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Casually, I always allow rearranging of moves (within reason) until a roll is made. However, in tournaments, your opponent is under no obligation to let you take anything back once its declared. In fact, at Gencon two years ago I said the words as my turn began "Ok, going to move Destiny and Stranger will be Colossal" to which my opponent replied "You said you were moving Destiny first so Stranger can't become a colossal." and that lost me the game. Just be careful what you declare and it depends on the atmosphere of your venue.
I find it easier for bigger, more serious tournaments to bring a handful of larger, different tokens than your action tokens and use those as proxies for your characters to plan out the entire sequence before it happens.
I was playing with this dude a while ago who moved a guy, then moved two other guys, then moved the first guy somewere else. When I gave him a confused look, he was like 'What?' and I said, 'You already moved that guy.' And he was like 'Yeah, but I wanted him to go here.' I grumbled and he was confused as to why I would grumble, but I let it happen 'cause I didn't wanna fight. But I should have put up more of a fight, in retrospect. That guy could use a yelling-at.
I was playing with this dude a while ago who moved a guy, then moved two other guys, then moved the first guy somewere else. When I gave him a confused look, he was like 'What?' and I said, 'You already moved that guy.' And he was like 'Yeah, but I wanted him to go here.' I grumbled and he was confused as to why I would grumble, but I let it happen 'cause I didn't wanna fight. But I should have put up more of a fight, in retrospect. That guy could use a yelling-at.
Oh hellz, that's a no go ranger. Don't let somebody just blatantly cheat.
Transformers clix. Make it happen Wizkids. Make it 100% compatible to Heroclix.
Quote : Originally Posted by rorschachparadox
You fall into the camp that has an adequate grasp of the reality of the situation.
It's a lonely camp to be in.
Anyone else have people at their Venue, or in tournaments that get upset, or seem to think the concept of, "taking your fingers off a figure means your characters action is done" ?
I generally take it as long as you started or are half way through your next action...then that's it, the previous one is done
example:....if I move my figure 5 squares, plop him down...look up and he's within 2 squares of an opponent....I have every right to move him back away out of range
am I correct that this is not a rule of Heroclix, as in.....fingers off a figure does not mean the action is done
Halfway thru the next action is far too late, but until you start another action im cool with it.
You can take movement back as long as you haven't declared the next thing that's happening.
I don't care where your fingers are as long as they aren't touching me.
I do this one. OR if you've made a roll. At that point there's no take backs unless we realize it was an illegal action to begin with (which has happened before).
Quote : Originally Posted by rpgambit
Casually, I always allow rearranging of moves (within reason) until a roll is made. However, in tournaments, your opponent is under no obligation to let you take anything back once its declared. In fact, at Gencon two years ago I said the words as my turn began "Ok, going to move Destiny and Stranger will be Colossal" to which my opponent replied "You said you were moving Destiny first so Stranger can't become a colossal." and that lost me the game. Just be careful what you declare and it depends on the atmosphere of your venue.
I find it easier for bigger, more serious tournaments to bring a handful of larger, different tokens than your action tokens and use those as proxies for your characters to plan out the entire sequence before it happens.
This. I try to let people take things back, but I understand that not everyone else will do the same, especially in a competitive tournament. On that note, I still try to give people the option. When I was in the NML6 finals, I was playing an Unspoken/Uatu team against an opponent's Void/Sentry team. I tied down Void and Sentry and finally managed to kill him in the first round, but he did just enough damage to knock Unspoken off his special power, and he had a 200 point HSS Dark Phoenix as backup and I have 0 range figures left, and this was before the nerf. Then he looked at me and said "we can just go to the next game," and I realized he didn't know that Unspoken's power was gone and that he was handing me a game he had a huge shot at winning. I didn't tell him about Unspoken, but I looked at the map and him and said "Are you saying you want to concede?" followed by an "Are you sure?" And this is my least favorite guy at the venue, and I confirmed later he was cheating by subbing in Dark Phoenix to fight me, but my choice still stands. I would have let him take back a badly chosen surrender in a highly competitive match for a highly prized item, though I understand that he probably wouldn't have done the same in my shoes.
Other than that if I catch myself doing things out of order, I don't force the issue. I just say what I meant to do, and go on without it if they don't offer to let me take things back.
The way I've always played it, if an action token went down or dice were rolled, you can't undo it.
So if I move Trickster to square X11, think for a second, and put him back where he started, no foul. If I place him there, give him a token, and start fiddling with other figures, he's placed and that's the end of it.
Any dice rolls always mean that whatever is happening can't be undone. I think that's standard for anyone though.
"It is a fool's prerogative to utter truths that no one else will speak." "Prove you have the strength and courage to be free."
What I can't stand is when people try to describe Heroclix as "like Chess". I'm a Chess player and a Heroclix player. They are no more "like each other" than Heroclix is like Monopoly. If we didn't have a grid on the maps, no one would make this comparison. But the maps have grids, so I have to live with it.
