You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
Well, since you didn't hit anyone it doesn't make things worse.
Lockjaw on Cheetah. Needs 8, rolls 9. So not how I expected this game to go. 2 to her.
Torch carts Sue to I5, he's I6 attacking Freeze with ee. Hot vs. cold. Alias is 2. Rolls 7. Go Johnny...3 to Freeze or 1 after invulnerable, 2 to MM who now becomes stealthed.
Thing vs. Cheetah. Needs 6, rolls 9. If only all of my games were so good...3 to her.
"Crashing a birthday party? That's so uncool guys!" says the Human Torch as he burns a hole through Mr. Freeze's containment suit.
The Thing and Lockjaw gang up on the Cheetah. "I hate fighting you sister. I can see going into all kinds of trouble with women's groups for this. And worse, Peta."
That was a rough turn. I kind of expected a quick and tight fight, and it is but it's going the wrong way!
Don't forget that you have the Expendable event to use. You could try an attack and should it miss you could sacrifice a character to make the hit work.
Oh and Reed can't outwit Freeze....he'll bt all of the FF up 1 for their dvs.
That was a rough turn. I kind of expected a quick and tight fight, and it is but it's going the wrong way!
Which is why I expressed concern with your idea of ending the series when the villains get 2 consecutive losses. Nothing could guarantee that the games do not go my way more than a condition like that!
I need to ask for a position check. Sue and Johnny at the very least are off, and I don't know how that affects the rest of your positions.
Incidentally, the Reeed you're using doesn't Outwit front end.
I get a 3. +1 Speed.
Enchantress TKs Doom to G14, Perplexing his AV to 12
Doom double targets Reed and the Torch, AV12 on DV17 +2 and DV18 +2. Gets 6. Sigh. I guess I'll use the expendable thing on Mirror Master to reroll that. I guess I'll give the hit to the Torch. 3 to him.
Freeze gets the +1 Speed, RS to K11, triple Incapping Reed, Johnny and Bombastic. AV10 on DV17 +2, 18 and 18 +2. Gets 8. Bombastic's SS is 6. Of course it is.
Cheetah pushes on Sue, AV8 on DV18. Gets 6.
Dr. Doom (GG205-Fortitude) @ G14
Enchantress (HA) @@ L18 (1)
Mr. Freeze (BM) @ K11 (1)
E IK Cheetah (Vampirism) @@ K6 (6)
"Doom! There are dozens of him!" Johnny gasped as multiple Dr. Dooms appeared around the grounds.
"Doombots?" Sue asked.
"No. Merely illusions. Reflections, created by Mirror Master," Reed concluded, stretching his arm through the crowd of Dooms to find the source of them and punching him out.
"Well done, Richards, but it will not help you," the real Doom said, appearing where none had seemed to be before and hitting the Human Torch with an energy bolt.
So I missed Doom's hated Rivals Trait. He gets +1 to his AV against any FFers. That means he hits Reed without having to resort to KOing Mirror Master. So 3 to Reed instead of Johnny.
Also means that Freeze's Incap attack could hit him, provided he failed his Super Senses. Gets 4, so he does fail. He gets a token.
Also, Freeze would need to roll for Bombastic's Alias and gets 4 for that too.
Dr. Doom (GG205-Fortitude) @ G14
Enchantress (HA) @@ L18 (1)
E Mirror Master (Camouflage) @ P9 (2)(Stealth)
Mr. Freeze (BM) @ K11 (1)
E IK Cheetah (Vampirism) @@ K6 (6)