You are currently viewing HCRealms.com, The Premier HeroClix Community, as a Guest. If you would like to participate in the community, please Register to join the discussion!
If you are having problems registering to an account, feel free to Contact Us.
1) Storm grabs Danger and RUNNING SHOT to J7, dropping Danger in I8, and GODDESS (ENERGY EXPLOSION, FORCE BLAST) targeting Native Warrior. 10+1 (PERPLEX) vs. 16+1 (hindering). EE area of effect Beast 16+2 (PERPLEX, hindering), Storm 17+4 (ES/D, PERPLEX, hindering), Professor X 17+2 (PERPLEX, hindering). Roll:2+1=3. (Wotta revoltin' development) Danger PC roll: 2+3=5. (And Storm's aim remains true to form ) Miss.
2) Beast LEAP/CLIMB to K12.
Hmmm....guts, and still no glory.
Danger will PC the first successful attack she can.
Wow...just wow. I have completely no idea where that turn went. Must've posted in a thread and it got deleted because it isn't in my post history...?!? Weird. Danged moderators, probably
Okay, basically, had Prof X move to E18 to Outwit Danger's Invulnerability, upping his Def, Beast's Speed (hoping to Charge out and hit your Beast but he got pushed TTPCing Storm's sorry offensive attempts), Storm's AV.
Then the weather witch pushed to D17 to dual-target Danger & your Beast (I had a whole story typed up about my unmutated Hank vs. how your Beast was actually the cloned one from a future timeline, bleh, sure sad to know I wasted my 20 minutes last night) missing badly with 2, 4 for a 6 only to force a TTPC from Beast (no Charging out at 2 w/ X's boost for 1 more square, enough reach to hit your Beast), and misses even worse with a 1, 2 for a 3.
The bug just had to chitter away and clear.
Sad turn, eh? Gave you 2 clicks on pushes and pretty much left myself wide open.
Sad turn, eh? Gave you 2 clicks on pushes and pretty much left myself wide open.
Not much worse than my turn before that.
As pleased as I am with the results of your turn (), I have to point out that Danger's SP prevents her powers powers from being countered. So...would you like to do something else?
Eh, wouldn't be right to re-do that turn on such an oversight; just thought that her modifier negating & PC SP itself was un-counterable, not ALL of her powers
Proceed with the implosion of the X-Men and their pet.
Are you a PbP'r (Play By Poster)? Come and check out www.creationmatrix.com; we've got EVERYTHING.
Proceed with the implosion of the X-Men and their pet.
We'll see about that. My rolls have been less than impressive thus far.
Turn 2-B
Free) Beast PERPLEX Danger's range +1.
1) Danger tries to blast Storm. 11 vs. 17 (no defensive modifiers due to Danger's STRATEGIC DATABASE). Roll: 3+1=4. (see what I mean? ) Danger PC re-roll: 3+2=5. Miss.
2) Push. Storm RUNNING SHOT to J8 and GODDESS (ENERGY EXPLOSION, FORCE BLAST) targeting Professor X and Native Warrior. 10 vs. 17 (Professor X) and 16 (Native Warrior). EE area of effect Storm 17 and Beast 16 (no defensive modifiers for anyone due to Danger's STRATEGIC DATABASE). Roll: 1+5=6. Hit! Native Warrior is dealt 3 damage. KO! Beast SUPER SENSES roll: 4. Beast takes 2 damage. No knock back due to Beast's CHARGE. Storm takes 1 pushing damage.
Realized I have one more TTPC and could've used that on your attack roll, but eh, I think I'd prefer to save it for this.
Professor X will Outwit the Super Senses on Beast, Perplex his Damage up to 2, and Beast's AV to 9.
And all of that is negated...I just realized Danger's still within range. Argh...
First, Storm smacks Beast, 10 on 17 for 3 and lands w/ a 4, 4 for 8; Danger is too far away to use her PC. Since the KB phase resolves on its own after Damage is dealt, his Combat Reflexes negates the KB.
Beast will Charge to E17, 8/2 to 4/2 to 2, just enough spaces to reach his clone, 8 on 15 +CR, a 9 for 3 and the KO and it's a whiff at 2, 3 for a 5 but the Professor urges him on (TTPC) and the retry is true!!! 4, 6 for 10 and the KO on the clone!
Since the KB phase resolves on its own after Damage is dealt, his Combat Reflexes negates the KB.
If I'm reading page 11 of the 2013 Core Rulebook correctly:
Quote
Game effects that allow a character to be knocked back or prevent knock back are checked before damage is dealt.
Beast would be knocked back to D20 and take 1 knock back damage from slamming into the elevated terrain, which would leave him battered but not KO'd. If I'm correct, feel free to adjust the rest of your turn accordingly.
Nah, that'd be right...instead of Beast charging in, I guess it'd have been the Professor firing with that 2, 3 for a 5 and the KO, unless you'd prefer I reroll again?
Nah, that'd be right...instead of Beast charging in, I guess it'd have been the Professor firing with that 2, 3 for a 5 and the KO, unless you'd prefer I reroll again?
Beast would probably be running off to K9.
No need to re-roll, I'm cool with that. However, at the risk of sounding like the rules police, I have to point out that since your Beast is starting out in hindering terrain and no longer has LEAP/CLIMB, he can't make it to K9. Sorry.