What I can't stand is when people try to describe Heroclix as "like Chess". I'm a Chess player and a Heroclix player. They are no more "like each other" than Heroclix is like Monopoly. If we didn't have a grid on the maps, no one would make this comparison. But the maps have grids, so I have to live with it.
Burns me up.
Chess needs ATA's. I guess they'd just be black and white though.
What I can't stand is when people try to describe Heroclix as "like Chess". I'm a Chess player and a Heroclix player. They are no more "like each other" than Heroclix is like Monopoly. If we didn't have a grid on the maps, no one would make this comparison. But the maps have grids, so I have to live with it.
Burns me up.
It's figures on a board that move about and position one another to use each different figures' tactical differences to remove all enemy pieces off the table. The objective being to remove all of your opponents' pieces before time runs out.
That sounds a lot like Chess to me. I think comparing it to Monopoly is a bit extreme.
We play pretty casual, but we alway ask "is your turn over?" since people always forget to use perplex or outwit.. We dont remind them they have it (unless they are getting wailed on), but we do get tricky to hope they forget it..
"sooo.. Uh. Who's turn is it?"
"its yours.. Pay attention!"
"will do.. By the way, you forgot to perplex up your defense.. But.. My turn now."
We play pretty casual, but we alway ask "is your turn over?" since people always forget to use perplex or outwit.. We dont remind them they have it (unless they are getting wailed on), but we do get tricky to hope they forget it..
You know that saying, "if you can't identify the rules lawyer in the room, it's probably you"?
That's me. I'm that guy. I would LOVE to play at a venue where people declare an action (ie, move, HSS, charge, etc) before picking up their mini. Or even just declare that they're using ANY power. I've seen entire games go by where my opponent never named any power or knew who was who. "I'll attack that red guy {pointing at a group of figures}." {Bill's blood pressure soars.} "Sorry, which guy of yours is attacking which target??"
There must be a mythical Platonic Ideal venue somewhere where everyone puts tokens down AS they assign actions, or where people WAIT UNTIL THE END of the turn before clearing. But I've never been there. Which leads me to believe that I'm unique in the world in the way I play. Yep, that's clearly the only possible answer and a perfectly rational conclusion.
I play in a very careful way, simply out of necessity: there's so many special powers, beginning of turn events, and effects that happen in a very specific order... I need to play kind of "mechanically" in order to keep track of all that and make sure I know what's going on. When I come upon somebody who is a bit more casual about things... I get a little mental.
But I try to be forgiving too. If someone tries to Charge with 2, and I have IMP, I'll let them undo the move and aim for someone else. If someone is about to clear, I'll remind them if they have Perplex or Outwit left unused. Even in a tourney game with a $20 prize at stake, it's still not worth it to be "that guy". I hope that makes up for me insisting that we play the game by the rules.
Quote : Originally Posted by BrunoHarm
"Man these ribs are good, Hey can I see that guys card?"
I am gonna troll you so hard, during our games tomorrow, Bill ^_^
In an ideal world, yeah, folks would be verbally declaring their actions as they make them, completing the action when the action is 'done' (remove fingers after moving, roll dice for attack, etc) and clearing at the very end of the turn.
People will go through a process when learning. There is a lot to keep track of during a game, for a new player. I forget Outwit/Perplex all the time (Bill knows just how much I can forget in a match)
Patience for new players and gentle reminders of how things are done at your venue.
No take-backs unless the opposing player agrees. (honestly, just take the time to think things through, it ends up taking the same amount of time as taking back an action later)
*shrugs* Somewhat harsh, but 'that which does not kill me....'
Consider all said as True
Consider all said as False
Consider all said as General Malarky
There must be a mythical Platonic Ideal venue somewhere where everyone puts tokens down AS they assign actions, or where people WAIT UNTIL THE END of the turn before clearing.
If they're doing that, then they're doing it wrong.
Rule book, page 8: Resolving an action includes resolving any free actions or game effects that action allows, followed by applying action tokens and then pushing damage
to each character that received a second action token during that action.
Action tokens are placed as the action resolves, not when the action is assigned.
I can explain it to you, but I can't understand it for you.
“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.”
If they're doing that, then they're doing it wrong.
Rule book, page 8: Resolving an action includes resolving any free actions or game effects that action allows, followed by applying action tokens and then pushing damage
to each character that received a second action token during that action.
Action tokens are placed as the action resolves, not when the action is assigned.
I meant "when you're done an action, you put down the token, then you go on to the next action". I've played with people who don't give their characters any tokens until the end of the turn. As in, they'll attack three times then put down three beads sort of close to, maybe just nearby the squares that their attacking characters are in.
Quote : Originally Posted by BrunoHarm
"Man these ribs are good, Hey can I see that guys card?"