr. Strange to bring astrals into the game.
Venue: The Gaming Goat in Elgin, IL. Find us in the WizKids event system.
Sideboard is concerned with replacement characters, and replacement characters only. Adding brand spankin' new characters (whether Astral Stranges, Madrox dupes, HYDRA Agents, etc.) has nothing to do with replacement characters.
As the name "replacement" implies, you are literally switching a character (or two) for a new character (or two). Something is being added to the map while other things are removed (AKA: replaced!). If you add a new Astral Strange, nothing is removed.
Honestly I'm not sure why I did, I think I had so much correcting of the rules with people before hand that it just became annoying. It was a rough day all around so I just felt like letting it go until after it was done.
This is one reason I love it. I just had a game which the opponent took 7 minutes t decide what to do with Sentry Void and did click through sentry and void, deciding what to due, and yes I lost afterwards I told him he has to leave figures not in the board in KO clicks.
Not to mention Avengers Prime. Adding up all the qualifying Captain America, Iron Man and Thor figures is 70+ pieces of Golden Age heroclix. (In the 20s for Modern Age)
Can you imagine someone who wants to split Avengers Prime but has to bust out the abacus to make sure the points total out right on the 3 models he literally had to dig through his collection of just Cap/Tony/Thors to find?
That being said, I think having the sideline but still having models come into being that aren't in the sideline is obviously confusing to a lot of people, so maybe a suggestion would be having to list those Astral Stranges as well.
I still don't get the point about why people think a KO'd Astral Strange off the map doesn't get to be used for the next time one gets popped into being. As long as there is a way to determine how many have been KO'd where in the rules does it say a figure can't pull double duty?
The only restriction would be having enough models for the number I have on the map. If I want 4 Astral Stranges on the map, I better bring 4 (at least with me) If one gets KO'd, he's gone, opponent scores the points, it's off the board. Whoosh! Get back in there says Dr. Strange! It isn't the same Astral, it is just another one. (Astral Stranges don't have names like Carl or Bill that apply to only them)
Can you clarify (or point us to rules section that clarify) :
- the differences between: The force VERSUS The replacement figures (sideboard) VERSUS Figures that have been KOed VERSUS Figures that are "outside of the game"
I can try. Didn't read the whole thread, which I'm pretty sure explain that already, but clarity might gain with an answer here.
The rulebook states that REPLACEMENT figures have to be written down on your army sheet. Replacement includes all characters that are brought to the game in place of another character already on the board. This include : duos (from merge), standard characters (from Split), promo charctaers (from promotion trait) and Alter-Ego (from Alter-Ego SPs). They are not part of your force before they are brought to the board BUT you have to say at the start of the game which one you will use, and you might be limited in how many you actually can use. Replacement follows a set of rules concerning effects that affect the original character and how it "translate" to the replaced one.
Other characters neither on the board or on the side are in your box (or plastic bag, or wallet, or whatever thing you use to carry them). Some of them can be CREATED by game effect (like the Hydra Agent Trait, GG Dr Strange Trait or Master Mold Trait). Rules applying to Replacement characters don't apply to those, which are essentially brand new characters, fresh from the start.
KOed FIGURES goes back to your box (essentially) but can be brought back by some effects (Mistress Death and Blastaar both hve effects like these). They can also be "created" anew by effects that create new characters, since they are available again as if they were never there. THEY CANNOT BE USED AS REPLACEMENT.
Quote : Originally Posted by clameire
- How figures that are brought from "outside of the game" interact (or not) with the "sideboard limit"
They don't.
Quote : Originally Posted by clameire
- If figures from the "replacement reserve" can be brought in game by "bring from outside of the game" type effects
No, they can't. I think. Not 100% sure about this one.
Quote : Originally Posted by clameire
- If figures that are KOed can be brought in game by "bring from outside of the game" type effects multiple times
Mostly yes. It's possible that some of their effects still affect the game, but that's rare and doesn't prevent them from being brought "back" as a new themself. They will be a whole new character thu, not the resurection of the old one (it implies that any effect previously attached to them will be lost).
Some effects can only brought back previously KOed characters : such effect will work the ame way, only on a more limited choice of target. Maybe in that sepcific case the SAME character comes back using an effect that bring back a KOed character, including attached effects (I'm not sure either, but that sounds correct to my hears)
Quote : Originally Posted by clameire
- If figures that are KOed are effectively removed from the game and considered outside
They are.
Quote : Originally Posted by clameire
- Where figures that are replaced (being in the force at the beginning then changed with the ones from the replacement reserves) goes ? outside of the game, sideboard, elsewhere
Good one. Not sure. Would say outside the game.
Quote : Originally Posted by clameire
- Can i say a figure that is on my force is also on my replacement list of figures, and use it for replacement when it is KOed (if all other conditions are met)
I would say no.
Quote : Originally Posted by clameire
Because it's alot confusing for me.
Thank you !
You're not the only one.
You know everyone loves to be the villain. Hugh Grant
KOed FIGURES goes back to your box (essentially) but can be brought back by some effects (Mistress Death and Blastaar both hve effects like these). They can also be "created" anew by effects that create new characters, since they are available again as if they were never there. THEY CANNOT BE USED AS REPLACEMENT.
Actually KOed figures can be brought back as replacements.
So how do you count points for the Astrals, or anyother characters that can broughtintothe game? Are they scored normally when theyre KO'd?
Yes.
When I'm using a mechanic like this (Madrox, Humanoid, Astrals), I'll usually bring a counter with me. That way, each time one of these characters is KO'd, I move the counter, so we know at the end of the match how many they went through.
I've never set up an army that uses all three. Now that would be interesting to track. I suppose I'd put a counter on the top character card of each.