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Avengers Academy
1) V Ant-Man (Convention LE)75 pts (4/7) I12-13/J12-13@
2) E Sif 93 pts (4/8) F13
[1 SA][1 KO]
3) E Hawkeye* 98 pts (6/6) F18 {stealth}
* w/ Thunderbolts 8 pts
[2 SA]
4) R Penance* 58 pts (5/5) E18
* w/ Thunderbolts 8 pts
5) R Justice (Marvel Boy) 53 pts (6/6) D17
[1 AST]
SO: Tank Turret, 2 pts
395 pts
BFC:Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Avengers Academy
1) V Ant-Man (Convention LE)75 pts (4/7) I12-13/J12-13@
2) E Sif 93 pts (4/8) F13
[1 SA][1 KO]
3) E Hawkeye* 98 pts (6/6) F18 {stealth}
* w/ Thunderbolts 8 pts
[2 SA]
4) R Penance* 58 pts (5/5) E18
* w/ Thunderbolts 8 pts
5) R Justice (Marvel Boy) 53 pts (6/6) D17
[1 AST]
SO: Tank Turret, 2 pts
395 pts
BFC:Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
1) Hawkeye vs. Thanos and Warlock, 12 vs. 17, using Sharpshooter, RS to I18.
Roll is 2,4 = 6, hit for 3. We'll put all damage on Thanos, reduced by 2 for INV.
2) Justice TKs Hawkeye to F16.
3) Giant-Man to F15, pushing and morphing into Ant-Man (Convention LE).
4) Sif to F17
Clear
(Sorry for the delay. You probably saw my roll last night, but shortly afterward I realized I screwed the pooch on the strategy I had set up during Turn 3. Had to sleep on it to figure out what to do instead. )
Avengers Academy
1) V Ant-Man (Convention LE)75 pts (4/7) F15@@
2) E Sif 93 pts (4/8) F17@
[1 SA][1 KO]
3) E Hawkeye* 98 pts (6/6) F16 {stealth}@
* w/ Thunderbolts 8 pts
[3 SA]
4) R Penance* 58 pts (5/5) E18
* w/ Thunderbolts 8 pts
5) R Justice (Marvel Boy) 53 pts (6/6) D17@
[1 AST]
SO: Tank Turret, 2 pts
395 pts
BFC:Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Avengers Academy
1) V Ant-Man (Convention LE)75 pts (3/7) F15@@
2) E Sif 93 pts (4/8) F17@
[1 SA][1 KO]
3) E Hawkeye* 98 pts (6/6) F16 {stealth}@
* w/ Thunderbolts 8 pts
[3 SA]
4) R Penance* 58 pts (5/5) E18
* w/ Thunderbolts 8 pts
5) R Justice (Marvel Boy) 53 pts (6/6) D17@
[1 AST]
SO: Tank Turret, 2 pts
395 pts
BFC:Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Well, some good news of sorts. Moondragon wouldn't have LOF to Penance for the MC. He's just outside her line. It looks like you mixed up Justice (#5 token) for Penance (#4). So you'll need to re-do all of your turn. You get to put those awful rolls behind you, so that's something.
For Ant-Man, Morph negates pushing damage with any move action or close combat action.
Avengers Academy
1) V Ant-Man (Convention LE)75 pts (3/7) F15@@
2) E Sif 93 pts (4/8) F17@
[1 SA][1 KO]
3) E Hawkeye* 98 pts (6/6) F16 {stealth}@
* w/ Thunderbolts 8 pts
[3 SA]
4) R Penance* 58 pts (5/5) E18
* w/ Thunderbolts 8 pts
5) R Justice (Marvel Boy) 53 pts (6/6) D17@
[1 AST]
SO: Tank Turret, 2 pts
395 pts
BFC:Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Avengers Academy
1) V Ant-Man (Convention LE)75 pts (4/7) F15
2) E Sif 93 pts (3/8) G16@@
[1 SA][1 KO]
3) E Hawkeye* 98 pts (6/6) E16 {stealth}@@
* w/ Thunderbolts 8 pts
[4 SA]
4) R Penance* 58 pts (5/5) G16@
* w/ Thunderbolts 8 pts
[1 SA]
5) R Justice (Marvel Boy) 53 pts (5/6) D17@@
[2 AST]
SO: Tank Turret, 2 pts
395 pts
BFC:Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Avengers Academy
1) V Ant-Man (Convention LE)75 pts (4/7) F15
2) E Sif 93 pts (3/8) G16@@
[1 SA][1 KO]
3) E Hawkeye* 98 pts (6/6) E16 {stealth}@@
* w/ Thunderbolts 8 pts
[4 SA]
4) R Penance* 58 pts (6/6) G16@
* w/ Thunderbolts 8 pts
[1 SA]
5) R Justice (Marvel Boy) 53 pts :knockedou
[2 AST]
SO: Tank Turret, 2 pts
395 pts
BFC:Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Avengers Academy
1) V Ant-Man (Convention LE)75 pts (4/7) H15@
2) E Sif 93 pts (3/8) G16
[1 SA][1 KO]
3) E Hawkeye* 98 pts (6/6) E16 {stealth}
* w/ Thunderbolts 8 pts
[4 SA]
4) R Penance* 58 pts (6/6) G16
* w/ Thunderbolts 8 pts
[1 SA]
5) R Justice (Marvel Boy) 53 pts :knockedou
[2 AST]
SO: Tank Turret, 2 pts
395 pts
BFC:Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Avengers Academy
1) V Ant-Man (Convention LE)75 pts (4/7) H15@
2) E Sif 93 pts (3/8) G16
[1 SA][1 KO]
3) E Hawkeye* 98 pts (6/6) E16 {stealth}
* w/ Thunderbolts 8 pts
[4 SA]
4) R Penance* 58 pts (6/6) G16
* w/ Thunderbolts 8 pts
[1 SA]
5) R Justice (Marvel Boy) 53 pts :knockedou
[2 AST]
SO: Tank Turret, 2 pts
395 pts
BFC:Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Avengers Academy
1) V Ant-Man (cw015) 75 pts (4/7) C22@@
2) E Sif 93 pts (3/8) D22@
[1 SA][1 KO]
3) E Hawkeye* 98 pts (6/6) E16 {stealth}@
* w/ Thunderbolts 8 pts
[5 SA]
4) R Penance* 58 pts (6/6) C21@
* w/ Thunderbolts 8 pts
[1 SA]
5) R Justice (Marvel Boy) 53 pts :knockedou
[2 AST]
SO: Tank Turret, 2 pts
395 pts
BFC:Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.
Avengers Academy
1) V Ant-Man (cw015) 75 pts (4/7) C22@@
2) E Sif 93 pts (3/8) D22@
[1 SA][1 KO]
3) E Hawkeye* 98 pts (6/6) E16 {stealth}@
* w/ Thunderbolts 8 pts
[5 SA]
4) R Penance* 58 pts (6/6) C21@
* w/ Thunderbolts 8 pts
[1 SA]
5) R Justice (Marvel Boy) 53 pts :knockedou
[2 AST]
SO: Tank Turret, 2 pts
395 pts
BFC:Telekinetic Strain When Telekinesis is used to move a character or object 6 or more squares, the character using Telekinesis is dealt 1 unavoidable damage after the movement is resolved.